| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSPIRVUniformHandler_DEFINED |
| #define GrSPIRVUniformHandler_DEFINED |
| |
| #include "include/private/base/SkTArray.h" |
| #include "src/base/SkTBlockList.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" |
| |
| /* |
| * This class can be used for basic SPIR-V uniform handling. It will make a single uniform buffer |
| * for all the uniforms and will be placed in the first set and binding. Textures and samplers are |
| * placed in the second set and kept as separate objects. They are interleaved as sampler texture |
| * pairs with each object in the next binding slot. |
| */ |
| class GrSPIRVUniformHandler : public GrGLSLUniformHandler { |
| public: |
| static const int kUniformsPerBlock = 8; |
| |
| const GrShaderVar& getUniformVariable(UniformHandle u) const override; |
| const char* getUniformCStr(UniformHandle u) const override; |
| |
| struct SPIRVUniformInfo : public UniformInfo { |
| int fUBOOffset; |
| }; |
| typedef SkTBlockList<SPIRVUniformInfo> UniformInfoArray; |
| enum { |
| kUniformBinding = 0, |
| kUniformDescriptorSet = 0, |
| kSamplerTextureDescriptorSet = 1, |
| }; |
| uint32_t getRTFlipOffset() const; |
| |
| int numUniforms() const override { |
| return fUniforms.count(); |
| } |
| |
| UniformInfo& uniform(int idx) override { |
| return fUniforms.item(idx); |
| } |
| const UniformInfo& uniform(int idx) const override { |
| return fUniforms.item(idx); |
| } |
| |
| private: |
| explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program); |
| |
| SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const skgpu::Swizzle&, |
| const char* name, const GrShaderCaps*) override; |
| const char* samplerVariable(SamplerHandle handle) const override; |
| skgpu::Swizzle samplerSwizzle(SamplerHandle handle) const override; |
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| UniformHandle internalAddUniformArray(const GrProcessor* owner, |
| uint32_t visibility, |
| SkSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) override; |
| |
| UniformInfoArray fUniforms; |
| UniformInfoArray fSamplers; |
| skia_private::TArray<skgpu::Swizzle> fSamplerSwizzles; |
| |
| uint32_t fCurrentUBOOffset = 0; |
| uint32_t fRTFlipOffset = 0; |
| |
| friend class GrD3DPipelineStateBuilder; |
| friend class GrDawnProgramBuilder; |
| |
| using INHERITED = GrGLSLUniformHandler; |
| }; |
| |
| #endif |