| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/DrawList.h" |
| |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/gpu/graphite/geom/Shape.h" |
| |
| namespace skgpu::graphite { |
| |
| const Transform& DrawList::deduplicateTransform(const Transform& localToDevice) { |
| // TODO: This is a pretty simple deduplication strategy and doesn't take advantage of the stack |
| // knowledge that Device has. |
| if (fTransforms.empty() || fTransforms.back() != localToDevice) { |
| fTransforms.push_back(localToDevice); |
| } |
| return fTransforms.back(); |
| } |
| |
| void DrawList::recordDraw(const Renderer* renderer, |
| const Transform& localToDevice, |
| const Geometry& geometry, |
| const Clip& clip, |
| DrawOrder ordering, |
| const PaintParams* paint, |
| const StrokeStyle* stroke) { |
| SkASSERT(localToDevice.valid()); |
| SkASSERT(!geometry.isEmpty() && !clip.drawBounds().isEmptyNegativeOrNaN()); |
| SkASSERT(!(renderer->depthStencilFlags() & DepthStencilFlags::kStencil) || |
| ordering.stencilIndex() != DrawOrder::kUnassigned); |
| |
| // TODO: Add validation that the renderer's expected shape type and stroke params match provided |
| |
| fDraws.emplace_back(renderer, this->deduplicateTransform(localToDevice), |
| geometry, clip, ordering, paint, stroke); |
| fRenderStepCount += renderer->numRenderSteps(); |
| |
| #if defined(SK_DEBUG) |
| if (geometry.isCoverageMaskShape()) { |
| fCoverageMaskShapeDrawCount++; |
| } |
| #endif |
| |
| if (paint && paint->dstReadRequirement() == DstReadRequirement::kTextureCopy) { |
| fDstCopyBounds.join(clip.drawBounds()); |
| } |
| } |
| |
| } // namespace skgpu::graphite |