| uniform half4 pos1, pos2; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const half4 constPos1 = half4(8, -3, 4, 14); |
| const half4 constPos2 = half4(5, -3, 0, 2); |
| half4 expected = half4(3, 3, 5, 13); |
| |
| return (distance(pos1.x, pos2.x) == expected.x && |
| distance(pos1.xy, pos2.xy) == expected.y && |
| distance(pos1.xyz, pos2.xyz) == expected.z && |
| distance(pos1.xyzw, pos2.xyzw) == expected.w && |
| distance(constPos1.x, constPos2.x) == expected.x && |
| distance(constPos1.xy, constPos2.xy) == expected.y && |
| distance(constPos1.xyz, constPos2.xyz) == expected.z && |
| distance(constPos1.xyzw, constPos2.xyzw) == expected.w) ? colorGreen : colorRed; |
| } |