layout(webgpu, set=1, texture=2, sampler=3) sampler2D wgpuSampler; | |
layout(direct3d, set=1, texture=4, sampler=5) sampler2D d3dSampler; | |
layout(vulkan, set=1, binding=6) sampler2D vkSampler; | |
void main() { | |
sk_FragColor = sample(wgpuSampler, float2(0)); | |
sk_FragColor = sample(d3dSampler, float2(0)); | |
sk_FragColor = sample(vkSampler, float2(0)); | |
} |