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skia
/
skia
/
eb8a53033e88618cd56bfa3ed1c5a381180d5296
/
.
/
resources
/
sksl
/
wgsl
/
CastMat2x2ToVec4.sksl
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uniform float2x2 f
;
uniform half2x2 h
;
void
main
()
{
sk_FragColor
=
half4
(
h
)
+
half4
(
f
)
+
half4
(
float4
(
h
)
+
float4
(
f
));
}