| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_Caps_DEFINED |
| #define skgpu_graphite_Caps_DEFINED |
| |
| #include <optional> |
| #include <string> |
| #include <string_view> |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/private/base/SkAlign.h" |
| #include "src/base/SkEnumBitMask.h" |
| #include "src/gpu/ResourceKey.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| #include "src/text/gpu/SDFTControl.h" |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| #include "include/private/gpu/graphite/ContextOptionsPriv.h" |
| #endif |
| |
| enum class SkBlendMode; |
| enum class SkTextureCompressionType; |
| class SkCapabilities; |
| |
| namespace SkSL { struct ShaderCaps; } |
| |
| namespace skgpu { class ShaderErrorHandler; } |
| |
| namespace skgpu::graphite { |
| |
| enum class BufferType : int; |
| struct ContextOptions; |
| class ComputePipelineDesc; |
| class GraphicsPipelineDesc; |
| class GraphiteResourceKey; |
| class RendererProvider; |
| struct RenderPassDesc; |
| class TextureInfo; |
| |
| struct ResourceBindingRequirements { |
| // The required data layout rules for the contents of a uniform buffer. |
| Layout fUniformBufferLayout = Layout::kInvalid; |
| |
| // The required data layout rules for the contents of a storage buffer. |
| Layout fStorageBufferLayout = Layout::kInvalid; |
| |
| // Whether combined texture-sampler types are supported. Backends that do not support |
| // combined image samplers (i.e. sampler2D) require a texture and sampler object to be bound |
| // separately and their binding indices explicitly specified in the shader text. |
| bool fSeparateTextureAndSamplerBinding = false; |
| |
| // Whether buffer, texture, and sampler resource bindings use distinct index ranges. |
| bool fDistinctIndexRanges = false; |
| }; |
| |
| enum class DstReadRequirement { |
| kNone, |
| kTextureCopy, |
| kTextureSample, |
| kFramebufferFetch, |
| }; |
| |
| class Caps { |
| public: |
| virtual ~Caps(); |
| |
| const SkSL::ShaderCaps* shaderCaps() const { return fShaderCaps.get(); } |
| |
| sk_sp<SkCapabilities> capabilities() const; |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| std::string_view deviceName() const { return fDeviceName; } |
| |
| PathRendererStrategy requestedPathRendererStrategy() const { |
| return fRequestedPathRendererStrategy; |
| } |
| #endif |
| |
| virtual TextureInfo getDefaultSampledTextureInfo(SkColorType, |
| Mipmapped mipmapped, |
| Protected, |
| Renderable) const = 0; |
| |
| virtual TextureInfo getTextureInfoForSampledCopy(const TextureInfo& textureInfo, |
| Mipmapped mipmapped) const = 0; |
| |
| virtual TextureInfo getDefaultCompressedTextureInfo(SkTextureCompressionType, |
| Mipmapped mipmapped, |
| Protected) const = 0; |
| |
| virtual TextureInfo getDefaultMSAATextureInfo(const TextureInfo& singleSampledInfo, |
| Discardable discardable) const = 0; |
| |
| virtual TextureInfo getDefaultDepthStencilTextureInfo(SkEnumBitMask<DepthStencilFlags>, |
| uint32_t sampleCount, |
| Protected) const = 0; |
| |
| virtual TextureInfo getDefaultStorageTextureInfo(SkColorType) const = 0; |
| |
| // Get required depth attachment dimensions for a givin color attachment info and dimensions. |
| virtual SkISize getDepthAttachmentDimensions(const TextureInfo&, |
| const SkISize colorAttachmentDimensions) const; |
| |
| virtual UniqueKey makeGraphicsPipelineKey(const GraphicsPipelineDesc&, |
| const RenderPassDesc&) const = 0; |
| virtual UniqueKey makeComputePipelineKey(const ComputePipelineDesc&) const = 0; |
| |
| // Returns a GraphiteResourceKey based upon a SamplerDesc with any additional information that |
| // backends append within their implementation. By default, simply returns a key based upon |
| // the SamplerDesc with no extra info. |
| // TODO: Rather than going through a GraphiteResourceKey, migrate to having a cache of samplers |
| // keyed off of SamplerDesc to minimize heap allocations. |
| virtual GraphiteResourceKey makeSamplerKey(const SamplerDesc& samplerDesc) const; |
| |
| // Backends can optionally override this method to return meaningful sampler conversion info. |
| // By default, simply return a default ImmutableSamplerInfo. |
| virtual ImmutableSamplerInfo getImmutableSamplerInfo(sk_sp<TextureProxy> proxy) const { |
| return {}; |
| } |
| |
| virtual bool extractGraphicsDescs(const UniqueKey&, |
| GraphicsPipelineDesc*, |
| RenderPassDesc*, |
| const RendererProvider*) const { return false; } |
| |
| bool areColorTypeAndTextureInfoCompatible(SkColorType, const TextureInfo&) const; |
| virtual uint32_t channelMask(const TextureInfo&) const = 0; |
| |
| bool isTexturable(const TextureInfo&) const; |
| virtual bool isRenderable(const TextureInfo&) const = 0; |
| virtual bool isStorage(const TextureInfo&) const = 0; |
| |
| int maxTextureSize() const { return fMaxTextureSize; } |
| int defaultMSAASamplesCount() const { return fDefaultMSAASamples; } |
| |
| virtual void buildKeyForTexture(SkISize dimensions, |
| const TextureInfo&, |
| ResourceType, |
| Shareable, |
| GraphiteResourceKey*) const = 0; |
| |
| const ResourceBindingRequirements& resourceBindingRequirements() const { |
| return fResourceBindingReqs; |
| } |
| |
| // Returns the required alignment in bytes for the offset into a uniform buffer when binding it |
| // to a draw. |
| size_t requiredUniformBufferAlignment() const { return fRequiredUniformBufferAlignment; } |
| |
| // Returns the required alignment in bytes for the offset into a storage buffer when binding it |
| // to a draw. |
| size_t requiredStorageBufferAlignment() const { return fRequiredStorageBufferAlignment; } |
| |
| // Returns the required alignment in bytes for the offset and size of copies involving a buffer. |
| size_t requiredTransferBufferAlignment() const { return fRequiredTransferBufferAlignment; } |
| |
| // Returns the aligned rowBytes when transfering to or from a Texture |
| size_t getAlignedTextureDataRowBytes(size_t rowBytes) const { |
| return SkAlignTo(rowBytes, fTextureDataRowBytesAlignment); |
| } |
| |
| /** |
| * Backends may have restrictions on what types of textures support Device::writePixels(). |
| * If this returns false then the caller should implement a fallback where a temporary texture |
| * is created, pixels are written to it, and then that is copied or drawn into the the surface. |
| */ |
| virtual bool supportsWritePixels(const TextureInfo& textureInfo) const = 0; |
| |
| /** |
| * Backends may have restrictions on what types of textures support Device::readPixels(). |
| * If this returns false then the caller should implement a fallback where a temporary texture |
| * is created, the original texture is copied or drawn into it, and then pixels read from |
| * the temporary texture. |
| */ |
| virtual bool supportsReadPixels(const TextureInfo& textureInfo) const = 0; |
| |
| /** |
| * Given a dst pixel config and a src color type what color type must the caller coax the |
| * the data into in order to use writePixels. |
| * |
| * We currently don't have an SkColorType for a 3 channel RGB format. Additionally the current |
| * implementation of raster pipeline requires power of 2 channels, so it is not easy to add such |
| * an SkColorType. Thus we need to check for data that is 3 channels using the isRGBFormat |
| * return value and handle it manually |
| */ |
| virtual std::pair<SkColorType, bool /*isRGB888Format*/> supportedWritePixelsColorType( |
| SkColorType dstColorType, |
| const TextureInfo& dstTextureInfo, |
| SkColorType srcColorType) const = 0; |
| |
| /** |
| * Given a src surface's color type and its texture info as well as a color type the caller |
| * would like read into, this provides a legal color type that the caller can use for |
| * readPixels. The returned color type may differ from the passed dstColorType, in |
| * which case the caller must convert the read pixel data (see GrConvertPixels). When converting |
| * to dstColorType the swizzle in the returned struct should be applied. The caller must check |
| * the returned color type for kUnknown. |
| * |
| * We currently don't have an SkColorType for a 3 channel RGB format. Additionally the current |
| * implementation of raster pipeline requires power of 2 channels, so it is not easy to add such |
| * an SkColorType. Thus we need to check for data that is 3 channels using the isRGBFormat |
| * return value and handle it manually |
| */ |
| virtual std::pair<SkColorType, bool /*isRGBFormat*/> supportedReadPixelsColorType( |
| SkColorType srcColorType, |
| const TextureInfo& srcTextureInfo, |
| SkColorType dstColorType) const = 0; |
| |
| /** |
| * Checks whether the passed color type is renderable. If so, the same color type is passed |
| * back. If not, provides an alternative (perhaps lower bit depth and/or unorm instead of float) |
| * color type that is supported or kUnknown if there no renderable fallback format. |
| */ |
| SkColorType getRenderableColorType(SkColorType) const; |
| |
| bool clampToBorderSupport() const { return fClampToBorderSupport; } |
| |
| bool protectedSupport() const { return fProtectedSupport; } |
| |
| // Supports BackendSemaphores |
| bool semaphoreSupport() const { return fSemaphoreSupport; } |
| |
| // If false then calling Context::submit with SyncToCpu::kYes is an error. |
| bool allowCpuSync() const { return fAllowCpuSync; } |
| |
| // Returns whether storage buffers are supported. |
| bool storageBufferSupport() const { return fStorageBufferSupport; } |
| |
| // Returns whether storage buffers are preferred over uniform buffers, when both will yield |
| // correct results. |
| bool storageBufferPreferred() const { return fStorageBufferPreferred; } |
| |
| // Returns whether a draw buffer can be mapped. |
| bool drawBufferCanBeMapped() const { return fDrawBufferCanBeMapped; } |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| bool drawBufferCanBeMappedForReadback() const { return fDrawBufferCanBeMappedForReadback; } |
| #endif |
| |
| // Returns whether using Buffer::asyncMap() must be used to map buffers. map() may only be |
| // called after asyncMap() is called and will fail if the asynchronous map is not complete. This |
| // excludes premapped buffers for which map() can be called freely until the first unmap() call. |
| bool bufferMapsAreAsync() const { return fBufferMapsAreAsync; } |
| |
| // Returns whether multisampled render to single sampled is supported. |
| bool msaaRenderToSingleSampledSupport() const { return fMSAARenderToSingleSampledSupport; } |
| |
| // Returns whether compute shaders are supported. |
| bool computeSupport() const { return fComputeSupport; } |
| |
| /** |
| * Returns true if the given backend supports importing AHardwareBuffers. This will only |
| * ever be supported on Android devices with API level >= 26. |
| */ |
| bool supportsAHardwareBufferImages() const { return fSupportsAHardwareBufferImages; } |
| |
| // Returns the skgpu::Swizzle to use when sampling or reading back from a texture with the |
| // passed in SkColorType and TextureInfo. |
| skgpu::Swizzle getReadSwizzle(SkColorType, const TextureInfo&) const; |
| |
| // Returns the skgpu::Swizzle to use when writing colors to a surface with the passed in |
| // SkColorType and TextureInfo. |
| skgpu::Swizzle getWriteSwizzle(SkColorType, const TextureInfo&) const; |
| |
| skgpu::ShaderErrorHandler* shaderErrorHandler() const { return fShaderErrorHandler; } |
| |
| // Returns what method of dst read is required for a draw using the dst color. |
| DstReadRequirement getDstReadRequirement() const; |
| |
| float minDistanceFieldFontSize() const { return fMinDistanceFieldFontSize; } |
| float glyphsAsPathsFontSize() const { return fGlyphsAsPathsFontSize; } |
| |
| size_t glyphCacheTextureMaximumBytes() const { return fGlyphCacheTextureMaximumBytes; } |
| int maxPathAtlasTextureSize() const { return fMaxPathAtlasTextureSize; } |
| |
| bool allowMultipleAtlasTextures() const { return fAllowMultipleAtlasTextures; } |
| bool supportBilerpFromGlyphAtlas() const { return fSupportBilerpFromGlyphAtlas; } |
| |
| bool requireOrderedRecordings() const { return fRequireOrderedRecordings; } |
| |
| // When uploading to a full compressed texture do we need to pad the size out to a multiple of |
| // the block width and height. |
| bool fullCompressedUploadSizeMustAlignToBlockDims() const { |
| return fFullCompressedUploadSizeMustAlignToBlockDims; |
| } |
| |
| sktext::gpu::SDFTControl getSDFTControl(bool useSDFTForSmallText) const; |
| |
| bool setBackendLabels() const { return fSetBackendLabels; } |
| |
| protected: |
| Caps(); |
| |
| // Subclasses must call this at the end of their init method in order to do final processing on |
| // the caps. |
| void finishInitialization(const ContextOptions&); |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| void setDeviceName(const char* n) { |
| fDeviceName = n; |
| } |
| #endif |
| |
| // There are only a few possible valid sample counts (1, 2, 4, 8, 16). So we can key on those 5 |
| // options instead of the actual sample value. |
| static inline uint32_t SamplesToKey(uint32_t numSamples) { |
| switch (numSamples) { |
| case 1: |
| return 0; |
| case 2: |
| return 1; |
| case 4: |
| return 2; |
| case 8: |
| return 3; |
| case 16: |
| return 4; |
| default: |
| SkUNREACHABLE; |
| } |
| } |
| |
| // ColorTypeInfo for a specific format. Used in format tables. |
| struct ColorTypeInfo { |
| ColorTypeInfo() = default; |
| ColorTypeInfo(SkColorType ct, SkColorType transferCt, uint32_t flags, |
| skgpu::Swizzle readSwizzle, skgpu::Swizzle writeSwizzle) |
| : fColorType(ct) |
| , fTransferColorType(transferCt) |
| , fFlags(flags) |
| , fReadSwizzle(readSwizzle) |
| , fWriteSwizzle(writeSwizzle) {} |
| |
| SkColorType fColorType = kUnknown_SkColorType; |
| SkColorType fTransferColorType = kUnknown_SkColorType; |
| enum { |
| kUploadData_Flag = 0x1, |
| // Does Graphite itself support rendering to this colorType & format pair. Renderability |
| // still additionally depends on if the format itself is renderable. |
| kRenderable_Flag = 0x2, |
| }; |
| uint32_t fFlags = 0; |
| |
| skgpu::Swizzle fReadSwizzle; |
| skgpu::Swizzle fWriteSwizzle; |
| }; |
| |
| int fMaxTextureSize = 0; |
| int fDefaultMSAASamples = 4; |
| size_t fRequiredUniformBufferAlignment = 0; |
| size_t fRequiredStorageBufferAlignment = 0; |
| size_t fRequiredTransferBufferAlignment = 0; |
| size_t fTextureDataRowBytesAlignment = 1; |
| |
| std::unique_ptr<SkSL::ShaderCaps> fShaderCaps; |
| |
| bool fClampToBorderSupport = true; |
| bool fProtectedSupport = false; |
| bool fSemaphoreSupport = false; |
| bool fAllowCpuSync = true; |
| bool fStorageBufferSupport = false; |
| bool fStorageBufferPreferred = false; |
| bool fDrawBufferCanBeMapped = true; |
| bool fBufferMapsAreAsync = false; |
| bool fMSAARenderToSingleSampledSupport = false; |
| |
| bool fComputeSupport = false; |
| bool fSupportsAHardwareBufferImages = false; |
| bool fFullCompressedUploadSizeMustAlignToBlockDims = false; |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| bool fDrawBufferCanBeMappedForReadback = true; |
| #endif |
| |
| ResourceBindingRequirements fResourceBindingReqs; |
| |
| ////////////////////////////////////////////////////////////////////////////////////////// |
| // Client-provided Caps |
| |
| /** |
| * If present, use this object to report shader compilation failures. If not, report failures |
| * via SkDebugf and assert. |
| */ |
| ShaderErrorHandler* fShaderErrorHandler = nullptr; |
| |
| #if defined(GRAPHITE_TEST_UTILS) |
| std::string fDeviceName; |
| int fMaxTextureAtlasSize = 2048; |
| PathRendererStrategy fRequestedPathRendererStrategy; |
| #endif |
| size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
| |
| float fMinDistanceFieldFontSize = 18; |
| float fGlyphsAsPathsFontSize = 324; |
| |
| int fMaxPathAtlasTextureSize = 8192; |
| |
| bool fAllowMultipleAtlasTextures = true; |
| bool fSupportBilerpFromGlyphAtlas = false; |
| |
| // Set based on client options |
| bool fRequireOrderedRecordings = false; |
| |
| bool fSetBackendLabels = false; |
| |
| private: |
| virtual bool onIsTexturable(const TextureInfo&) const = 0; |
| virtual const ColorTypeInfo* getColorTypeInfo(SkColorType, const TextureInfo&) const = 0; |
| |
| sk_sp<SkCapabilities> fCapabilities; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_Caps_DEFINED |