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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGpuBlurUtils_DEFINED
#define SkGpuBlurUtils_DEFINED
#if SK_SUPPORT_GPU
#include "src/gpu/GrRenderTargetContext.h"
class GrContext;
class GrTexture;
struct SkRect;
namespace SkGpuBlurUtils {
/**
* Applies a 2D Gaussian blur to a given texture. The blurred result is returned
* as a renderTargetContext in case the caller wishes to draw into the result.
* The GrSurfaceOrigin of the result will watch the GrSurfaceOrigin of srcView. The output
* color type, color space, and alpha type will be the same as the src.
*
* Note: one of sigmaX and sigmaY should be non-zero!
* @param context The GPU context
* @param srcView The source to be blurred.
* @param srcColorType The colorType of srcProxy
* @param srcAlphaType The alphaType of srcProxy
* @param colorSpace Color space of the source.
* @param dstBounds The destination bounds, relative to the source texture.
* @param srcBounds The source bounds, relative to the source texture's offset. No pixels
* will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
* @param tileMode The mode to handle samples outside bounds.
* @param fit backing fit for the returned render target context
* @return The renderTargetContext containing the blurred result.
*/
std::unique_ptr<GrRenderTargetContext> GaussianBlur(GrRecordingContext* context,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
SkAlphaType srcAlphaType,
sk_sp<SkColorSpace> colorSpace,
SkIRect dstBounds,
SkIRect srcBounds,
float sigmaX,
float sigmaY,
SkTileMode mode,
SkBackingFit fit = SkBackingFit::kApprox);
};
#endif
#endif