blob: e2e540ef21b4e58060a2e69147f14fbc181b65b4 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/GrSPIRVUniformHandler.h"
#include "src/gpu/ganesh/GrUtil.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
GrSPIRVUniformHandler::GrSPIRVUniformHandler(GrGLSLProgramBuilder* program)
: INHERITED(program)
, fUniforms(kUniformsPerBlock)
, fSamplers(kUniformsPerBlock) {}
const GrShaderVar& GrSPIRVUniformHandler::getUniformVariable(UniformHandle u) const {
return fUniforms.item(u.toIndex()).fVariable;
}
const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const {
return fUniforms.item(u.toIndex()).fVariable.getName().c_str();
}
// FIXME: this code was ripped from GrVkUniformHandler; should be refactored.
namespace {
uint32_t sksltype_to_alignment_mask(SkSLType type) {
switch(type) {
case SkSLType::kShort: // fall through
case SkSLType::kUShort:
return 0x1;
case SkSLType::kShort2: // fall through
case SkSLType::kUShort2:
return 0x3;
case SkSLType::kShort3: // fall through
case SkSLType::kShort4:
case SkSLType::kUShort3:
case SkSLType::kUShort4:
return 0x7;
case SkSLType::kInt:
case SkSLType::kUInt:
return 0x3;
case SkSLType::kInt2:
case SkSLType::kUInt2:
return 0x7;
case SkSLType::kInt3:
case SkSLType::kUInt3:
case SkSLType::kInt4:
case SkSLType::kUInt4:
return 0xF;
case SkSLType::kHalf: // fall through
case SkSLType::kFloat:
return 0x3;
case SkSLType::kHalf2: // fall through
case SkSLType::kFloat2:
return 0x7;
case SkSLType::kHalf3: // fall through
case SkSLType::kFloat3:
return 0xF;
case SkSLType::kHalf4: // fall through
case SkSLType::kFloat4:
return 0xF;
case SkSLType::kHalf2x2: // fall through
case SkSLType::kFloat2x2:
return 0x7;
case SkSLType::kHalf3x3: // fall through
case SkSLType::kFloat3x3:
return 0xF;
case SkSLType::kHalf4x4: // fall through
case SkSLType::kFloat4x4:
return 0xF;
// This query is only valid for certain types.
case SkSLType::kVoid:
case SkSLType::kBool:
case SkSLType::kBool2:
case SkSLType::kBool3:
case SkSLType::kBool4:
case SkSLType::kTexture2DSampler:
case SkSLType::kTextureExternalSampler:
case SkSLType::kTexture2DRectSampler:
case SkSLType::kTexture2D:
case SkSLType::kSampler:
case SkSLType::kInput:
break;
}
SK_ABORT("Unexpected type");
}
static inline uint32_t sksltype_to_size(SkSLType type) {
switch(type) {
case SkSLType::kShort:
return sizeof(int16_t);
case SkSLType::kShort2:
return 2 * sizeof(int16_t);
case SkSLType::kShort3:
return 3 * sizeof(int16_t);
case SkSLType::kShort4:
return 4 * sizeof(int16_t);
case SkSLType::kUShort:
return sizeof(uint16_t);
case SkSLType::kUShort2:
return 2 * sizeof(uint16_t);
case SkSLType::kUShort3:
return 3 * sizeof(uint16_t);
case SkSLType::kUShort4:
return 4 * sizeof(uint16_t);
case SkSLType::kHalf: // fall through
case SkSLType::kFloat:
return sizeof(float);
case SkSLType::kHalf2: // fall through
case SkSLType::kFloat2:
return 2 * sizeof(float);
case SkSLType::kHalf3: // fall through
case SkSLType::kFloat3:
return 3 * sizeof(float);
case SkSLType::kHalf4: // fall through
case SkSLType::kFloat4:
return 4 * sizeof(float);
case SkSLType::kInt: // fall through
case SkSLType::kUInt:
return sizeof(int32_t);
case SkSLType::kInt2: // fall through
case SkSLType::kUInt2:
return 2 * sizeof(int32_t);
case SkSLType::kInt3: // fall through
case SkSLType::kUInt3:
return 3 * sizeof(int32_t);
case SkSLType::kInt4: // fall through
case SkSLType::kUInt4:
return 4 * sizeof(int32_t);
case SkSLType::kHalf2x2: // fall through
case SkSLType::kFloat2x2:
//TODO: this will be 4 * szof(float) on std430.
return 8 * sizeof(float);
case SkSLType::kHalf3x3: // fall through
case SkSLType::kFloat3x3:
return 12 * sizeof(float);
case SkSLType::kHalf4x4: // fall through
case SkSLType::kFloat4x4:
return 16 * sizeof(float);
// This query is only valid for certain types.
case SkSLType::kVoid:
case SkSLType::kBool:
case SkSLType::kBool2:
case SkSLType::kBool3:
case SkSLType::kBool4:
case SkSLType::kTexture2DSampler:
case SkSLType::kTextureExternalSampler:
case SkSLType::kTexture2DRectSampler:
case SkSLType::kTexture2D:
case SkSLType::kSampler:
case SkSLType::kInput:
break;
}
SK_ABORT("Unexpected type");
}
uint32_t get_ubo_offset(uint32_t* currentOffset, SkSLType type, int arrayCount) {
uint32_t alignmentMask = sksltype_to_alignment_mask(type);
// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
// TODO(skia:13380): make sure 2x3 and 3x2 matrices are handled properly once SkSLType adds
// support for non-square matrices
if (arrayCount || type == SkSLType::kFloat2x2 || type == SkSLType::kHalf2x2) {
alignmentMask = 0xF;
}
uint32_t offsetDiff = *currentOffset & alignmentMask;
if (offsetDiff != 0) {
offsetDiff = alignmentMask - offsetDiff + 1;
}
uint32_t uniformOffset = *currentOffset + offsetDiff;
SkASSERT(sizeof(float) == 4);
if (arrayCount) {
uint32_t elementSize = std::max<uint32_t>(16, sksltype_to_size(type));
SkASSERT(0 == (elementSize & 0xF));
*currentOffset = uniformOffset + elementSize * arrayCount;
} else {
*currentOffset = uniformOffset + sksltype_to_size(type);
}
return uniformOffset;
}
} // namespace
GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray(
const GrProcessor* owner,
uint32_t visibility,
SkSLType type,
const char* name,
bool mangleName,
int arrayCount,
const char** outName) {
char prefix = 'u';
if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
prefix = '\0';
}
SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName);
int offset = get_ubo_offset(&fCurrentUBOOffset, type, arrayCount);
SkString layoutQualifier;
layoutQualifier.appendf("offset = %d", offset);
SPIRVUniformInfo tempInfo;
tempInfo.fVariable = GrShaderVar{std::move(resolvedName),
type,
GrShaderVar::TypeModifier::None,
arrayCount,
std::move(layoutQualifier),
SkString()};
tempInfo.fVisibility = visibility;
tempInfo.fOwner = owner;
tempInfo.fRawName = SkString(name);
tempInfo.fUBOOffset = offset;
fUniforms.push_back(tempInfo);
if (outName) {
*outName = fUniforms.back().fVariable.c_str();
}
return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
}
GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(
const GrBackendFormat& backendFormat,
GrSamplerState,
const skgpu::Swizzle& swizzle,
const char* name,
const GrShaderCaps* caps) {
SkASSERT(name && strlen(name));
int binding = fSamplers.count() * 2;
SkString mangleName = fProgramBuilder->nameVariable('u', name, /*mangle=*/true);
SkString layoutQualifier = SkStringPrintf("direct3d, set = %d, sampler = %d, texture = %d",
kSamplerTextureDescriptorSet,
binding,
binding + 1);
SPIRVUniformInfo& uniformInfo = fSamplers.emplace_back();
uniformInfo.fVariable =
GrShaderVar{std::move(mangleName),
SkSLCombinedSamplerTypeForTextureType(backendFormat.textureType()),
GrShaderVar::TypeModifier::None,
GrShaderVar::kNonArray,
std::move(layoutQualifier),
SkString()};
uniformInfo.fVisibility = kFragment_GrShaderFlag;
uniformInfo.fOwner = nullptr;
uniformInfo.fRawName = SkString(name);
uniformInfo.fUBOOffset = 0;
fSamplerSwizzles.push_back(swizzle);
SkASSERT(fSamplerSwizzles.size() == fSamplers.count());
return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
}
const char* GrSPIRVUniformHandler::samplerVariable(
GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplers.item(handle.toIndex()).fVariable.getName().c_str();
}
skgpu::Swizzle GrSPIRVUniformHandler::samplerSwizzle(
GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplerSwizzles[handle.toIndex()];
}
void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
for (const SPIRVUniformInfo& sampler : fSamplers.items()) {
if (sampler.fVisibility & visibility) {
sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
}
}
SkString uniformsString;
for (const UniformInfo& uniform : fUniforms.items()) {
if (uniform.fVisibility & visibility) {
uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
uniformsString.append(";\n");
}
}
if (!uniformsString.isEmpty()) {
out->appendf("layout (set = %d, binding = %d) uniform UniformBuffer\n{\n",
kUniformDescriptorSet, kUniformBinding);
out->appendf("%s\n};\n", uniformsString.c_str());
}
}
uint32_t GrSPIRVUniformHandler::getRTFlipOffset() const {
uint32_t currentOffset = fCurrentUBOOffset;
return get_ubo_offset(&currentOffset, SkSLType::kFloat2, 0);
}