| /* |
| * Copyright 2022 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_MutableTextureState_DEFINED |
| #define skgpu_MutableTextureState_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/base/SkAnySubclass.h" |
| |
| #include <cstddef> |
| |
| namespace skgpu { |
| enum class BackendApi : unsigned int; |
| class MutableTextureStateData; |
| |
| /** |
| * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way |
| * for clients to inform us if they have modifiend any of this state. In order to not need setters |
| * for every single API and state, we use this class to be a generic wrapper around all the mutable |
| * state. This class is used for calls that inform Skia of these texture/image state changes by the |
| * client as well as for requesting state changes to be done by Skia. The backend specific state |
| * that is wrapped by this class are located in files like: |
| * - include/gpu/vk/VulkanMutableTextureState.h |
| */ |
| class SK_API MutableTextureState : public SkRefCnt { |
| public: |
| MutableTextureState(); |
| ~MutableTextureState() override; |
| |
| MutableTextureState(const MutableTextureState& that); |
| |
| MutableTextureState& operator=(const MutableTextureState& that); |
| |
| void set(const MutableTextureState& that); |
| |
| BackendApi backend() const { return fBackend; } |
| |
| // Returns true if the backend mutable state has been initialized. |
| bool isValid() const { return fIsValid; } |
| |
| private: |
| friend class MutableTextureStateData; |
| friend class MutableTextureStatePriv; |
| // Size determined by looking at the MutableTextureStateData subclasses, then |
| // guessing-and-checking. Compiler will complain if this is too small - in that case, |
| // just increase the number. |
| inline constexpr static size_t kMaxSubclassSize = 16; |
| using AnyStateData = SkAnySubclass<MutableTextureStateData, kMaxSubclassSize>; |
| |
| template <typename StateData> |
| MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) { |
| fStateData.emplace<StateData>(data); |
| } |
| |
| AnyStateData fStateData; |
| |
| BackendApi fBackend; |
| bool fIsValid; |
| }; |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_MutableTextureState_DEFINED |