blob: f61f89d14da7d938ac3dcf207bdce3b3bdcb7d16 [file] [log] [blame]
layout(set=12, binding=34) uniform UniformBuffer {
layout(offset=0) half2x2 m1;
layout(offset=32) half2x2 m2;
};
void main() {
sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]);
}