| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_DrawList_DEFINED |
| #define skgpu_graphite_DrawList_DEFINED |
| |
| #include "include/core/SkPaint.h" |
| #include "src/base/SkTBlockList.h" |
| |
| #include "src/gpu/graphite/DrawOrder.h" |
| #include "src/gpu/graphite/DrawParams.h" |
| #include "src/gpu/graphite/PaintParams.h" |
| #include "src/gpu/graphite/geom/Geometry.h" |
| #include "src/gpu/graphite/geom/Rect.h" |
| #include "src/gpu/graphite/geom/Transform_graphite.h" |
| |
| #include <limits> |
| #include <optional> |
| |
| namespace skgpu::graphite { |
| |
| class Renderer; |
| |
| /** |
| * A DrawList represents a collection of drawing commands (and related clip/shading state) in |
| * a form that closely mirrors what can be rendered efficiently and directly by the GPU backend |
| * (while balancing how much pre-processing to do for draws that might get eliminated later due to |
| * occlusion culling). |
| * |
| * A draw command combines: |
| * - a shape |
| * - a transform |
| * - a primitive clip (not affected by the transform) |
| * - optional shading description (shader, color filter, blend mode, etc) |
| * - a draw ordering (compressed painters index, stencil set, and write/test depth) |
| * |
| * Commands are accumulated in an arbitrary order and then sorted by increasing sort z when the list |
| * is prepared into an actual command buffer. The result of a draw command is the rasterization of |
| * the transformed shape, restricted by its primitive clip (e.g. a scissor rect) and a depth test |
| * of "GREATER" vs. its write/test z. (A test of GREATER, as opposed to GEQUAL, avoids double hits |
| * for draws that may have overlapping geometry, e.g. stroking.) If the command has a shading |
| * description, the color buffer will be modified; if not, it will be a depth-only draw. |
| * |
| * In addition to sorting the collected commands, the command list can be optimized during |
| * preparation. Commands that are fully occluded by later operations can be skipped entirely without |
| * affecting the final results. Adjacent commands (post sort) that would use equivalent GPU |
| * pipelines are merged to produce fewer (but larger) operations on the GPU. |
| * |
| * Other than flush-time optimizations (sort, cull, and merge), the command list does what you tell |
| * it to. Draw-specific simplification, style application, and advanced clipping should be handled |
| * at a higher layer. |
| */ |
| class DrawList { |
| public: |
| // The maximum number of render steps that can be recorded into a DrawList before it must be |
| // converted to a DrawPass. The true fundamental limit is imposed by the limits of the depth |
| // attachment and precision of CompressedPaintersOrder and PaintDepth. These values can be |
| // shared by multiple draw calls so it's more difficult to reason about how much room is left |
| // in a DrawList. Limiting it to this keeps tracking simple and ensures that the sequences in |
| // DrawOrder cannot overflow since they are always less than or equal to the number of draws. |
| // TODO(b/322840221): The theoretic max for this value is 16-bit, but we see markedly better |
| // performance with smaller values. This should be understood and fixed directly rather than as |
| // a magic side-effect, but for now, let it go fast. |
| static constexpr int kMaxRenderSteps = 4096; |
| static_assert(kMaxRenderSteps <= std::numeric_limits<uint16_t>::max()); |
| |
| // DrawList requires that all Transforms be valid and asserts as much; invalid transforms should |
| // be detected at the Device level or similar. The provided Renderer must be compatible with the |
| // 'shape' and 'stroke' parameters. If the renderer uses coverage AA, 'ordering' must have a |
| // compressed painters order that reflects that. If the renderer uses stencil, the 'ordering' |
| // must have a valid stencil index as well. |
| void recordDraw(const Renderer* renderer, |
| const Transform& localToDevice, |
| const Geometry& geometry, |
| const Clip& clip, |
| DrawOrder ordering, |
| const PaintParams* paint, |
| const StrokeStyle* stroke); |
| |
| int renderStepCount() const { return fRenderStepCount; } |
| |
| // Bounds for a dst copy required by this DrawList. |
| const Rect& dstCopyBounds() const { return fDstCopyBounds; } |
| |
| SkDEBUGCODE(bool hasCoverageMaskDraws() const { return fCoverageMaskShapeDrawCount > 0; }) |
| |
| private: |
| friend class DrawPass; |
| |
| struct Draw { |
| const Renderer* fRenderer; // Owned by SharedContext of Recorder that recorded the draw |
| DrawParams fDrawParams; // The DrawParam's transform is owned by fTransforms of the DrawList |
| std::optional<PaintParams> fPaintParams; // Not present implies depth-only draw |
| |
| Draw(const Renderer* renderer, const Transform& transform, const Geometry& geometry, |
| const Clip& clip, DrawOrder order, const PaintParams* paint, |
| const StrokeStyle* stroke) |
| : fRenderer(renderer) |
| , fDrawParams(transform, geometry, clip, order, stroke) |
| , fPaintParams(paint ? std::optional<PaintParams>(*paint) : std::nullopt) {} |
| }; |
| |
| // The returned Transform reference remains valid for the lifetime of the DrawList. |
| const Transform& deduplicateTransform(const Transform&); |
| |
| SkTBlockList<Transform, 16> fTransforms{SkBlockAllocator::GrowthPolicy::kFibonacci}; |
| SkTBlockList<Draw, 16> fDraws{SkBlockAllocator::GrowthPolicy::kFibonacci}; |
| |
| // Running total of RenderSteps for all draws, assuming nothing is culled |
| int fRenderStepCount = 0; |
| |
| #if defined(SK_DEBUG) |
| // The number of CoverageMask draws that have been recorded. Used in debugging. |
| int fCoverageMaskShapeDrawCount = 0; |
| #endif |
| |
| Rect fDstCopyBounds = Rect::InfiniteInverted(); |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_DrawList_DEFINED |