| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_RecordingPriv_DEFINED |
| #define skgpu_graphite_RecordingPriv_DEFINED |
| |
| #include "include/gpu/graphite/Recording.h" |
| |
| namespace skgpu::graphite { |
| |
| class Context; |
| class Task; |
| class Surface; |
| |
| class RecordingPriv { |
| public: |
| bool hasVolatileLazyProxies() const; |
| bool instantiateVolatileLazyProxies(ResourceProvider*); |
| void deinstantiateVolatileLazyProxies(); |
| |
| bool hasNonVolatileLazyProxies() const; |
| bool instantiateNonVolatileLazyProxies(ResourceProvider*); |
| |
| void setFailureResultForFinishedProcs(); |
| |
| bool addCommands(Context*, CommandBuffer*, Surface* targetSurface, SkIVector targetTranslation); |
| // This will eventually lead to adding a Usage Ref on the CommandBuffer. For now that is fine |
| // since the only Resource's we are reffing here are Buffers. However, if we ever want to track |
| // Textures or GPU only Buffers as well, we should keep a second list for Refs that we want to |
| // put CommandBuffer refs on. |
| void addResourceRef(sk_sp<Resource> resource); |
| void addTask(sk_sp<Task> task); |
| void addTasks(TaskList&& tasks); |
| |
| uint32_t recorderID() const { return fRecording->fRecorderID; } |
| uint32_t uniqueID() const { return fRecording->fUniqueID; } |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| bool isTargetProxyInstantiated() const; |
| int numVolatilePromiseImages() const; |
| int numNonVolatilePromiseImages() const; |
| bool hasTasks() const; |
| #endif |
| |
| private: |
| explicit RecordingPriv(Recording* recorder) : fRecording(recorder) {} |
| RecordingPriv& operator=(const RecordingPriv&) = delete; |
| |
| // No taking addresses of this type. |
| const RecordingPriv* operator&() const = delete; |
| RecordingPriv* operator&() = delete; |
| |
| Recording* fRecording; |
| |
| friend class Recording; // to construct/copy this type. |
| }; |
| |
| inline RecordingPriv Recording::priv() { |
| return RecordingPriv(this); |
| } |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_RecordingPriv_DEFINED |