| uniform half4 testInputs; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| uint4 uintValues = uint4(abs(testInputs) * 100); |
| uint4 uintGreen = uint4(colorGreen * 100); |
| const uint4 constVal = uint4(125, 0, 75, 225); |
| const uint4 constGreen = uint4(0, 100, 0, 100); |
| |
| uint4 expectedA = uint4(50, 0, 50, 50); |
| uint4 expectedB = uint4(0, 0, 0, 100); |
| return (min(uintValues.x, 50) == expectedA.x && |
| min(uintValues.xy, 50) == expectedA.xy && |
| min(uintValues.xyz, 50) == expectedA.xyz && |
| min(uintValues.xyzw, 50) == expectedA.xyzw && |
| min(constVal.x, 50) == expectedA.x && |
| min(constVal.xy, 50) == expectedA.xy && |
| min(constVal.xyz, 50) == expectedA.xyz && |
| min(constVal.xyzw, 50) == expectedA.xyzw && |
| min(uintValues.x, uintGreen.x) == expectedB.x && |
| min(uintValues.xy, uintGreen.xy) == expectedB.xy && |
| min(uintValues.xyz, uintGreen.xyz) == expectedB.xyz && |
| min(uintValues.xyzw, uintGreen.xyzw) == expectedB.xyzw && |
| min(constVal.x, constGreen.x) == expectedB.x && |
| min(constVal.xy, constGreen.xy) == expectedB.xy && |
| min(constVal.xyz, constGreen.xyz) == expectedB.xyz && |
| min(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; |
| } |