blob: 5aaf4669742e36b2813a57f67a73ec572bfe7f64 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrShaderUtils_DEFINED
#define GrShaderUtils_DEFINED
#include "include/core/SkTypes.h"
#include "include/gpu/GrContextOptions.h"
#include "src/sksl/SkSLString.h"
namespace GrShaderUtils {
SkSL::String PrettyPrint(const SkSL::String& string);
void VisitLineByLine(const SkSL::String& text,
const std::function<void(int lineNumber, const char* lineText)>&);
// Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
inline void PrintLineByLine(const SkSL::String& text) {
VisitLineByLine(text, [](int lineNumber, const char* lineText) {
SkDebugf("%4i\t%s\n", lineNumber, lineText);
});
}
GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler();
}
#endif