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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_RecordingPriv_DEFINED
#define skgpu_graphite_RecordingPriv_DEFINED
#include "include/gpu/graphite/Recording.h"
namespace skgpu::graphite {
class Context;
class Task;
class Surface;
class RecordingPriv {
public:
bool hasVolatileLazyProxies() const;
bool instantiateVolatileLazyProxies(ResourceProvider*);
void deinstantiateVolatileLazyProxies();
bool hasNonVolatileLazyProxies() const;
bool instantiateNonVolatileLazyProxies(ResourceProvider*);
void setFailureResultForFinishedProcs();
bool addCommands(Context*, CommandBuffer*, Surface* targetSurface, SkIVector targetTranslation);
// This will eventually lead to adding a Usage Ref on the CommandBuffer. For now that is fine
// since the only Resource's we are reffing here are Buffers. However, if we ever want to track
// Textures or GPU only Buffers as well, we should keep a second list for Refs that we want to
// put CommandBuffer refs on.
void addResourceRef(sk_sp<Resource> resource);
void addTask(sk_sp<Task> task);
void addTasks(TaskList&& tasks);
uint32_t recorderID() const { return fRecording->fRecorderID; }
uint32_t uniqueID() const { return fRecording->fUniqueID; }
#if defined(GRAPHITE_TEST_UTILS)
bool isTargetProxyInstantiated() const;
int numVolatilePromiseImages() const;
int numNonVolatilePromiseImages() const;
bool hasTasks() const;
#endif
private:
explicit RecordingPriv(Recording* recorder) : fRecording(recorder) {}
RecordingPriv& operator=(const RecordingPriv&) = delete;
// No taking addresses of this type.
const RecordingPriv* operator&() const = delete;
RecordingPriv* operator&() = delete;
Recording* fRecording;
friend class Recording; // to construct/copy this type.
};
inline RecordingPriv Recording::priv() {
return RecordingPriv(this);
}
} // namespace skgpu::graphite
#endif // skgpu_graphite_RecordingPriv_DEFINED