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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_QueueManager_DEFINED
#define skgpu_graphite_QueueManager_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/private/base/SkDeque.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkTHash.h"
#include <memory>
#include <vector>
namespace skgpu::graphite {
class Buffer;
class CommandBuffer;
class Context;
class GpuWorkSubmission;
struct InsertRecordingInfo;
class ResourceProvider;
class SharedContext;
class Task;
class UploadBufferManager;
class QueueManager {
public:
virtual ~QueueManager();
// Adds the commands from the passed in Recording to the current CommandBuffer
[[nodiscard]] bool addRecording(const InsertRecordingInfo&, Context*);
// Adds the commands from the passed in Task to the current CommandBuffer
[[nodiscard]] bool addTask(Task*, Context*);
// Adds a proc that will be called when the current CommandBuffer is submitted and finishes
[[nodiscard]] bool addFinishInfo(const InsertFinishInfo&,
ResourceProvider*,
SkSpan<const sk_sp<Buffer>> buffersToAsyncMap = {});
[[nodiscard]] bool submitToGpu();
[[nodiscard]] bool hasUnfinishedGpuWork();
void checkForFinishedWork(SyncToCpu);
#if defined(GRAPHITE_TEST_UTILS)
virtual void startCapture() {}
virtual void stopCapture() {}
#endif
void returnCommandBuffer(std::unique_ptr<CommandBuffer>);
virtual void tick() const {}
void addUploadBufferManagerRefs(UploadBufferManager*);
protected:
QueueManager(const SharedContext* sharedContext);
using OutstandingSubmission = std::unique_ptr<GpuWorkSubmission>;
const SharedContext* fSharedContext;
std::unique_ptr<CommandBuffer> fCurrentCommandBuffer;
private:
virtual std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*) = 0;
virtual OutstandingSubmission onSubmitToGpu() = 0;
bool setupCommandBuffer(ResourceProvider*);
SkDeque fOutstandingSubmissions;
std::vector<std::unique_ptr<CommandBuffer>> fAvailableCommandBuffers;
skia_private::THashMap<uint32_t, uint32_t> fLastAddedRecordingIDs;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_QueueManager_DEFINED