blob: 7f317527b296a2bce8822350d595328726a54e5b [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGTransform.h"
#include "include/core/SkCanvas.h"
#include "modules/sksg/src/SkSGTransformPriv.h"
namespace sksg {
namespace {
template <typename T>
SkMatrix AsSkMatrix(const T&);
template <>
SkMatrix AsSkMatrix<SkMatrix>(const SkMatrix& m) { return m; }
template <>
SkMatrix AsSkMatrix<SkM44>(const SkM44& m) { return m.asM33(); }
template <typename T>
SkM44 AsSkM44(const T&);
template <>
SkM44 AsSkM44<SkMatrix>(const SkMatrix& m) { return SkM44(m); }
template <>
SkM44 AsSkM44<SkM44>(const SkM44& m) { return m; }
template <typename T>
class Concat final : public Transform {
public:
template <typename = std::enable_if<std::is_same<T, SkMatrix>::value ||
std::is_same<T, SkM44 >::value >>
Concat(sk_sp<Transform> a, sk_sp<Transform> b)
: fA(std::move(a)), fB(std::move(b)) {
SkASSERT(fA);
SkASSERT(fB);
this->observeInval(fA);
this->observeInval(fB);
}
~Concat() override {
this->unobserveInval(fA);
this->unobserveInval(fB);
}
protected:
SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override {
fA->revalidate(ic, ctm);
fB->revalidate(ic, ctm);
fComposed.setConcat(TransformPriv::As<T>(fA),
TransformPriv::As<T>(fB));
return SkRect::MakeEmpty();
}
bool is44() const override { return std::is_same<T, SkM44>::value; }
SkMatrix asMatrix() const override {
SkASSERT(!this->hasInval());
return AsSkMatrix(fComposed);
}
SkM44 asM44() const override {
SkASSERT(!this->hasInval());
return AsSkM44(fComposed);
}
private:
const sk_sp<Transform> fA, fB;
T fComposed;
using INHERITED = Transform;
};
template <typename T>
class Inverse final : public Transform {
public:
template <typename = std::enable_if<std::is_same<T, SkMatrix>::value ||
std::is_same<T, SkM44 >::value >>
explicit Inverse(sk_sp<Transform> t)
: fT(std::move(t)) {
SkASSERT(fT);
this->observeInval(fT);
}
~Inverse() override {
this->unobserveInval(fT);
}
protected:
SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override {
fT->revalidate(ic, ctm);
if (!TransformPriv::As<T>(fT).invert(&fInverted)) {
fInverted.setIdentity();
}
return SkRect::MakeEmpty();
}
bool is44() const override { return std::is_same<T, SkM44>::value; }
SkMatrix asMatrix() const override {
SkASSERT(!this->hasInval());
return AsSkMatrix(fInverted);
}
SkM44 asM44() const override {
SkASSERT(!this->hasInval());
return AsSkM44(fInverted);
}
private:
const sk_sp<Transform> fT;
T fInverted;
using INHERITED = Transform;
};
} // namespace
template <>
SkMatrix Matrix<SkMatrix>::asMatrix() const { return fMatrix; }
template <>
SkM44 Matrix<SkMatrix>::asM44() const { return SkM44(fMatrix); }
template <>
SkMatrix Matrix<SkM44>::asMatrix() const { return fMatrix.asM33(); }
template <>
SkM44 Matrix<SkM44>::asM44() const { return fMatrix; }
// Transform nodes don't generate damage on their own, but via ancestor TransformEffects.
Transform::Transform() : INHERITED(kBubbleDamage_Trait) {}
sk_sp<Transform> Transform::MakeConcat(sk_sp<Transform> a, sk_sp<Transform> b) {
if (!a) {
return b;
}
if (!b) {
return a;
}
return TransformPriv::Is44(a) || TransformPriv::Is44(b)
? sk_sp<Transform>(new Concat<SkM44 >(std::move(a), std::move(b)))
: sk_sp<Transform>(new Concat<SkMatrix>(std::move(a), std::move(b)));
}
sk_sp<Transform> Transform::MakeInverse(sk_sp<Transform> t) {
if (!t) {
return nullptr;
}
return TransformPriv::Is44(t)
? sk_sp<Transform>(new Inverse<SkM44 >(std::move(t)))
: sk_sp<Transform>(new Inverse<SkMatrix>(std::move(t)));
}
TransformEffect::TransformEffect(sk_sp<RenderNode> child, sk_sp<Transform> transform)
: INHERITED(std::move(child))
, fTransform(std::move(transform)) {
this->observeInval(fTransform);
}
TransformEffect::~TransformEffect() {
this->unobserveInval(fTransform);
}
void TransformEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(TransformPriv::As<SkM44>(fTransform));
this->INHERITED::onRender(canvas, ctx);
}
const RenderNode* TransformEffect::onNodeAt(const SkPoint& p) const {
const auto p4 = TransformPriv::As<SkM44>(fTransform).map(p.fX, p.fY, 0, 0);
return this->INHERITED::onNodeAt({p4.x, p4.y});
}
SkRect TransformEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
// We don't care about matrix reval results.
fTransform->revalidate(ic, ctm);
// TODO: need to update all the reval plumbing for m44.
const auto m = TransformPriv::As<SkMatrix>(fTransform);
auto bounds = this->INHERITED::onRevalidate(ic, SkMatrix::Concat(ctm, m));
m.mapRect(&bounds);
return bounds;
}
} // namespace sksg