blob: 129686b0f64d8ee6ad3f67adc6289a57965082a0 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/sk_app/WindowContext.h"
#include "tools/sk_app/android/WindowContextFactory_android.h"
#include "tools/sk_app/android/Window_android.h"
namespace sk_app {
Window* Window::CreateNativeWindow(void* platformData) {
Window_android* window = new Window_android();
if (!window->init((SkiaAndroidApp*)platformData)) {
delete window;
return nullptr;
}
return window;
}
bool Window_android::init(SkiaAndroidApp* skiaAndroidApp) {
SkASSERT(skiaAndroidApp);
fSkiaAndroidApp = skiaAndroidApp;
fSkiaAndroidApp->fWindow = this;
return true;
}
void Window_android::setTitle(const char* title) {
fSkiaAndroidApp->setTitle(title);
}
void Window_android::setUIState(const char* state) {
fSkiaAndroidApp->setUIState(state);
}
bool Window_android::attach(BackendType attachType) {
fBackendType = attachType;
// We delay the creation of fWindowContext until Android informs us that
// the native window is ready to use.
// The creation will be done in initDisplay, which is initiated by kSurfaceCreated event.
return true;
}
void Window_android::initDisplay(ANativeWindow* window) {
SkASSERT(window);
switch (fBackendType) {
#ifdef SK_GL
case kNativeGL_BackendType:
default:
fWindowContext =
window_context_factory::MakeGLForAndroid(window, fRequestedDisplayParams);
break;
#else
default:
#endif
case kRaster_BackendType:
fWindowContext =
window_context_factory::MakeRasterForAndroid(window, fRequestedDisplayParams);
break;
#ifdef SK_VULKAN
case kVulkan_BackendType:
fWindowContext =
window_context_factory::MakeVulkanForAndroid(window, fRequestedDisplayParams);
break;
#endif
}
this->onBackendCreated();
}
void Window_android::onDisplayDestroyed() {
detach();
}
void Window_android::onInval() {
fSkiaAndroidApp->postMessage(Message(kContentInvalidated));
}
void Window_android::paintIfNeeded() {
if (fWindowContext) { // Check if initDisplay has already been called
onPaint();
} else {
markInvalProcessed();
}
}
} // namespace sk_app