blob: 9e7956a559fd0b96104fe9594f07f1ce4cd5b0ba [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef FlushFinishTracker_DEFINED
#define FlushFinishTracker_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkTraceEvent.h"
#include <chrono>
namespace sk_gpu_test {
class FlushFinishTracker : public SkRefCnt {
public:
static void FlushFinished(void* finishedContext) {
auto tracker = static_cast<FlushFinishTracker*>(finishedContext);
tracker->setFinished();
tracker->unref();
}
FlushFinishTracker(GrContext* context) : fContext(context) {}
void setFinished() { fIsFinished = true; }
void waitTillFinished() {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
auto begin = std::chrono::steady_clock::now();
auto end = begin;
while (!fIsFinished && (end - begin) < std::chrono::seconds(2)) {
fContext->checkAsyncWorkCompletion();
end = std::chrono::steady_clock::now();
}
if (!fIsFinished) {
SkDebugf("WARNING: Wait failed for flush sync. Timings might not be accurate.\n");
}
}
private:
GrContext* fContext;
// Currently we don't have the this bool be atomic cause all current uses of this class happen
// on a single thread. In other words we call flush, checkAsyncWorkCompletion, and
// waitTillFinished all on the same thread. If we ever want to support the flushing and waiting
// to happen on different threads then we should make this atomic.
bool fIsFinished = false;
};
} //namespace sk_gpu_test
#endif