| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_ContextPriv_DEFINED |
| #define skgpu_graphite_ContextPriv_DEFINED |
| |
| #include "include/gpu/graphite/Context.h" |
| #include "src/gpu/graphite/QueueManager.h" |
| #include "src/gpu/graphite/SharedContext.h" |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| #include "include/private/gpu/graphite/ContextOptionsPriv.h" |
| #endif |
| |
| namespace skgpu::graphite { |
| |
| class Caps; |
| class GlobalCache; |
| class RendererProvider; |
| class ResourceProvider; |
| class ShaderCodeDictionary; |
| |
| /** Class that adds methods to Context that are only intended for use internal to Skia. |
| This class is purely a privileged window into Context. It should never have additional |
| data members or virtual methods. */ |
| class ContextPriv { |
| public: |
| const Caps* caps() const { return fContext->fSharedContext->caps(); } |
| |
| const ShaderCodeDictionary* shaderCodeDictionary() const { |
| return fContext->fSharedContext->shaderCodeDictionary(); |
| } |
| ShaderCodeDictionary* shaderCodeDictionary() { |
| return fContext->fSharedContext->shaderCodeDictionary(); |
| } |
| const GlobalCache* globalCache() const { |
| return fContext->fSharedContext->globalCache(); |
| } |
| GlobalCache* globalCache() { |
| return fContext->fSharedContext->globalCache(); |
| } |
| const RendererProvider* rendererProvider() const { |
| return fContext->fSharedContext->rendererProvider(); |
| } |
| ResourceProvider* resourceProvider() const { |
| return fContext->fResourceProvider.get(); |
| } |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| void startCapture() { |
| fContext->fQueueManager->startCapture(); |
| } |
| void stopCapture() { |
| fContext->fQueueManager->stopCapture(); |
| } |
| |
| void deregisterRecorder(const Recorder*); |
| |
| bool readPixels(const SkPixmap&, |
| const TextureProxy*, |
| const SkImageInfo& srcImageInfo, |
| int srcX, int srcY); |
| |
| bool supportsPathRendererStrategy(PathRendererStrategy); |
| #endif |
| |
| private: |
| friend class Context; // to construct/copy this type. |
| |
| explicit ContextPriv(Context* context) : fContext(context) {} |
| |
| ContextPriv& operator=(const ContextPriv&) = delete; |
| |
| // No taking addresses of this type. |
| const ContextPriv* operator&() const; |
| ContextPriv *operator&(); |
| |
| Context* fContext; |
| }; |
| |
| inline ContextPriv Context::priv() { return ContextPriv(this); } |
| |
| // NOLINTNEXTLINE(readability-const-return-type) |
| inline const ContextPriv Context::priv() const { |
| return ContextPriv(const_cast<Context *>(this)); |
| } |
| |
| // This class is friended by the Context and allows the backend ContextFactory functions to |
| // trampoline through this to call the private Context ctor. We can't directly friend the factory |
| // functions in Context because they are in a different namespace and we don't want to declare the |
| // functions in Context.h |
| class ContextCtorAccessor { |
| public: |
| static std::unique_ptr<Context> MakeContext(sk_sp<SharedContext>, |
| std::unique_ptr<QueueManager>, |
| const ContextOptions&); |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_ContextPriv_DEFINED |