| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/KeyHelpers.h" |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkM44.h" |
| #include "include/core/SkScalar.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/graphite/Surface.h" |
| #include "src/base/SkHalf.h" |
| #include "src/core/SkBlendModeBlender.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkDebugUtils.h" |
| #include "src/core/SkRuntimeBlender.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkYUVMath.h" |
| #include "src/effects/colorfilters/SkBlendModeColorFilter.h" |
| #include "src/effects/colorfilters/SkColorFilterBase.h" |
| #include "src/effects/colorfilters/SkColorSpaceXformColorFilter.h" |
| #include "src/effects/colorfilters/SkComposeColorFilter.h" |
| #include "src/effects/colorfilters/SkGaussianColorFilter.h" |
| #include "src/effects/colorfilters/SkMatrixColorFilter.h" |
| #include "src/effects/colorfilters/SkRuntimeColorFilter.h" |
| #include "src/effects/colorfilters/SkTableColorFilter.h" |
| #include "src/effects/colorfilters/SkWorkingFormatColorFilter.h" |
| #include "src/gpu/Blend.h" |
| #include "src/gpu/DitherUtils.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/DrawContext.h" |
| #include "src/gpu/graphite/Image_Base_Graphite.h" |
| #include "src/gpu/graphite/Image_Graphite.h" |
| #include "src/gpu/graphite/Image_YUVA_Graphite.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/Log.h" |
| #include "src/gpu/graphite/PaintParams.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/ReadSwizzle.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #include "src/gpu/graphite/ResourceProvider.h" |
| #include "src/gpu/graphite/RuntimeEffectDictionary.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| #include "src/gpu/graphite/Surface_Graphite.h" |
| #include "src/gpu/graphite/Texture.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| #include "src/gpu/graphite/TextureProxyView.h" |
| #include "src/gpu/graphite/TextureUtils.h" |
| #include "src/gpu/graphite/Uniform.h" |
| #include "src/gpu/graphite/UniformManager.h" |
| #include "src/image/SkImage_Base.h" |
| #include "src/shaders/SkBlendShader.h" |
| #include "src/shaders/SkColorFilterShader.h" |
| #include "src/shaders/SkColorShader.h" |
| #include "src/shaders/SkCoordClampShader.h" |
| #include "src/shaders/SkEmptyShader.h" |
| #include "src/shaders/SkImageShader.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| #include "src/shaders/SkPerlinNoiseShaderImpl.h" |
| #include "src/shaders/SkPerlinNoiseShaderType.h" |
| #include "src/shaders/SkPictureShader.h" |
| #include "src/shaders/SkRuntimeShader.h" |
| #include "src/shaders/SkShaderBase.h" |
| #include "src/shaders/SkTransformShader.h" |
| #include "src/shaders/SkTriColorShader.h" |
| #include "src/shaders/SkWorkingColorSpaceShader.h" |
| #include "src/shaders/gradients/SkConicalGradient.h" |
| #include "src/shaders/gradients/SkGradientBaseShader.h" |
| #include "src/shaders/gradients/SkLinearGradient.h" |
| #include "src/shaders/gradients/SkRadialGradient.h" |
| #include "src/shaders/gradients/SkSweepGradient.h" |
| |
| #define VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) \ |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, dict->getUniforms(codeSnippetID));) |
| |
| namespace skgpu::graphite { |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_solid_uniform_data(const ShaderCodeDictionary* dict, |
| const SkPMColor4f& premulColor, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kSolidColorShader) |
| gatherer->write(premulColor); |
| } |
| |
| } // anonymous namespace |
| |
| void SolidColorShaderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkPMColor4f& premulColor) { |
| add_solid_uniform_data(keyContext.dict(), premulColor, gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kSolidColorShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_rgb_paint_color_uniform_data(const ShaderCodeDictionary* dict, |
| const SkPMColor4f& premulColor, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kRGBPaintColor) |
| gatherer->writePaintColor(premulColor); |
| } |
| |
| void add_alpha_only_paint_color_uniform_data(const ShaderCodeDictionary* dict, |
| const SkPMColor4f& premulColor, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kAlphaOnlyPaintColor) |
| gatherer->writePaintColor(premulColor); |
| } |
| |
| } // anonymous namespace |
| |
| void RGBPaintColorBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| add_rgb_paint_color_uniform_data(keyContext.dict(), keyContext.paintColor(), gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kRGBPaintColor); |
| } |
| |
| void AlphaOnlyPaintColorBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| add_alpha_only_paint_color_uniform_data(keyContext.dict(), keyContext.paintColor(), gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kAlphaOnlyPaintColor); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_dst_read_sample_uniform_data(const ShaderCodeDictionary* dict, |
| PipelineDataGatherer* gatherer, |
| sk_sp<TextureProxy> dstTexture, |
| SkIPoint dstOffset) { |
| static const SkTileMode kTileModes[2] = {SkTileMode::kClamp, SkTileMode::kClamp}; |
| gatherer->add(SkSamplingOptions(), kTileModes, dstTexture); |
| |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kDstReadSample) |
| |
| SkV4 coords{static_cast<float>(dstOffset.x()), |
| static_cast<float>(dstOffset.y()), |
| dstTexture ? 1.0f / dstTexture->dimensions().width() : 1.0f, |
| dstTexture ? 1.0f / dstTexture->dimensions().height() : 1.0f }; |
| gatherer->write(coords); |
| } |
| |
| } // anonymous namespace |
| |
| void DstReadSampleBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| sk_sp<TextureProxy> dstTexture, |
| SkIPoint dstOffset) { |
| add_dst_read_sample_uniform_data(keyContext.dict(), gatherer, std::move(dstTexture), dstOffset); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kDstReadSample); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_gradient_preamble(const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| constexpr int kInternalStopLimit = GradientShaderBlocks::GradientData::kNumInternalStorageStops; |
| |
| if (gradData.fNumStops <= kInternalStopLimit) { |
| if (gradData.fNumStops <= 4) { |
| // Round up to 4 stops. |
| gatherer->writeArray(SkSpan{gradData.fColors, 4}); |
| gatherer->write(gradData.fOffsets[0]); |
| } else if (gradData.fNumStops <= 8) { |
| // Round up to 8 stops. |
| gatherer->writeArray(SkSpan{gradData.fColors, 8}); |
| gatherer->writeArray(SkSpan{gradData.fOffsets, 2}); |
| } else { |
| // Did kNumInternalStorageStops change? |
| SkUNREACHABLE; |
| } |
| } |
| } |
| |
| // All the gradients share a common postamble of: |
| // numStops - for texture-based gradients |
| // tilemode |
| // colorSpace |
| // doUnPremul |
| void add_gradient_postamble(const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| using ColorSpace = SkGradientShader::Interpolation::ColorSpace; |
| |
| constexpr int kInternalStopLimit = GradientShaderBlocks::GradientData::kNumInternalStorageStops; |
| |
| static_assert(static_cast<int>(ColorSpace::kLab) == 2); |
| static_assert(static_cast<int>(ColorSpace::kOKLab) == 3); |
| static_assert(static_cast<int>(ColorSpace::kOKLabGamutMap) == 4); |
| static_assert(static_cast<int>(ColorSpace::kLCH) == 5); |
| static_assert(static_cast<int>(ColorSpace::kOKLCH) == 6); |
| static_assert(static_cast<int>(ColorSpace::kOKLCHGamutMap) == 7); |
| static_assert(static_cast<int>(ColorSpace::kHSL) == 9); |
| static_assert(static_cast<int>(ColorSpace::kHWB) == 10); |
| |
| bool inputPremul = static_cast<bool>(gradData.fInterpolation.fInPremul); |
| |
| if (gradData.fNumStops > kInternalStopLimit) { |
| gatherer->write(gradData.fNumStops); |
| } |
| |
| gatherer->write(static_cast<int>(gradData.fTM)); |
| gatherer->write(static_cast<int>(gradData.fInterpolation.fColorSpace)); |
| gatherer->write(static_cast<int>(inputPremul)); |
| } |
| |
| void add_linear_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| |
| add_gradient_preamble(gradData, gatherer); |
| add_gradient_postamble(gradData, gatherer); |
| }; |
| |
| void add_radial_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| |
| add_gradient_preamble(gradData, gatherer); |
| add_gradient_postamble(gradData, gatherer); |
| }; |
| |
| void add_sweep_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| |
| add_gradient_preamble(gradData, gatherer); |
| gatherer->write(gradData.fBias); |
| gatherer->write(gradData.fScale); |
| add_gradient_postamble(gradData, gatherer); |
| }; |
| |
| void add_conical_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| |
| float dRadius = gradData.fRadii[1] - gradData.fRadii[0]; |
| bool isRadial = SkPoint::Distance(gradData.fPoints[1], gradData.fPoints[0]) |
| < SK_ScalarNearlyZero; |
| |
| // When a == 0, encode invA == 1 for radial case, and invA == 0 for linear edge case. |
| float a = 0; |
| float invA = 1; |
| if (!isRadial) { |
| a = 1 - dRadius * dRadius; |
| if (std::abs(a) > SK_ScalarNearlyZero) { |
| invA = 1.0 / (2.0 * a); |
| } else { |
| a = 0; |
| invA = 0; |
| } |
| } else { |
| // Since radius0 is being scaled by 1 / dRadius, and the original radius |
| // is always positive, this gives us the original sign of dRadius. |
| dRadius = gradData.fRadii[0] > 0 ? 1 : -1; |
| } |
| |
| add_gradient_preamble(gradData, gatherer); |
| gatherer->write(gradData.fRadii[0]); |
| gatherer->write(dRadius); |
| gatherer->write(a); |
| gatherer->write(invA); |
| add_gradient_postamble(gradData, gatherer); |
| }; |
| |
| } // anonymous namespace |
| |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, int numStops) |
| : fType(type) |
| , fPoints{{0.0f, 0.0f}, {0.0f, 0.0f}} |
| , fRadii{0.0f, 0.0f} |
| , fBias(0.0f) |
| , fScale(0.0f) |
| , fTM(SkTileMode::kClamp) |
| , fNumStops(numStops) { |
| sk_bzero(fColors, sizeof(fColors)); |
| sk_bzero(fOffsets, sizeof(fOffsets)); |
| } |
| |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, |
| SkPoint point0, SkPoint point1, |
| float radius0, float radius1, |
| float bias, float scale, |
| SkTileMode tm, |
| int numStops, |
| const SkPMColor4f* colors, |
| const float* offsets, |
| sk_sp<TextureProxy> colorsAndOffsetsProxy, |
| const SkGradientShader::Interpolation& interp) |
| : fType(type) |
| , fBias(bias) |
| , fScale(scale) |
| , fTM(tm) |
| , fNumStops(numStops) |
| , fInterpolation(interp) { |
| SkASSERT(fNumStops >= 1); |
| |
| fPoints[0] = point0; |
| fPoints[1] = point1; |
| fRadii[0] = radius0; |
| fRadii[1] = radius1; |
| |
| if (fNumStops <= kNumInternalStorageStops) { |
| memcpy(fColors, colors, fNumStops * sizeof(SkColor4f)); |
| float* rawOffsets = fOffsets[0].ptr(); |
| if (offsets) { |
| memcpy(rawOffsets, offsets, fNumStops * sizeof(float)); |
| } else { |
| for (int i = 0; i < fNumStops; ++i) { |
| rawOffsets[i] = SkIntToFloat(i) / (fNumStops-1); |
| } |
| } |
| |
| // Extend the colors and offset, if necessary, to fill out the arrays. |
| // The unrolled binary search implementation assumes excess stops match the last real value. |
| for (int i = fNumStops; i < kNumInternalStorageStops; ++i) { |
| fColors[i] = fColors[fNumStops-1]; |
| rawOffsets[i] = rawOffsets[fNumStops-1]; |
| } |
| } else { |
| fColorsAndOffsetsProxy = std::move(colorsAndOffsetsProxy); |
| SkASSERT(fColorsAndOffsetsProxy); |
| } |
| } |
| |
| void GradientShaderBlocks::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const GradientData& gradData) { |
| auto dict = keyContext.dict(); |
| |
| if (gradData.fNumStops > GradientData::kNumInternalStorageStops && gatherer) { |
| SkASSERT(gradData.fColorsAndOffsetsProxy); |
| |
| static constexpr SkSamplingOptions kNearest(SkFilterMode::kNearest, SkMipmapMode::kNone); |
| static constexpr SkTileMode kClampTiling[2] = {SkTileMode::kClamp, SkTileMode::kClamp}; |
| gatherer->add(kNearest, kClampTiling, gradData.fColorsAndOffsetsProxy); |
| } |
| |
| BuiltInCodeSnippetID codeSnippetID = BuiltInCodeSnippetID::kSolidColorShader; |
| switch (gradData.fType) { |
| case SkShaderBase::GradientType::kLinear: |
| codeSnippetID = |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kLinearGradientShader4 |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kLinearGradientShader8 |
| : BuiltInCodeSnippetID::kLinearGradientShaderTexture; |
| add_linear_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| break; |
| case SkShaderBase::GradientType::kRadial: |
| codeSnippetID = |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kRadialGradientShader4 |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kRadialGradientShader8 |
| : BuiltInCodeSnippetID::kRadialGradientShaderTexture; |
| add_radial_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| break; |
| case SkShaderBase::GradientType::kSweep: |
| codeSnippetID = |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kSweepGradientShader4 |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kSweepGradientShader8 |
| : BuiltInCodeSnippetID::kSweepGradientShaderTexture; |
| add_sweep_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| break; |
| case SkShaderBase::GradientType::kConical: |
| codeSnippetID = |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kConicalGradientShader4 |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kConicalGradientShader8 |
| : BuiltInCodeSnippetID::kConicalGradientShaderTexture; |
| add_conical_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| break; |
| case SkShaderBase::GradientType::kNone: |
| default: |
| SkDEBUGFAIL("Expected a gradient shader, but it wasn't one."); |
| break; |
| } |
| |
| builder->addBlock(codeSnippetID); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_localmatrixshader_uniform_data(const ShaderCodeDictionary* dict, |
| const SkM44& localMatrix, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kLocalMatrixShader) |
| |
| SkM44 lmInverse; |
| bool wasInverted = localMatrix.invert(&lmInverse); // TODO: handle failure up stack |
| if (!wasInverted) { |
| lmInverse.setIdentity(); |
| } |
| |
| gatherer->write(lmInverse); |
| } |
| |
| } // anonymous namespace |
| |
| void LocalMatrixShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const LMShaderData& lmShaderData) { |
| |
| add_localmatrixshader_uniform_data(keyContext.dict(), lmShaderData.fLocalMatrix, gatherer); |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kLocalMatrixShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| static constexpr int kColorSpaceXformFlagAlphaSwizzle = 0x20; |
| |
| void add_color_space_uniforms(const SkColorSpaceXformSteps& steps, |
| ReadSwizzle readSwizzle, |
| PipelineDataGatherer* gatherer) { |
| // We have 7 source coefficients and 7 destination coefficients. We pass them via a 4x4 matrix; |
| // the first two columns hold the source values, and the second two hold the destination. |
| // (The final value of each 8-element group is ignored.) |
| // In std140, this arrangement is much more efficient than a simple array of scalars. |
| SkM44 coeffs; |
| |
| int colorXformFlags = SkTo<int>(steps.flags.mask()); |
| if (readSwizzle != ReadSwizzle::kRGBA) { |
| // Ensure that we do the gamut step |
| SkColorSpaceXformSteps gamutSteps; |
| gamutSteps.flags.gamut_transform = true; |
| colorXformFlags |= SkTo<int>(gamutSteps.flags.mask()); |
| if (readSwizzle != ReadSwizzle::kBGRA) { |
| // TODO: Maybe add a fullMask() method to XformSteps? |
| SkASSERT(colorXformFlags < kColorSpaceXformFlagAlphaSwizzle); |
| colorXformFlags |= kColorSpaceXformFlagAlphaSwizzle; |
| } |
| } |
| gatherer->write(colorXformFlags); |
| |
| if (steps.flags.linearize) { |
| gatherer->write(SkTo<int>(skcms_TransferFunction_getType(&steps.srcTF))); |
| coeffs.setCol(0, {steps.srcTF.g, steps.srcTF.a, steps.srcTF.b, steps.srcTF.c}); |
| coeffs.setCol(1, {steps.srcTF.d, steps.srcTF.e, steps.srcTF.f, 0.0f}); |
| } else { |
| gatherer->write(SkTo<int>(skcms_TFType::skcms_TFType_Invalid)); |
| } |
| |
| SkMatrix gamutTransform; |
| const float identity[] = { 1, 0, 0, 0, 1, 0, 0, 0, 1 }; |
| // TODO: it seems odd to copy this into an SkMatrix just to write it to the gatherer |
| // src_to_dst_matrix is column-major, SkMatrix is row-major. |
| const float* m = steps.flags.gamut_transform ? steps.src_to_dst_matrix : identity; |
| if (readSwizzle == ReadSwizzle::kRRR1) { |
| gamutTransform.setAll(m[0] + m[3] + m[6], 0, 0, |
| m[1] + m[4] + m[7], 0, 0, |
| m[2] + m[5] + m[8], 0, 0); |
| } else if (readSwizzle == ReadSwizzle::kBGRA) { |
| gamutTransform.setAll(m[6], m[3], m[0], |
| m[7], m[4], m[1], |
| m[8], m[5], m[2]); |
| } else if (readSwizzle == ReadSwizzle::k000R) { |
| gamutTransform.setAll(0, 0, 0, |
| 0, 0, 0, |
| 0, 0, 0); |
| } else if (steps.flags.gamut_transform) { |
| gamutTransform.setAll(m[0], m[3], m[6], |
| m[1], m[4], m[7], |
| m[2], m[5], m[8]); |
| } |
| gatherer->writeHalf(gamutTransform); |
| |
| if (steps.flags.encode) { |
| gatherer->write(SkTo<int>(skcms_TransferFunction_getType(&steps.dstTFInv))); |
| coeffs.setCol(2, {steps.dstTFInv.g, steps.dstTFInv.a, steps.dstTFInv.b, steps.dstTFInv.c}); |
| coeffs.setCol(3, {steps.dstTFInv.d, steps.dstTFInv.e, steps.dstTFInv.f, 0.0f}); |
| } else { |
| gatherer->write(SkTo<int>(skcms_TFType::skcms_TFType_Invalid)); |
| } |
| |
| // Pack alpha swizzle in the unused coeff entries. |
| switch (readSwizzle) { |
| case ReadSwizzle::k000R: |
| coeffs.setRC(3, 1, 1.f); |
| coeffs.setRC(3, 3, 0.f); |
| break; |
| case ReadSwizzle::kRGB1: |
| case ReadSwizzle::kRRR1: |
| coeffs.setRC(3, 1, 0.f); |
| coeffs.setRC(3, 3, 1.f); |
| break; |
| default: |
| coeffs.setRC(3, 1, 0.f); |
| coeffs.setRC(3, 3, 0.f); |
| break; |
| } |
| |
| gatherer->writeHalf(coeffs); |
| } |
| |
| void add_image_uniform_data(const ShaderCodeDictionary* dict, |
| const ImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| SkASSERT(!imgData.fSampling.useCubic); |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kImageShader) |
| |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSize.width(), 1.f/imgData.fImgSize.height())); |
| gatherer->write(imgData.fSubset); |
| gatherer->write(SkTo<int>(imgData.fTileModes[0])); |
| gatherer->write(SkTo<int>(imgData.fTileModes[1])); |
| gatherer->write(SkTo<int>(imgData.fSampling.filter)); |
| |
| add_color_space_uniforms(imgData.fSteps, imgData.fReadSwizzle, gatherer); |
| } |
| |
| void add_cubic_image_uniform_data(const ShaderCodeDictionary* dict, |
| const ImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| SkASSERT(imgData.fSampling.useCubic); |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kCubicImageShader) |
| |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSize.width(), 1.f/imgData.fImgSize.height())); |
| gatherer->write(imgData.fSubset); |
| gatherer->write(SkTo<int>(imgData.fTileModes[0])); |
| gatherer->write(SkTo<int>(imgData.fTileModes[1])); |
| const SkCubicResampler& cubic = imgData.fSampling.cubic; |
| gatherer->writeHalf(SkImageShader::CubicResamplerMatrix(cubic.B, cubic.C)); |
| |
| add_color_space_uniforms(imgData.fSteps, imgData.fReadSwizzle, gatherer); |
| } |
| |
| void add_hw_image_uniform_data(const ShaderCodeDictionary* dict, |
| const ImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| SkASSERT(!imgData.fSampling.useCubic); |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kHWImageShader) |
| |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSize.width(), 1.f/imgData.fImgSize.height())); |
| |
| add_color_space_uniforms(imgData.fSteps, imgData.fReadSwizzle, gatherer); |
| } |
| |
| } // anonymous namespace |
| |
| ImageShaderBlock::ImageData::ImageData(const SkSamplingOptions& sampling, |
| SkTileMode tileModeX, |
| SkTileMode tileModeY, |
| SkISize imgSize, |
| SkRect subset, |
| ReadSwizzle readSwizzle) |
| : fSampling(sampling) |
| , fTileModes{tileModeX, tileModeY} |
| , fImgSize(imgSize) |
| , fSubset(subset) |
| , fReadSwizzle(readSwizzle) { |
| SkASSERT(fSteps.flags.mask() == 0); // By default, the colorspace should have no effect |
| } |
| |
| static bool can_do_tiling_in_hw(const Caps* caps, const ImageShaderBlock::ImageData& imgData) { |
| if (!caps->clampToBorderSupport() && (imgData.fTileModes[0] == SkTileMode::kDecal || |
| imgData.fTileModes[1] == SkTileMode::kDecal)) { |
| return false; |
| } |
| return imgData.fSubset.contains(SkRect::Make(imgData.fImgSize)); |
| } |
| |
| void ImageShaderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ImageData& imgData) { |
| |
| if (keyContext.recorder() && !imgData.fTextureProxy) { |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| const Caps* caps = keyContext.caps(); |
| const bool doTilingInHw = !imgData.fSampling.useCubic && can_do_tiling_in_hw(caps, imgData); |
| |
| static constexpr SkTileMode kDefaultTileModes[2] = {SkTileMode::kClamp, SkTileMode::kClamp}; |
| gatherer->add(imgData.fSampling, |
| doTilingInHw ? imgData.fTileModes : kDefaultTileModes, |
| imgData.fTextureProxy); |
| |
| if (doTilingInHw) { |
| add_hw_image_uniform_data(keyContext.dict(), imgData, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kHWImageShader); |
| } else if (imgData.fSampling.useCubic) { |
| add_cubic_image_uniform_data(keyContext.dict(), imgData, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kCubicImageShader); |
| } else { |
| add_image_uniform_data(keyContext.dict(), imgData, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kImageShader); |
| } |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| // makes use of ImageShader functions, above |
| namespace { |
| |
| void add_yuv_image_uniform_data(const ShaderCodeDictionary* dict, |
| const YUVImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kYUVImageShader) |
| |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSize.width(), 1.f/imgData.fImgSize.height())); |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), 1.f/imgData.fImgSizeUV.height())); |
| gatherer->write(imgData.fSubset); |
| gatherer->write(imgData.fLinearFilterUVInset); |
| gatherer->write(SkTo<int>(imgData.fTileModes[0])); |
| gatherer->write(SkTo<int>(imgData.fTileModes[1])); |
| gatherer->write(SkTo<int>(imgData.fSampling.filter)); |
| gatherer->write(SkTo<int>(imgData.fSamplingUV.filter)); |
| |
| for (int i = 0; i < 4; ++i) { |
| gatherer->writeHalf(imgData.fChannelSelect[i]); |
| } |
| gatherer->writeHalf(imgData.fYUVtoRGBMatrix); |
| gatherer->write(imgData.fYUVtoRGBTranslate); |
| } |
| |
| void add_cubic_yuv_image_uniform_data(const ShaderCodeDictionary* dict, |
| const YUVImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kCubicYUVImageShader) |
| |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSize.width(), 1.f/imgData.fImgSize.height())); |
| gatherer->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), 1.f/imgData.fImgSizeUV.height())); |
| gatherer->write(imgData.fSubset); |
| gatherer->write(SkTo<int>(imgData.fTileModes[0])); |
| gatherer->write(SkTo<int>(imgData.fTileModes[1])); |
| const SkCubicResampler& cubic = imgData.fSampling.cubic; |
| gatherer->writeHalf(SkImageShader::CubicResamplerMatrix(cubic.B, cubic.C)); |
| |
| for (int i = 0; i < 4; ++i) { |
| gatherer->writeHalf(imgData.fChannelSelect[i]); |
| } |
| gatherer->writeHalf(imgData.fYUVtoRGBMatrix); |
| gatherer->write(imgData.fYUVtoRGBTranslate); |
| } |
| |
| } // anonymous namespace |
| |
| YUVImageShaderBlock::ImageData::ImageData(const SkSamplingOptions& sampling, |
| SkTileMode tileModeX, |
| SkTileMode tileModeY, |
| SkISize imgSize, |
| SkRect subset) |
| : fSampling(sampling) |
| , fSamplingUV(sampling) |
| , fTileModes{tileModeX, tileModeY} |
| , fImgSize(imgSize) |
| , fImgSizeUV(imgSize) |
| , fSubset(subset) { |
| } |
| |
| void YUVImageShaderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ImageData& imgData) { |
| if (keyContext.recorder() && |
| (!imgData.fTextureProxies[0] || !imgData.fTextureProxies[1] || |
| !imgData.fTextureProxies[2] || !imgData.fTextureProxies[3])) { |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| SkTileMode uvTileModes[2] = { imgData.fTileModes[0] == SkTileMode::kDecal |
| ? SkTileMode::kClamp : imgData.fTileModes[0], |
| imgData.fTileModes[1] == SkTileMode::kDecal |
| ? SkTileMode::kClamp : imgData.fTileModes[1] }; |
| gatherer->add(imgData.fSampling, imgData.fTileModes, imgData.fTextureProxies[0]); |
| gatherer->add(imgData.fSamplingUV, uvTileModes, imgData.fTextureProxies[1]); |
| gatherer->add(imgData.fSamplingUV, uvTileModes, imgData.fTextureProxies[2]); |
| gatherer->add(imgData.fSampling, imgData.fTileModes, imgData.fTextureProxies[3]); |
| |
| if (imgData.fSampling.useCubic) { |
| add_cubic_yuv_image_uniform_data(keyContext.dict(), imgData, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kCubicYUVImageShader); |
| } else { |
| add_yuv_image_uniform_data(keyContext.dict(), imgData, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kYUVImageShader); |
| } |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_coordclamp_uniform_data(const ShaderCodeDictionary* dict, |
| const CoordClampShaderBlock::CoordClampData& clampData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kCoordClampShader) |
| |
| gatherer->write(clampData.fSubset); |
| } |
| |
| } // anonymous namespace |
| |
| void CoordClampShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const CoordClampData& clampData) { |
| add_coordclamp_uniform_data(keyContext.dict(), clampData, gatherer); |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kCoordClampShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_dither_uniform_data(const ShaderCodeDictionary* dict, |
| const DitherShaderBlock::DitherData& ditherData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kDitherShader) |
| |
| gatherer->writeHalf(ditherData.fRange); |
| } |
| |
| } // anonymous namespace |
| |
| void DitherShaderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const DitherData& data) { |
| add_dither_uniform_data(keyContext.dict(), data, gatherer); |
| |
| static constexpr SkSamplingOptions kNearest(SkFilterMode::kNearest, SkMipmapMode::kNone); |
| static constexpr SkTileMode kRepeatTiling[2] = { SkTileMode::kRepeat, SkTileMode::kRepeat }; |
| |
| SkASSERT(data.fLUTProxy || !keyContext.recorder()); |
| gatherer->add(kNearest, kRepeatTiling, data.fLUTProxy); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kDitherShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_perlin_noise_uniform_data(const ShaderCodeDictionary* dict, |
| const PerlinNoiseShaderBlock::PerlinNoiseData& noiseData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kPerlinNoiseShader) |
| |
| gatherer->write(noiseData.fBaseFrequency); |
| gatherer->write(noiseData.fStitchData); |
| gatherer->write(static_cast<int>(noiseData.fType)); |
| gatherer->write(noiseData.fNumOctaves); |
| gatherer->write(static_cast<int>(noiseData.stitching())); |
| |
| static const SkTileMode kRepeatXTileModes[2] = { SkTileMode::kRepeat, SkTileMode::kClamp }; |
| static const SkSamplingOptions kNearestSampling { SkFilterMode::kNearest }; |
| |
| gatherer->add(kNearestSampling, kRepeatXTileModes, noiseData.fPermutationsProxy); |
| gatherer->add(kNearestSampling, kRepeatXTileModes, noiseData.fNoiseProxy); |
| } |
| |
| } // anonymous namespace |
| |
| void PerlinNoiseShaderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const PerlinNoiseData& noiseData) { |
| add_perlin_noise_uniform_data(keyContext.dict(), noiseData, gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kPerlinNoiseShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void BlendShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, keyContext.dict(), BuiltInCodeSnippetID::kBlendShader) |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kBlendShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void BlendModeBlenderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| SkBlendMode blendMode) { |
| VALIDATE_UNIFORMS(gatherer, keyContext.dict(), BuiltInCodeSnippetID::kBlendModeBlender) |
| gatherer->write(SkTo<int>(blendMode)); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kBlendModeBlender); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void CoeffBlenderBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| SkSpan<const float> coeffs) { |
| VALIDATE_UNIFORMS(gatherer, keyContext.dict(), BuiltInCodeSnippetID::kCoeffBlender) |
| SkASSERT(coeffs.size() == 4); |
| gatherer->writeHalf(SkV4{coeffs[0], coeffs[1], coeffs[2], coeffs[3]}); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kCoeffBlender); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void ClipShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, keyContext.dict(), BuiltInCodeSnippetID::kClipShader) |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kClipShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void ComposeBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| builder->beginBlock(BuiltInCodeSnippetID::kCompose); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_matrix_colorfilter_uniform_data(const ShaderCodeDictionary* dict, |
| const MatrixColorFilterBlock::MatrixColorFilterData& data, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kMatrixColorFilter) |
| gatherer->write(data.fMatrix); |
| gatherer->write(data.fTranslate); |
| gatherer->write(static_cast<int>(data.fInHSLA)); |
| } |
| |
| } // anonymous namespace |
| |
| void MatrixColorFilterBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const MatrixColorFilterData& matrixCFData) { |
| |
| add_matrix_colorfilter_uniform_data(keyContext.dict(), matrixCFData, gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kMatrixColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_table_colorfilter_uniform_data(const ShaderCodeDictionary* dict, |
| const TableColorFilterBlock::TableColorFilterData& data, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kTableColorFilter) |
| |
| static const SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp }; |
| gatherer->add(SkSamplingOptions(), kTileModes, data.fTextureProxy); |
| } |
| |
| } // anonymous namespace |
| |
| void TableColorFilterBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const TableColorFilterData& data) { |
| SkASSERT(data.fTextureProxy || !keyContext.recorder()); |
| |
| add_table_colorfilter_uniform_data(keyContext.dict(), data, gatherer); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kTableColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace { |
| |
| void add_color_space_xform_uniform_data( |
| const ShaderCodeDictionary* dict, |
| const ColorSpaceTransformBlock::ColorSpaceTransformData& data, |
| PipelineDataGatherer* gatherer) { |
| |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kColorSpaceXformColorFilter) |
| add_color_space_uniforms(data.fSteps, ReadSwizzle::kRGBA, gatherer); |
| } |
| |
| } // anonymous namespace |
| |
| ColorSpaceTransformBlock::ColorSpaceTransformData::ColorSpaceTransformData(const SkColorSpace* src, |
| SkAlphaType srcAT, |
| const SkColorSpace* dst, |
| SkAlphaType dstAT) |
| : fSteps(src, srcAT, dst, dstAT) {} |
| |
| void ColorSpaceTransformBlock::AddBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ColorSpaceTransformData& data) { |
| add_color_space_xform_uniform_data(keyContext.dict(), data, gatherer); |
| builder->addBlock(BuiltInCodeSnippetID::kColorSpaceXformColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void AddBlendModeColorFilter(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| SkBlendMode bm, |
| const SkPMColor4f& srcColor) { |
| Blend(keyContext, builder, gatherer, |
| /* addBlendToKey= */ [&] () -> void { |
| // Note, we're playing a bit of a game here. By explicitly adding a |
| // BlendModeBlenderBlock we're always forcing the SkSL to call 'sk_blend' |
| // rather than allowing it to sometimes call 'blend_porter_duff'. This reduces |
| // the number of shader combinations and allows the pre-compilation system to more |
| // easily match the rendering path. |
| BlendModeBlenderBlock::AddBlock(keyContext, builder, gatherer, bm); |
| }, |
| /* addSrcToKey= */ [&]() -> void { |
| SolidColorShaderBlock::AddBlock(keyContext, builder, gatherer, srcColor); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| }); |
| } |
| |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect) |
| : fEffect(std::move(effect)) {} |
| |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect, |
| sk_sp<const SkData> uniforms) |
| : fEffect(std::move(effect)) |
| , fUniforms(std::move(uniforms)) {} |
| |
| static bool skdata_matches(const SkData* a, const SkData* b) { |
| // Returns true if both SkData objects hold the same contents, or if they are both null. |
| // (SkData::equals supports passing null, and returns false.) |
| return a ? a->equals(b) : (a == b); |
| } |
| |
| bool RuntimeEffectBlock::ShaderData::operator==(const ShaderData& rhs) const { |
| return fEffect == rhs.fEffect && skdata_matches(fUniforms.get(), rhs.fUniforms.get()); |
| } |
| |
| static void gather_runtime_effect_uniforms(const KeyContext& keyContext, |
| const SkRuntimeEffect* effect, |
| SkSpan<const Uniform> graphiteUniforms, |
| const SkData* uniformData, |
| PipelineDataGatherer* gatherer) { |
| if (!uniformData) { |
| return; // precompiling |
| } |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, graphiteUniforms);) |
| |
| SkSpan<const SkRuntimeEffect::Uniform> rtsUniforms = effect->uniforms(); |
| |
| if (!rtsUniforms.empty() && uniformData) { |
| // Collect all the other uniforms from the provided SkData. |
| const uint8_t* uniformBase = uniformData->bytes(); |
| for (size_t index = 0; index < rtsUniforms.size(); ++index) { |
| const Uniform& uniform = graphiteUniforms[index]; |
| // Get a pointer to the offset in our data for this uniform. |
| const uint8_t* uniformPtr = uniformBase + rtsUniforms[index].offset; |
| // Pass the uniform data to the gatherer. |
| gatherer->write(uniform, uniformPtr); |
| } |
| } |
| |
| if (SkRuntimeEffectPriv::UsesColorTransform(effect)) { |
| SkColorSpace* dstCS = keyContext.dstColorInfo().colorSpace(); |
| if (!dstCS) { |
| dstCS = sk_srgb_linear_singleton(); // turn colorspace conversion into a noop |
| } |
| |
| // TODO(b/332565302): If the runtime shader only uses one of these |
| // transforms, we could upload only one set of uniforms. |
| ColorSpaceTransformBlock::ColorSpaceTransformData dstToLinear(dstCS, |
| kUnpremul_SkAlphaType, |
| sk_srgb_linear_singleton(), |
| kUnpremul_SkAlphaType); |
| ColorSpaceTransformBlock::ColorSpaceTransformData linearToDst(sk_srgb_linear_singleton(), |
| kUnpremul_SkAlphaType, |
| dstCS, |
| kUnpremul_SkAlphaType); |
| |
| add_color_space_uniforms(dstToLinear.fSteps, ReadSwizzle::kRGBA, gatherer); |
| add_color_space_uniforms(linearToDst.fSteps, ReadSwizzle::kRGBA, gatherer); |
| } |
| } |
| |
| void RuntimeEffectBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ShaderData& shaderData) { |
| ShaderCodeDictionary* dict = keyContext.dict(); |
| int codeSnippetID = dict->findOrCreateRuntimeEffectSnippet(shaderData.fEffect.get()); |
| |
| if (codeSnippetID >= SkKnownRuntimeEffects::kUnknownRuntimeEffectIDStart) { |
| keyContext.rtEffectDict()->set(codeSnippetID, shaderData.fEffect); |
| } |
| |
| const ShaderSnippet* entry = dict->getEntry(codeSnippetID); |
| SkASSERT(entry); |
| |
| gather_runtime_effect_uniforms(keyContext, |
| shaderData.fEffect.get(), |
| entry->fUniforms, |
| shaderData.fUniforms.get(), |
| gatherer); |
| |
| builder->beginBlock(codeSnippetID); |
| } |
| |
| // ================================================================== |
| |
| namespace { |
| |
| void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkBlendModeBlender* blender) { |
| SkASSERT(blender); |
| |
| AddModeBlend(keyContext, builder, gatherer, blender->mode()); |
| } |
| |
| // Be sure to keep this function in sync w/ its correlate in FactoryFunctions.cpp |
| void add_children_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| SkSpan<const SkRuntimeEffect::ChildPtr> children, |
| SkSpan<const SkRuntimeEffect::Child> childInfo) { |
| SkASSERT(children.size() == childInfo.size()); |
| |
| using ChildType = SkRuntimeEffect::ChildType; |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| for (size_t index = 0; index < children.size(); ++index) { |
| const SkRuntimeEffect::ChildPtr& child = children[index]; |
| std::optional<ChildType> type = child.type(); |
| if (type == ChildType::kShader) { |
| AddToKey(childContext, builder, gatherer, child.shader()); |
| } else if (type == ChildType::kColorFilter) { |
| AddToKey(childContext, builder, gatherer, child.colorFilter()); |
| } else if (type == ChildType::kBlender) { |
| AddToKey(childContext, builder, gatherer, child.blender()); |
| } else { |
| // We don't have a child effect. Substitute in a no-op effect. |
| switch (childInfo[index].type) { |
| case ChildType::kShader: |
| // A missing shader returns transparent black |
| SolidColorShaderBlock::AddBlock(childContext, builder, gatherer, |
| SK_PMColor4fTRANSPARENT); |
| break; |
| |
| case ChildType::kColorFilter: |
| // A "passthrough" color filter returns the input color as-is. |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| break; |
| |
| case ChildType::kBlender: |
| // A "passthrough" blender performs `blend_src_over(src, dest)`. |
| AddKnownModeBlend(childContext, builder, gatherer, SkBlendMode::kSrcOver); |
| break; |
| } |
| } |
| } |
| } |
| |
| void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkRuntimeBlender* blender) { |
| SkASSERT(blender); |
| sk_sp<SkRuntimeEffect> effect = blender->effect(); |
| SkASSERT(effect); |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| effect->uniforms(), |
| blender->uniforms(), |
| keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { effect, std::move(uniforms) }); |
| |
| add_children_to_key(keyContext, builder, gatherer, |
| blender->children(), effect->children()); |
| |
| builder->endBlock(); |
| } |
| |
| void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| SkSpan<const SkRuntimeEffect::ChildPtr> children) { |
| for (const auto& child : children) { |
| if (child.type().has_value()) { |
| switch (*child.type()) { |
| case SkRuntimeEffect::ChildType::kShader: |
| NotifyImagesInUse(recorder, drawContext, child.shader()); |
| break; |
| case SkRuntimeEffect::ChildType::kColorFilter: |
| NotifyImagesInUse(recorder, drawContext, child.colorFilter()); |
| break; |
| case SkRuntimeEffect::ChildType::kBlender: |
| NotifyImagesInUse(recorder, drawContext, child.blender()); |
| break; |
| } |
| } // else a null child is a no-op, so cannot sample an image |
| } |
| } |
| |
| } // anonymous namespace |
| |
| void AddToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkBlender* blender) { |
| if (!blender) { |
| return; |
| } |
| switch (as_BB(blender)->type()) { |
| #define M(type) \ |
| case SkBlenderBase::BlenderType::k##type: \ |
| add_to_key(keyContext, \ |
| builder, \ |
| gatherer, \ |
| static_cast<const Sk##type##Blender*>(blender)); \ |
| return; |
| SK_ALL_BLENDERS(M) |
| #undef M |
| } |
| SkUNREACHABLE; |
| } |
| |
| void NotifyImagesInUse(Recorder* recorder, DrawContext* drawContext, const SkBlender* blender) { |
| if (!blender) { |
| return; |
| } |
| if (as_BB(blender)->type() == SkBlenderBase::BlenderType::kRuntime) { |
| const auto* rbb = static_cast<const SkRuntimeBlender*>(blender); |
| notify_in_use(recorder, drawContext, rbb->children()); |
| } // else blend mode doesn't reference images |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| //-------------------------------------------------------------------------------------------------- |
| static SkPMColor4f map_color(const SkColor4f& c, SkColorSpace* src, SkColorSpace* dst) { |
| SkPMColor4f color = {c.fR, c.fG, c.fB, c.fA}; |
| SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType, dst, kPremul_SkAlphaType).apply(color.vec()); |
| return color; |
| } |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkBlendModeColorFilter* filter) { |
| SkASSERT(filter); |
| |
| SkPMColor4f color = map_color(filter->color(), sk_srgb_singleton(), |
| keyContext.dstColorInfo().colorSpace()); |
| |
| AddBlendModeColorFilter(keyContext, builder, gatherer, filter->mode(), color); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkColorSpaceXformColorFilter* filter) { |
| SkASSERT(filter); |
| |
| constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType; |
| ColorSpaceTransformBlock::ColorSpaceTransformData csData(filter->src().get(), kAlphaType, |
| filter->dst().get(), kAlphaType); |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* keyBuilder, |
| PipelineDataGatherer* gatherer, |
| const SkComposeColorFilter* filter) { |
| SkASSERT(filter); |
| |
| Compose(keyContext, keyBuilder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| AddToKey(keyContext, keyBuilder, gatherer, filter->inner().get()); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| AddToKey(keyContext, keyBuilder, gatherer, filter->outer().get()); |
| }); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkGaussianColorFilter*) { |
| builder->addBlock(BuiltInCodeSnippetID::kGaussianColorFilter); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkMatrixColorFilter* filter) { |
| SkASSERT(filter); |
| |
| bool inHSLA = filter->domain() == SkMatrixColorFilter::Domain::kHSLA; |
| MatrixColorFilterBlock::MatrixColorFilterData matrixCFData(filter->matrix(), inHSLA); |
| |
| MatrixColorFilterBlock::AddBlock(keyContext, builder, gatherer, matrixCFData); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkRuntimeColorFilter* filter) { |
| SkASSERT(filter); |
| |
| sk_sp<SkRuntimeEffect> effect = filter->effect(); |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| effect->uniforms(), filter->uniforms(), keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, {effect, std::move(uniforms)}); |
| |
| add_children_to_key(keyContext, builder, gatherer, |
| filter->children(), effect->children()); |
| |
| builder->endBlock(); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkTableColorFilter* filter) { |
| SkASSERT(filter); |
| |
| sk_sp<TextureProxy> proxy = RecorderPriv::CreateCachedProxy(keyContext.recorder(), |
| filter->bitmap(), |
| "TableColorFilterTexture"); |
| if (!proxy) { |
| SKGPU_LOG_W("Couldn't create TableColorFilter's table"); |
| |
| // Return the input color as-is. |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| return; |
| } |
| |
| TableColorFilterBlock::TableColorFilterData data(std::move(proxy)); |
| |
| TableColorFilterBlock::AddBlock(keyContext, builder, gatherer, data); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkWorkingFormatColorFilter* filter) { |
| SkASSERT(filter); |
| |
| const SkColorInfo& dstInfo = keyContext.dstColorInfo(); |
| const SkAlphaType dstAT = dstInfo.alphaType(); |
| sk_sp<SkColorSpace> dstCS = dstInfo.refColorSpace(); |
| if (!dstCS) { |
| dstCS = SkColorSpace::MakeSRGB(); |
| } |
| |
| SkAlphaType workingAT; |
| sk_sp<SkColorSpace> workingCS = filter->workingFormat(dstCS, &workingAT); |
| SkColorInfo workingInfo(dstInfo.colorType(), workingAT, workingCS); |
| KeyContextWithColorInfo workingContext(keyContext, workingInfo); |
| |
| // Use two nested compose blocks to chain (dst->working), child, and (working->dst) together |
| // while appearing as one block to the parent node. |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| // Inner compose |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| // Innermost (inner of inner compose) |
| ColorSpaceTransformBlock::ColorSpaceTransformData data1( |
| dstCS.get(), dstAT, workingCS.get(), workingAT); |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, |
| data1); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| // Middle (outer of inner compose) |
| AddToKey(workingContext, builder, gatherer, filter->child().get()); |
| }); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| // Outermost (outer of outer compose) |
| ColorSpaceTransformBlock::ColorSpaceTransformData data2( |
| workingCS.get(), workingAT, dstCS.get(), dstAT); |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, data2); |
| }); |
| } |
| |
| void AddToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkColorFilter* filter) { |
| if (!filter) { |
| return; |
| } |
| switch (as_CFB(filter)->type()) { |
| case SkColorFilterBase::Type::kNoop: |
| // Return the input color as-is. |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| return; |
| #define M(type) \ |
| case SkColorFilterBase::Type::k##type: \ |
| add_to_key(keyContext, \ |
| builder, \ |
| gatherer, \ |
| static_cast<const Sk##type##ColorFilter*>(filter)); \ |
| return; |
| SK_ALL_COLOR_FILTERS(M) |
| #undef M |
| } |
| SkUNREACHABLE; |
| } |
| |
| void NotifyImagesInUse(Recorder* recorder, DrawContext* drawContext, const SkColorFilter* filter) { |
| if (!filter) { |
| return; |
| } |
| if (as_CFB(filter)->type() == SkColorFilterBase::Type::kCompose) { |
| // Recurse to two children |
| const auto* cf = static_cast<const SkComposeColorFilter*>(filter); |
| NotifyImagesInUse(recorder, drawContext, cf->inner().get()); |
| NotifyImagesInUse(recorder, drawContext, cf->outer().get()); |
| } else if (as_CFB(filter)->type() == SkColorFilterBase::Type::kWorkingFormat) { |
| // Recurse to one child |
| const auto* wfcf = static_cast<const SkWorkingFormatColorFilter*>(filter); |
| NotifyImagesInUse(recorder, drawContext, wfcf->child().get()); |
| } else if (as_CFB(filter)->type() == SkColorFilterBase::Type::kRuntime) { |
| // Recurse to all children |
| const auto* rcf = static_cast<const SkRuntimeColorFilter*>(filter); |
| notify_in_use(recorder, drawContext, rcf->children()); |
| } // else other color filters do not rely on SkImages |
| } |
| |
| // ================================================================== |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkBlendShader* shader) { |
| SkASSERT(shader); |
| |
| Blend(keyContext, builder, gatherer, |
| /* addBlendToKey= */ [&] () -> void { |
| AddModeBlend(keyContext, builder, gatherer, shader->mode()); |
| }, |
| /* addSrcToKey= */ [&]() -> void { |
| AddToKey(keyContext, builder, gatherer, shader->src().get()); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| AddToKey(keyContext, builder, gatherer, shader->dst().get()); |
| }); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkBlendShader* shader) { |
| // SkBlendShader uses a fixed blend mode, so there's no blender to recurse through |
| NotifyImagesInUse(recorder, drawContext, shader->src().get()); |
| NotifyImagesInUse(recorder, drawContext, shader->dst().get()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkCTMShader* shader) { |
| // CTM shaders are always given device coordinates, so we don't have to modify the CTM itself |
| // with keyContext's local transform. |
| LocalMatrixShaderBlock::LMShaderData lmShaderData(shader->ctm()); |
| |
| KeyContextWithLocalMatrix newContext(keyContext, shader->ctm()); |
| |
| LocalMatrixShaderBlock::BeginBlock(newContext, builder, gatherer, lmShaderData); |
| |
| AddToKey(newContext, builder, gatherer, shader->proxyShader().get()); |
| |
| builder->endBlock(); |
| } |
| static void notify_in_use(Recorder* recorder, DrawContext* drawContext, const SkCTMShader* shader) { |
| NotifyImagesInUse(recorder, drawContext, shader->proxyShader().get()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkColorShader* shader) { |
| SkASSERT(shader); |
| |
| SolidColorShaderBlock::AddBlock(keyContext, builder, gatherer, |
| SkColor4f::FromColor(shader->color()).premul()); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkColorShader*) { |
| // No-op |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkColor4Shader* shader) { |
| SkASSERT(shader); |
| |
| SkPMColor4f color = map_color(shader->color(), shader->colorSpace().get(), |
| keyContext.dstColorInfo().colorSpace()); |
| |
| SolidColorShaderBlock::AddBlock(keyContext, builder, gatherer, color); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkColor4Shader*) { |
| // No-op |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkColorFilterShader* shader) { |
| SkASSERT(shader); |
| |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| AddToKey(keyContext, builder, gatherer, shader->shader().get()); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| AddToKey(keyContext, builder, gatherer, shader->filter().get()); |
| }); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkColorFilterShader* shader) { |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); |
| NotifyImagesInUse(recorder, drawContext, shader->filter().get()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkCoordClampShader* shader) { |
| SkASSERT(shader); |
| |
| CoordClampShaderBlock::CoordClampData data(shader->subset()); |
| |
| KeyContextWithCoordClamp childContext(keyContext); |
| CoordClampShaderBlock::BeginBlock(keyContext, builder, gatherer, data); |
| AddToKey(childContext, builder, gatherer, shader->shader().get()); |
| builder->endBlock(); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkCoordClampShader* shader) { |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkEmptyShader*) { |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkEmptyShader*) { |
| // No-op |
| } |
| |
| static void add_yuv_image_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkImageShader* origShader, |
| sk_sp<const SkImage> imageToDraw, |
| SkSamplingOptions sampling) { |
| SkASSERT(!imageToDraw->isAlphaOnly()); |
| |
| const Image_YUVA* yuvaImage = static_cast<const Image_YUVA*>(imageToDraw.get()); |
| const SkYUVAInfo& yuvaInfo = yuvaImage->yuvaInfo(); |
| // We would want to add a translation to the local matrix to handle other sitings. |
| SkASSERT(yuvaInfo.sitingX() == SkYUVAInfo::Siting::kCentered); |
| SkASSERT(yuvaInfo.sitingY() == SkYUVAInfo::Siting::kCentered); |
| YUVImageShaderBlock::ImageData imgData(sampling, |
| origShader->tileModeX(), |
| origShader->tileModeY(), |
| imageToDraw->dimensions(), |
| origShader->subset()); |
| for (int locIndex = 0; locIndex < SkYUVAInfo::kYUVAChannelCount; ++locIndex) { |
| const TextureProxyView& view = yuvaImage->proxyView(locIndex); |
| if (view) { |
| imgData.fTextureProxies[locIndex] = view.refProxy(); |
| // The view's swizzle has the data channel for the YUVA location in all slots, so read |
| // the 0th slot to determine fChannelSelect |
| switch(view.swizzle()[0]) { |
| case 'r': imgData.fChannelSelect[locIndex] = {1.f, 0.f, 0.f, 0.f}; break; |
| case 'g': imgData.fChannelSelect[locIndex] = {0.f, 1.f, 0.f, 0.f}; break; |
| case 'b': imgData.fChannelSelect[locIndex] = {0.f, 0.f, 1.f, 0.f}; break; |
| case 'a': imgData.fChannelSelect[locIndex] = {0.f, 0.f, 0.f, 1.f}; break; |
| default: |
| imgData.fChannelSelect[locIndex] = {0.f, 0.f, 0.f, 0.f}; |
| SkDEBUGFAILF("Unexpected swizzle for YUVA data: %c", view.swizzle()[0]); |
| break; |
| } |
| } else { |
| // Only the A proxy view should be null, in which case we bind the Y proxy view to |
| // pass validation and send all 1s for the channel selection to signal opaque alpha. |
| SkASSERT(locIndex == 3); |
| imgData.fTextureProxies[locIndex] = yuvaImage->proxyView(SkYUVAInfo::kY).refProxy(); |
| imgData.fChannelSelect[locIndex] = {1.f, 1.f, 1.f, 1.f}; |
| } |
| } |
| |
| auto [ssx, ssy] = yuvaImage->uvSubsampleFactors(); |
| if (ssx > 1 || ssy > 1) { |
| // We need to adjust the image size we use for sampling to reflect the actual image size of |
| // the UV planes. However, since our coordinates are in Y's texel space we need to scale |
| // accordingly. |
| const TextureProxyView& view = yuvaImage->proxyView(SkYUVAInfo::kU); |
| imgData.fImgSizeUV = {view.dimensions().width()*ssx, view.dimensions().height()*ssy}; |
| // This promotion of nearest to linear filtering for UV planes exists to mimic |
| // libjpeg[-turbo]'s do_fancy_upsampling option. We will filter the subsampled plane, |
| // however we want to filter at a fixed point for each logical image pixel to simulate |
| // nearest neighbor. In the shader we detect that the UV filtermode doesn't match the Y |
| // filtermode, and snap to Y pixel centers. |
| if (imgData.fSampling.filter == SkFilterMode::kNearest) { |
| imgData.fSamplingUV = SkSamplingOptions(SkFilterMode::kLinear, |
| imgData.fSampling.mipmap); |
| // Consider a logical image pixel at the edge of the subset. When computing the logical |
| // pixel color value we should use a blend of two values from the subsampled plane. |
| // Depending on where the subset edge falls in actual subsampled plane, one of those |
| // values may come from outside the subset. Hence, we will use the default inset |
| // in Y texel space of 1/2. This applies the wrap mode to the subset but allows |
| // linear filtering to read pixels that are just outside the subset. |
| imgData.fLinearFilterUVInset.fX = 0.5f; |
| imgData.fLinearFilterUVInset.fY = 0.5f; |
| } else if (imgData.fSampling.filter == SkFilterMode::kLinear) { |
| // We need to inset so that we aren't sampling outside the subset, but no farther. |
| // Start by mapping the subset to UV texel space |
| float scaleX = 1.f/ssx; |
| float scaleY = 1.f/ssy; |
| SkRect subsetUV = {imgData.fSubset.fLeft *scaleX, |
| imgData.fSubset.fTop *scaleY, |
| imgData.fSubset.fRight *scaleX, |
| imgData.fSubset.fBottom*scaleY}; |
| // Round to UV texel borders |
| SkIRect iSubsetUV = subsetUV.roundOut(); |
| // Inset in UV and map back to Y texel space. This gives us the largest possible |
| // inset rectangle that will not sample outside of the subset texels in UV space. |
| SkRect insetRectUV = {(iSubsetUV.fLeft +0.5f)*ssx, |
| (iSubsetUV.fTop +0.5f)*ssy, |
| (iSubsetUV.fRight -0.5f)*ssx, |
| (iSubsetUV.fBottom-0.5f)*ssy}; |
| // Compute intersection with original inset |
| SkRect insetRect = imgData.fSubset.makeOutset(-0.5f, -0.5f); |
| (void) insetRect.intersect(insetRectUV); |
| // Compute max inset values to ensure we always remain within the subset. |
| imgData.fLinearFilterUVInset = {std::max(insetRect.fLeft - imgData.fSubset.fLeft, |
| imgData.fSubset.fRight - insetRect.fRight), |
| std::max(insetRect.fTop - imgData.fSubset.fTop, |
| imgData.fSubset.fBottom - insetRect.fBottom)}; |
| } |
| } |
| |
| float yuvM[20]; |
| SkColorMatrix_YUV2RGB(yuvaInfo.yuvColorSpace(), yuvM); |
| // We drop the fourth column entirely since the transformation |
| // should not depend on alpha. The fifth column is sent as a separate |
| // vector. The fourth row is also dropped entirely because alpha should |
| // never be modified. |
| SkASSERT(yuvM[3] == 0 && yuvM[8] == 0 && yuvM[13] == 0 && yuvM[18] == 1); |
| SkASSERT(yuvM[15] == 0 && yuvM[16] == 0 && yuvM[17] == 0 && yuvM[19] == 0); |
| imgData.fYUVtoRGBMatrix.setAll( |
| yuvM[ 0], yuvM[ 1], yuvM[ 2], |
| yuvM[ 5], yuvM[ 6], yuvM[ 7], |
| yuvM[10], yuvM[11], yuvM[12] |
| ); |
| imgData.fYUVtoRGBTranslate = {yuvM[4], yuvM[9], yuvM[14]}; |
| |
| // The YUV formats can encode their own origin including reflection and rotation, |
| // so we need to wrap our block in an additional local matrix transform. |
| SkMatrix originMatrix = yuvaInfo.originMatrix(); |
| LocalMatrixShaderBlock::LMShaderData lmShaderData(originMatrix); |
| |
| KeyContextWithLocalMatrix newContext(keyContext, originMatrix); |
| |
| SkColorSpaceXformSteps steps; |
| SkASSERT(steps.flags.mask() == 0); // By default, the colorspace should have no effect |
| if (!origShader->isRaw()) { |
| steps = SkColorSpaceXformSteps(imageToDraw->colorSpace(), |
| imageToDraw->alphaType(), |
| keyContext.dstColorInfo().colorSpace(), |
| keyContext.dstColorInfo().alphaType()); |
| } |
| ColorSpaceTransformBlock::ColorSpaceTransformData data(steps); |
| |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| LocalMatrixShaderBlock::BeginBlock(newContext, builder, gatherer, lmShaderData); |
| YUVImageShaderBlock::AddBlock(newContext, builder, gatherer, imgData); |
| builder->endBlock(); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, data); |
| }); |
| } |
| |
| static skgpu::graphite::ReadSwizzle swizzle_class_to_read_enum(const skgpu::Swizzle& swizzle) { |
| if (swizzle == skgpu::Swizzle::RGBA()) { |
| return skgpu::graphite::ReadSwizzle::kRGBA; |
| } else if (swizzle == skgpu::Swizzle::RGB1()) { |
| return skgpu::graphite::ReadSwizzle::kRGB1; |
| } else if (swizzle == skgpu::Swizzle("rrr1")) { |
| return skgpu::graphite::ReadSwizzle::kRRR1; |
| } else if (swizzle == skgpu::Swizzle::BGRA()) { |
| return skgpu::graphite::ReadSwizzle::kBGRA; |
| } else if (swizzle == skgpu::Swizzle("000r")) { |
| return skgpu::graphite::ReadSwizzle::k000R; |
| } else { |
| SKGPU_LOG_W("%s is an unsupported read swizzle. Defaulting to RGBA.\n", |
| swizzle.asString().data()); |
| return skgpu::graphite::ReadSwizzle::kRGBA; |
| } |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkImageShader* shader) { |
| SkASSERT(shader); |
| |
| auto [ imageToDraw, newSampling ] = GetGraphiteBacked(keyContext.recorder(), |
| shader->image().get(), |
| shader->sampling()); |
| if (!imageToDraw) { |
| SKGPU_LOG_W("Couldn't convert ImageShader's image to a Graphite-backed image"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| if (!as_IB(shader->image())->isGraphiteBacked()) { |
| // GetGraphiteBacked() created a new image (or fetched a cached image) from the client |
| // image provider. This image was not available when NotifyInUse() visited the shader tree, |
| // so call notify again. These images shouldn't really be producing new tasks since it's |
| // unlikely that a client will be fulfilling with a dynamic image that wraps a long-lived |
| // SkSurface. However, the images can be linked to a surface that rendered the initial |
| // content and not calling notifyInUse() prevents unlinking the image from the Device. |
| // If the client image provider then holds on to many of these images, the leaked Device and |
| // DrawContext memory can be surprisingly high. b/338453542. |
| // TODO (b/330864257): Once paint keys are extracted at draw time, AddToKey() will be |
| // fully responsible for notifyInUse() calls and then we can simply always call this on |
| // `imageToDraw`. The DrawContext that samples the image will also be available to AddToKey |
| // so we won't have to pass in nullptr. |
| SkASSERT(as_IB(imageToDraw)->isGraphiteBacked()); |
| static_cast<Image_Base*>(imageToDraw.get())->notifyInUse(keyContext.recorder(), |
| /*drawContext=*/nullptr); |
| } |
| if (as_IB(imageToDraw)->isYUVA()) { |
| return add_yuv_image_to_key(keyContext, |
| builder, |
| gatherer, |
| shader, |
| std::move(imageToDraw), |
| newSampling); |
| } |
| |
| auto view = AsView(imageToDraw.get()); |
| SkASSERT(newSampling.mipmap == SkMipmapMode::kNone || view.mipmapped() == Mipmapped::kYes); |
| |
| ImageShaderBlock::ImageData imgData(shader->sampling(), |
| shader->tileModeX(), |
| shader->tileModeY(), |
| view.proxy()->dimensions(), |
| shader->subset(), |
| ReadSwizzle::kRGBA); |
| |
| // Here we detect pixel aligned blit-like image draws. Some devices have low precision filtering |
| // and will produce degraded (blurry) images unexpectedly for sequential exact pixel blits when |
| // not using nearest filtering. This is common for canvas scrolling implementations. Forcing |
| // nearest filtering when possible can also be a minor perf/power optimization depending on the |
| // hardware. |
| bool samplingHasNoEffect = false; |
| // Cubic sampling is will not filter the same as nearest even when pixel aligned. |
| if (keyContext.optimizeSampling() == KeyContext::OptimizeSampling::kYes && |
| !newSampling.useCubic) { |
| SkMatrix totalM = keyContext.local2Dev().asM33(); |
| if (keyContext.localMatrix()) { |
| totalM.preConcat(*keyContext.localMatrix()); |
| } |
| totalM.normalizePerspective(); |
| // The matrix should be translation with only pixel aligned 2d translation. |
| samplingHasNoEffect = totalM.isTranslate() && SkScalarIsInt(totalM.getTranslateX()) && |
| SkScalarIsInt(totalM.getTranslateY()); |
| } |
| |
| imgData.fSampling = samplingHasNoEffect ? SkFilterMode::kNearest : newSampling; |
| imgData.fTextureProxy = view.refProxy(); |
| skgpu::Swizzle readSwizzle = view.swizzle(); |
| // If the color type is alpha-only, propagate the alpha value to the other channels. |
| if (imageToDraw->isAlphaOnly()) { |
| readSwizzle = skgpu::Swizzle::Concat(readSwizzle, skgpu::Swizzle("000a")); |
| } |
| imgData.fReadSwizzle = swizzle_class_to_read_enum(readSwizzle); |
| |
| if (!shader->isRaw()) { |
| imgData.fSteps = SkColorSpaceXformSteps(imageToDraw->colorSpace(), |
| imageToDraw->alphaType(), |
| keyContext.dstColorInfo().colorSpace(), |
| keyContext.dstColorInfo().alphaType()); |
| |
| if (imageToDraw->isAlphaOnly() && keyContext.scope() != KeyContext::Scope::kRuntimeEffect) { |
| Blend(keyContext, builder, gatherer, |
| /* addBlendToKey= */ [&] () -> void { |
| AddKnownModeBlend(keyContext, builder, gatherer, SkBlendMode::kDstIn); |
| }, |
| /* addSrcToKey= */ [&] () -> void { |
| ImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| RGBPaintColorBlock::AddBlock(keyContext, builder, gatherer); |
| }); |
| return; |
| } |
| } |
| |
| ImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkImageShader* shader) { |
| auto image = as_IB(shader->image()); |
| if (!image->isGraphiteBacked()) { |
| // If it's not graphite-backed, there's no pending graphite work. |
| return; |
| } |
| |
| static_cast<Image_Base*>(image)->notifyInUse(recorder, drawContext); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkLocalMatrixShader* shader) { |
| SkASSERT(shader); |
| auto wrappedShader = shader->wrappedShader().get(); |
| |
| // Fold the texture's origin flip into the local matrix so that the image shader doesn't need |
| // additional state |
| SkMatrix matrix; |
| SkShaderBase* wrappedShaderBase = as_SB(wrappedShader); |
| if (wrappedShaderBase->type() == SkShaderBase::ShaderType::kImage) { |
| auto imgShader = static_cast<const SkImageShader*>(wrappedShader); |
| // If the image is not graphite backed then we can assume the origin will be TopLeft as we |
| // require that in the ImageProvider utility. Also Graphite YUV images are assumed to be |
| // TopLeft origin. |
| // TODO (b/336788317): Fold YUVAImage's origin into this matrix as well. |
| auto imgBase = as_IB(imgShader->image()); |
| if (imgBase->isGraphiteBacked() && !imgBase->isYUVA()) { |
| auto imgGraphite = static_cast<Image*>(imgBase); |
| SkASSERT(imgGraphite); |
| const auto& view = imgGraphite->textureProxyView(); |
| if (view.origin() == Origin::kBottomLeft) { |
| matrix.setScaleY(-1); |
| matrix.setTranslateY(view.height()); |
| } |
| } |
| } else if (wrappedShaderBase->type() == SkShaderBase::ShaderType::kGradientBase) { |
| auto gradShader = static_cast<const SkGradientBaseShader*>(wrappedShader); |
| auto gradMatrix = gradShader->getGradientMatrix(); |
| |
| // Override the conical gradient matrix since graphite uses a different algorithm |
| // than the ganesh and raster backends. |
| if (gradShader->asGradient() == SkShaderBase::GradientType::kConical) { |
| auto conicalShader = static_cast<const SkConicalGradient*>(gradShader); |
| |
| SkMatrix conicalMatrix; |
| if (conicalShader->getType() == SkConicalGradient::Type::kRadial) { |
| SkPoint center = conicalShader->getStartCenter(); |
| conicalMatrix.postTranslate(-center.fX, -center.fY); |
| |
| float scale = sk_ieee_float_divide(1, conicalShader->getDiffRadius()); |
| conicalMatrix.postScale(scale, scale); |
| } else { |
| SkAssertResult(SkConicalGradient::MapToUnitX(conicalShader->getStartCenter(), |
| conicalShader->getEndCenter(), |
| &conicalMatrix)); |
| } |
| gradMatrix = conicalMatrix; |
| } |
| |
| SkMatrix invGradMatrix; |
| SkAssertResult(gradMatrix.invert(&invGradMatrix)); |
| |
| matrix.postConcat(invGradMatrix); |
| } |
| |
| matrix.postConcat(shader->localMatrix()); |
| LocalMatrixShaderBlock::LMShaderData lmShaderData(matrix); |
| |
| KeyContextWithLocalMatrix newContext(keyContext, matrix); |
| |
| LocalMatrixShaderBlock::BeginBlock(newContext, builder, gatherer, lmShaderData); |
| |
| AddToKey(newContext, builder, gatherer, wrappedShader); |
| |
| builder->endBlock(); |
| } |
| |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkLocalMatrixShader* shader) { |
| NotifyImagesInUse(recorder, drawContext, shader->wrappedShader().get()); |
| } |
| |
| // If either of these change then the corresponding change must also be made in the SkSL |
| // perlin_noise_shader function. |
| static_assert((int)SkPerlinNoiseShaderType::kFractalNoise == |
| (int)PerlinNoiseShaderBlock::Type::kFractalNoise); |
| static_assert((int)SkPerlinNoiseShaderType::kTurbulence == |
| (int)PerlinNoiseShaderBlock::Type::kTurbulence); |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkPerlinNoiseShader* shader) { |
| SkASSERT(shader); |
| SkASSERT(shader->numOctaves()); |
| |
| std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData = shader->getPaintingData(); |
| paintingData->generateBitmaps(); |
| |
| sk_sp<TextureProxy> perm = |
| RecorderPriv::CreateCachedProxy(keyContext.recorder(), |
| paintingData->getPermutationsBitmap(), |
| "PerlinNoisePermTable"); |
| |
| sk_sp<TextureProxy> noise = |
| RecorderPriv::CreateCachedProxy(keyContext.recorder(), paintingData->getNoiseBitmap(), |
| "PerlinNoiseNoiseTable"); |
| |
| if (!perm || !noise) { |
| SKGPU_LOG_W("Couldn't create tables for PerlinNoiseShader"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| PerlinNoiseShaderBlock::PerlinNoiseData perlinData( |
| static_cast<PerlinNoiseShaderBlock::Type>(shader->noiseType()), |
| paintingData->fBaseFrequency, |
| shader->numOctaves(), |
| {paintingData->fStitchDataInit.fWidth, paintingData->fStitchDataInit.fHeight}); |
| |
| perlinData.fPermutationsProxy = std::move(perm); |
| perlinData.fNoiseProxy = std::move(noise); |
| |
| PerlinNoiseShaderBlock::AddBlock(keyContext, builder, gatherer, perlinData); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkPerlinNoiseShader*) { |
| // No-op, perlin noise has no children. |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkPictureShader* shader) { |
| SkASSERT(shader); |
| |
| Recorder* recorder = keyContext.recorder(); |
| const Caps* caps = recorder->priv().caps(); |
| |
| // TODO: We'll need additional plumbing to get the correct props from our callers. In |
| // particular we'll need to expand the keyContext to have the surfaceProps. |
| SkSurfaceProps props{}; |
| |
| SkMatrix totalM = keyContext.local2Dev().asM33(); |
| if (keyContext.localMatrix()) { |
| totalM.preConcat(*keyContext.localMatrix()); |
| } |
| auto info = SkPictureShader::CachedImageInfo::Make(shader->tile(), |
| totalM, |
| keyContext.dstColorInfo().colorType(), |
| keyContext.dstColorInfo().colorSpace(), |
| caps->maxTextureSize(), |
| props); |
| if (!info.success) { |
| SKGPU_LOG_W("Couldn't access PictureShaders' Image info"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| // NOTE: While this is intended to be a "scratch" surface, we don't use MakeScratch() because |
| // the SkPicture could contain arbitrary operations that rely on the Recorder's atlases, which |
| // means the Surface's device has to participate in flushing when the atlas fills up. |
| // TODO: Can this be an approx-fit image that's generated? |
| // TODO: right now we're explicitly not caching here. We could expand the ImageProvider |
| // API to include already Graphite-backed images, add a Recorder-local cache or add |
| // rendered-picture images to the global cache. |
| sk_sp<Surface> surface = Surface::Make(recorder, |
| info.imageInfo, |
| "PictureShaderTexture", |
| Budgeted::kYes, |
| Mipmapped::kNo, |
| SkBackingFit::kExact, |
| &info.props); |
| if (!surface) { |
| SKGPU_LOG_W("Could not create surface to render PictureShader"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| // NOTE: Don't call CachedImageInfo::makeImage() since that uses the legacy makeImageSnapshot() |
| // API, which results in an extra texture copy on a Graphite Surface. |
| surface->getCanvas()->concat(info.matrixForDraw); |
| surface->getCanvas()->drawPicture(shader->picture().get()); |
| sk_sp<SkImage> img = SkSurfaces::AsImage(std::move(surface)); |
| // TODO: 'img' did not exist when notify_in_use() was called, but ideally the DrawTask to render |
| // into 'surface' would be a child of the current device. While we push all tasks to the root |
| // list this works out okay, but will need to be addressed before we move off that system. |
| if (!img) { |
| SKGPU_LOG_W("Couldn't create SkImage for PictureShader"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| const auto shaderLM = SkMatrix::Scale(1.f/info.tileScale.width(), 1.f/info.tileScale.height()); |
| sk_sp<SkShader> imgShader = img->makeShader(shader->tileModeX(), shader->tileModeY(), |
| SkSamplingOptions(shader->filter()), &shaderLM); |
| if (!imgShader) { |
| SKGPU_LOG_W("Couldn't create SkImageShader for PictureShader"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| |
| AddToKey(keyContext, builder, gatherer, imgShader.get()); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkPictureShader*) { |
| // While the SkPicture the shader points to, may have Graphite-backed shaders that need to be |
| // notified, that will happen when the picture is rendered into an image in add_to_key |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkRuntimeShader* shader) { |
| SkASSERT(shader); |
| sk_sp<SkRuntimeEffect> effect = shader->effect(); |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| effect->uniforms(), |
| shader->uniformData(keyContext.dstColorInfo().colorSpace()), |
| keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| {effect, std::move(uniforms)}); |
| |
| add_children_to_key(keyContext, builder, gatherer, |
| shader->children(), effect->children()); |
| |
| builder->endBlock(); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkRuntimeShader* shader) { |
| notify_in_use(recorder, drawContext, shader->children()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkTransformShader* shader) { |
| SKGPU_LOG_W("Raster-only SkShader (SkTransformShader) encountered"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkTransformShader*) { |
| // no-op |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkTriColorShader* shader) { |
| SKGPU_LOG_W("Raster-only SkShader (SkTriColorShader) encountered"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkTriColorShader*) { |
| // no-op |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkWorkingColorSpaceShader* shader) { |
| SkASSERT(shader); |
| |
| const SkColorInfo& dstInfo = keyContext.dstColorInfo(); |
| const SkAlphaType dstAT = dstInfo.alphaType(); |
| sk_sp<SkColorSpace> dstCS = dstInfo.refColorSpace(); |
| if (!dstCS) { |
| dstCS = SkColorSpace::MakeSRGB(); |
| } |
| |
| sk_sp<SkColorSpace> workingCS = shader->workingSpace(); |
| SkColorInfo workingInfo(dstInfo.colorType(), dstAT, workingCS); |
| KeyContextWithColorInfo workingContext(keyContext, workingInfo); |
| |
| // Compose the inner shader (in the working space) with a (working->dst) transform: |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| AddToKey(workingContext, builder, gatherer, shader->shader().get()); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| ColorSpaceTransformBlock::ColorSpaceTransformData data( |
| workingCS.get(), dstAT, dstCS.get(), dstAT); |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, data); |
| }); |
| } |
| static void notify_in_use(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkWorkingColorSpaceShader* shader) { |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); |
| } |
| |
| static SkBitmap create_color_and_offset_bitmap(int numStops, |
| const SkPMColor4f* colors, |
| const float* offsets) { |
| SkBitmap colorsAndOffsetsBitmap; |
| |
| colorsAndOffsetsBitmap.allocPixels( |
| SkImageInfo::Make(numStops, 2, kRGBA_F16_SkColorType, kPremul_SkAlphaType)); |
| |
| for (int i = 0; i < numStops; i++) { |
| // TODO: there should be a way to directly set a premul pixel in a bitmap with |
| // a premul color. |
| SkColor4f unpremulColor = colors[i].unpremul(); |
| colorsAndOffsetsBitmap.erase(unpremulColor, SkIRect::MakeXYWH(i, 0, 1, 1)); |
| |
| float offset = offsets ? offsets[i] : SkIntToFloat(i) / (numStops - 1); |
| SkASSERT(offset >= 0.0f && offset <= 1.0f); |
| |
| int exponent; |
| float mantissa = frexp(offset, &exponent); |
| |
| SkHalf halfE = SkFloatToHalf(exponent); |
| if ((int)SkHalfToFloat(halfE) != exponent) { |
| SKGPU_LOG_W("Encoding gradient to f16 failed"); |
| return {}; |
| } |
| |
| #if defined(SK_DEBUG) |
| SkHalf halfM = SkFloatToHalf(mantissa); |
| |
| float restored = ldexp(SkHalfToFloat(halfM), (int)SkHalfToFloat(halfE)); |
| float error = abs(restored - offset); |
| SkASSERT(error < 0.001f); |
| #endif |
| |
| // TODO: we're only using 2 of the f16s here. The encoding could be altered to better |
| // preserve precision. This encoding yields < 0.001f error for 2^20 evenly spaced stops. |
| colorsAndOffsetsBitmap.erase(SkColor4f{mantissa, (float)exponent, 0, 1}, |
| SkIRect::MakeXYWH(i, 1, 1, 1)); |
| } |
| |
| return colorsAndOffsetsBitmap; |
| } |
| |
| // Please see GrGradientShader.cpp::make_interpolated_to_dst for substantial comments |
| // as to why this code is structured this way. |
| static void make_interpolated_to_dst(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const GradientShaderBlocks::GradientData& gradData, |
| const SkGradientShader::Interpolation& interp, |
| SkColorSpace* intermediateCS) { |
| using ColorSpace = SkGradientShader::Interpolation::ColorSpace; |
| |
| bool inputPremul = static_cast<bool>(interp.fInPremul); |
| |
| switch (interp.fColorSpace) { |
| case ColorSpace::kLab: |
| case ColorSpace::kOKLab: |
| case ColorSpace::kOKLabGamutMap: |
| case ColorSpace::kLCH: |
| case ColorSpace::kOKLCH: |
| case ColorSpace::kOKLCHGamutMap: |
| case ColorSpace::kHSL: |
| case ColorSpace::kHWB: |
| inputPremul = false; |
| break; |
| default: |
| break; |
| } |
| |
| const SkColorInfo& dstColorInfo = keyContext.dstColorInfo(); |
| |
| SkColorSpace* dstColorSpace = |
| dstColorInfo.colorSpace() ? dstColorInfo.colorSpace() : sk_srgb_singleton(); |
| |
| SkAlphaType intermediateAlphaType = inputPremul ? kPremul_SkAlphaType : kUnpremul_SkAlphaType; |
| |
| ColorSpaceTransformBlock::ColorSpaceTransformData data( |
| intermediateCS, intermediateAlphaType, dstColorSpace, dstColorInfo.alphaType()); |
| |
| // The gradient block and colorSpace conversion block need to be combined |
| // (via the Compose block) so that the localMatrix block can treat them as |
| // one child. |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| GradientShaderBlocks::AddBlock(keyContext, builder, gatherer, gradData); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, data); |
| }); |
| } |
| |
| static void add_gradient_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkGradientBaseShader* shader, |
| SkPoint point0, |
| SkPoint point1, |
| float radius0, |
| float radius1, |
| float bias, |
| float scale) { |
| SkColor4fXformer xformedColors(shader, keyContext.dstColorInfo().colorSpace()); |
| const SkPMColor4f* colors = xformedColors.fColors.begin(); |
| const float* positions = xformedColors.fPositions; |
| const int colorCount = xformedColors.fColors.size(); |
| |
| sk_sp<TextureProxy> proxy; |
| |
| if (colorCount > GradientShaderBlocks::GradientData::kNumInternalStorageStops) { |
| if (shader->cachedBitmap().empty()) { |
| SkBitmap colorsAndOffsetsBitmap = |
| create_color_and_offset_bitmap(colorCount, colors, positions); |
| if (colorsAndOffsetsBitmap.empty()) { |
| SKGPU_LOG_W("Couldn't create GradientShader's color and offset bitmap"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| shader->setCachedBitmap(colorsAndOffsetsBitmap); |
| } |
| |
| proxy = RecorderPriv::CreateCachedProxy(keyContext.recorder(), shader->cachedBitmap(), |
| "GradientTexture"); |
| if (!proxy) { |
| SKGPU_LOG_W("Couldn't create GradientShader's color and offset bitmap proxy"); |
| builder->addBlock(BuiltInCodeSnippetID::kError); |
| return; |
| } |
| } |
| |
| GradientShaderBlocks::GradientData data(shader->asGradient(), |
| point0, |
| point1, |
| radius0, |
| radius1, |
| bias, |
| scale, |
| shader->getTileMode(), |
| colorCount, |
| colors, |
| positions, |
| std::move(proxy), |
| shader->getInterpolation()); |
| |
| make_interpolated_to_dst(keyContext, |
| builder, |
| gatherer, |
| data, |
| shader->getInterpolation(), |
| xformedColors.fIntermediateColorSpace.get()); |
| } |
| |
| static void add_gradient_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkConicalGradient* shader) { |
| SkScalar r0 = shader->getStartRadius(); |
| SkScalar r1 = shader->getEndRadius(); |
| |
| if (shader->getType() != SkConicalGradient::Type::kRadial) { |
| // Since we map the centers to be (0,0) and (1,0) in the gradient matrix, |
| // there is a scale of 1/distance-between-centers that has to be applied to the radii. |
| r0 /= shader->getCenterX1(); |
| r1 /= shader->getCenterX1(); |
| } else { |
| r0 /= shader->getDiffRadius(); |
| r1 /= shader->getDiffRadius(); |
| } |
| |
| add_gradient_to_key(keyContext, |
| builder, |
| gatherer, |
| shader, |
| shader->getStartCenter(), |
| shader->getEndCenter(), |
| r0, |
| r1, |
| 0.0f, |
| 0.0f); |
| } |
| |
| static void add_gradient_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkLinearGradient* shader) { |
| add_gradient_to_key(keyContext, |
| builder, |
| gatherer, |
| shader, |
| shader->start(), |
| shader->end(), |
| 0.0f, |
| 0.0f, |
| 0.0f, |
| 0.0f); |
| } |
| |
| static void add_gradient_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkRadialGradient* shader) { |
| add_gradient_to_key(keyContext, |
| builder, |
| gatherer, |
| shader, |
| shader->center(), |
| { 0.0f, 0.0f }, |
| shader->radius(), |
| 0.0f, |
| 0.0f, |
| 0.0f); |
| } |
| |
| static void add_gradient_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkSweepGradient* shader) { |
| add_gradient_to_key(keyContext, |
| builder, |
| gatherer, |
| shader, |
| shader->center(), |
| { 0.0f, 0.0f }, |
| 0.0f, |
| 0.0f, |
| shader->tBias(), |
| shader->tScale()); |
| } |
| |
| static void add_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkGradientBaseShader* shader) { |
| SkASSERT(shader); |
| switch (shader->asGradient()) { |
| #define M(type) \ |
| case SkShaderBase::GradientType::k##type: \ |
| add_gradient_to_key(keyContext, \ |
| builder, \ |
| gatherer, \ |
| static_cast<const Sk##type##Gradient*>(shader)); \ |
| return; |
| SK_ALL_GRADIENTS(M) |
| #undef M |
| case SkShaderBase::GradientType::kNone: |
| SkDEBUGFAIL("Gradient shader says its type is none"); |
| return; |
| } |
| SkUNREACHABLE; |
| } |
| static void notify_in_use(Recorder*, DrawContext*, const SkGradientBaseShader*) { |
| // Gradients do not have children, so no images to notify |
| } |
| |
| void AddToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkShader* shader) { |
| if (!shader) { |
| return; |
| } |
| switch (as_SB(shader)->type()) { |
| #define M(type) \ |
| case SkShaderBase::ShaderType::k##type: \ |
| add_to_key(keyContext, \ |
| builder, \ |
| gatherer, \ |
| static_cast<const Sk##type##Shader*>(shader)); \ |
| return; |
| SK_ALL_SHADERS(M) |
| #undef M |
| } |
| SkUNREACHABLE; |
| } |
| |
| void NotifyImagesInUse(Recorder* recorder, |
| DrawContext* drawContext, |
| const SkShader* shader) { |
| if (!shader) { |
| return; |
| } |
| switch (as_SB(shader)->type()) { |
| #define M(type) \ |
| case SkShaderBase::ShaderType::k##type: \ |
| notify_in_use(recorder, \ |
| drawContext, \ |
| static_cast<const Sk##type##Shader*>(shader)); \ |
| return; |
| SK_ALL_SHADERS(M) |
| #undef M |
| } |
| SkUNREACHABLE; |
| } |
| |
| |
| } // namespace skgpu::graphite |