uniform half2 a; | |
uniform half4 b; | |
void main() { | |
sk_FragColor.x = half(packHalf2x16(a)); | |
sk_FragColor.x = half(packUnorm2x16(a)); | |
sk_FragColor.x = half(packSnorm2x16(a)); | |
sk_FragColor.x = half(packUnorm4x8(b)); | |
sk_FragColor.x = half(packSnorm4x8(b)); | |
} |