| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "bench/Benchmark.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkString.h" |
| #include "include/private/SkColorData.h" |
| #include "include/private/base/SkFixed.h" |
| #include "src/base/SkMathPriv.h" |
| #include "src/base/SkRandom.h" |
| |
| static float sk_fsel(float pred, float result_ge, float result_lt) { |
| return pred >= 0 ? result_ge : result_lt; |
| } |
| |
| static float fast_floor(float x) { |
| // float big = sk_fsel(x, 0x1.0p+23, -0x1.0p+23); |
| float big = sk_fsel(x, (float)(1 << 23), -(float)(1 << 23)); |
| return (x + big) - big; |
| } |
| |
| class MathBench : public Benchmark { |
| enum { |
| kBuffer = 100, |
| }; |
| SkString fName; |
| float fSrc[kBuffer], fDst[kBuffer]; |
| public: |
| MathBench(const char name[]) { |
| fName.printf("math_%s", name); |
| |
| SkRandom rand; |
| for (int i = 0; i < kBuffer; ++i) { |
| fSrc[i] = rand.nextSScalar1(); |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| virtual void performTest(float* SK_RESTRICT dst, |
| const float* SK_RESTRICT src, |
| int count) = 0; |
| |
| protected: |
| virtual int mulLoopCount() const { return 1; } |
| |
| const char* onGetName() override { |
| return fName.c_str(); |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| int n = loops * this->mulLoopCount(); |
| for (int i = 0; i < n; i++) { |
| this->performTest(fDst, fSrc, kBuffer); |
| } |
| } |
| |
| private: |
| using INHERITED = Benchmark; |
| }; |
| |
| class MathBenchU32 : public MathBench { |
| public: |
| MathBenchU32(const char name[]) : INHERITED(name) {} |
| |
| protected: |
| virtual void performITest(uint32_t* SK_RESTRICT dst, |
| const uint32_t* SK_RESTRICT src, |
| int count) = 0; |
| |
| void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override { |
| uint32_t* d = reinterpret_cast<uint32_t*>(dst); |
| const uint32_t* s = reinterpret_cast<const uint32_t*>(src); |
| this->performITest(d, s, count); |
| } |
| private: |
| using INHERITED = MathBench; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class NoOpMathBench : public MathBench { |
| public: |
| NoOpMathBench() : INHERITED("noOp") {} |
| protected: |
| void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = src[i] + 1; |
| } |
| } |
| private: |
| using INHERITED = MathBench; |
| }; |
| |
| class SkRSqrtMathBench : public MathBench { |
| public: |
| SkRSqrtMathBench() : INHERITED("sk_float_rsqrt") {} |
| protected: |
| void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = sk_float_rsqrt(src[i]); |
| } |
| } |
| private: |
| using INHERITED = MathBench; |
| }; |
| |
| |
| class SlowISqrtMathBench : public MathBench { |
| public: |
| SlowISqrtMathBench() : INHERITED("slowIsqrt") {} |
| protected: |
| void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = 1.0f / sk_float_sqrt(src[i]); |
| } |
| } |
| private: |
| using INHERITED = MathBench; |
| }; |
| |
| class FastISqrtMathBench : public MathBench { |
| public: |
| FastISqrtMathBench() : INHERITED("fastIsqrt") {} |
| protected: |
| void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = sk_float_rsqrt(src[i]); |
| } |
| } |
| private: |
| using INHERITED = MathBench; |
| }; |
| |
| static inline uint32_t QMul64(uint32_t value, U8CPU alpha) { |
| SkASSERT((uint8_t)alpha == alpha); |
| const uint32_t mask = 0xFF00FF; |
| |
| uint64_t tmp = value; |
| tmp = (tmp & mask) | ((tmp & ~mask) << 24); |
| tmp *= alpha; |
| return (uint32_t) (((tmp >> 8) & mask) | ((tmp >> 32) & ~mask)); |
| } |
| |
| class QMul64Bench : public MathBenchU32 { |
| public: |
| QMul64Bench() : INHERITED("qmul64") {} |
| protected: |
| void performITest(uint32_t* SK_RESTRICT dst, |
| const uint32_t* SK_RESTRICT src, |
| int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = QMul64(src[i], (uint8_t)i); |
| } |
| } |
| private: |
| using INHERITED = MathBenchU32; |
| }; |
| |
| class QMul32Bench : public MathBenchU32 { |
| public: |
| QMul32Bench() : INHERITED("qmul32") {} |
| protected: |
| void performITest(uint32_t* SK_RESTRICT dst, |
| const uint32_t* SK_RESTRICT src, |
| int count) override { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = SkAlphaMulQ(src[i], (uint8_t)i); |
| } |
| } |
| private: |
| using INHERITED = MathBenchU32; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static bool isFinite_int(float x) { |
| uint32_t bits = SkFloat2Bits(x); // need unsigned for our shifts |
| int exponent = bits << 1 >> 24; |
| return exponent != 0xFF; |
| } |
| |
| static bool isFinite_float(float x) { |
| return SkToBool(sk_float_isfinite(x)); |
| } |
| |
| static bool isFinite_mulzero(float x) { |
| float y = x * 0; |
| return y == y; |
| } |
| |
| static bool isfinite_and_int(const float data[4]) { |
| return isFinite_int(data[0]) && isFinite_int(data[1]) && isFinite_int(data[2]) && isFinite_int(data[3]); |
| } |
| |
| static bool isfinite_and_float(const float data[4]) { |
| return isFinite_float(data[0]) && isFinite_float(data[1]) && isFinite_float(data[2]) && isFinite_float(data[3]); |
| } |
| |
| static bool isfinite_and_mulzero(const float data[4]) { |
| return isFinite_mulzero(data[0]) && isFinite_mulzero(data[1]) && isFinite_mulzero(data[2]) && isFinite_mulzero(data[3]); |
| } |
| |
| #define mulzeroadd(data) (data[0]*0 + data[1]*0 + data[2]*0 + data[3]*0) |
| |
| static bool isfinite_plus_int(const float data[4]) { |
| return isFinite_int(mulzeroadd(data)); |
| } |
| |
| static bool isfinite_plus_float(const float data[4]) { |
| return !sk_float_isnan(mulzeroadd(data)); |
| } |
| |
| static bool isfinite_plus_mulzero(const float data[4]) { |
| float x = mulzeroadd(data); |
| return x == x; |
| } |
| |
| typedef bool (*IsFiniteProc)(const float[]); |
| |
| #define MAKEREC(name) { name, #name } |
| |
| static const struct { |
| IsFiniteProc fProc; |
| const char* fName; |
| } gRec[] = { |
| MAKEREC(isfinite_and_int), |
| MAKEREC(isfinite_and_float), |
| MAKEREC(isfinite_and_mulzero), |
| MAKEREC(isfinite_plus_int), |
| MAKEREC(isfinite_plus_float), |
| MAKEREC(isfinite_plus_mulzero), |
| }; |
| |
| #undef MAKEREC |
| |
| static bool isFinite(const SkRect& r) { |
| // x * 0 will be NaN iff x is infinity or NaN. |
| // a + b will be NaN iff either a or b is NaN. |
| float value = r.fLeft * 0 + r.fTop * 0 + r.fRight * 0 + r.fBottom * 0; |
| |
| // value is either NaN or it is finite (zero). |
| // value==value will be true iff value is not NaN |
| return value == value; |
| } |
| |
| class IsFiniteBench : public Benchmark { |
| enum { |
| N = 1000, |
| }; |
| float fData[N]; |
| public: |
| |
| IsFiniteBench(int index) { |
| SkRandom rand; |
| |
| for (int i = 0; i < N; ++i) { |
| fData[i] = rand.nextSScalar1(); |
| } |
| |
| if (index < 0) { |
| fProc = nullptr; |
| fName = "isfinite_rect"; |
| } else { |
| fProc = gRec[index].fProc; |
| fName = gRec[index].fName; |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| IsFiniteProc proc = fProc; |
| const float* data = fData; |
| // do this so the compiler won't throw away the function call |
| int counter = 0; |
| |
| if (proc) { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < N - 4; ++i) { |
| counter += proc(&data[i]); |
| } |
| } |
| } else { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < N - 4; ++i) { |
| const SkRect* r = reinterpret_cast<const SkRect*>(&data[i]); |
| if ((false)) { // avoid bit rot, suppress warning |
| isFinite(*r); |
| } |
| counter += r->isFinite(); |
| } |
| } |
| } |
| |
| SkPaint paint; |
| if (paint.getAlpha() == 0) { |
| SkDebugf("%d\n", counter); |
| } |
| } |
| |
| const char* onGetName() override { |
| return fName; |
| } |
| |
| private: |
| IsFiniteProc fProc; |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| class FloorBench : public Benchmark { |
| enum { |
| ARRAY = 1000, |
| }; |
| float fData[ARRAY]; |
| bool fFast; |
| public: |
| |
| FloorBench(bool fast) : fFast(fast) { |
| SkRandom rand; |
| |
| for (int i = 0; i < ARRAY; ++i) { |
| fData[i] = rand.nextSScalar1(); |
| } |
| |
| if (fast) { |
| fName = "floor_fast"; |
| } else { |
| fName = "floor_std"; |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| virtual void process(float) {} |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| SkRandom rand; |
| float accum = 0; |
| const float* data = fData; |
| |
| if (fFast) { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += fast_floor(data[i]); |
| } |
| this->process(accum); |
| } |
| } else { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += sk_float_floor(data[i]); |
| } |
| this->process(accum); |
| } |
| } |
| } |
| |
| const char* onGetName() override { |
| return fName; |
| } |
| |
| private: |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| class CLZBench : public Benchmark { |
| enum { |
| ARRAY = 1000, |
| }; |
| uint32_t fData[ARRAY]; |
| bool fUsePortable; |
| |
| public: |
| CLZBench(bool usePortable) : fUsePortable(usePortable) { |
| |
| SkRandom rand; |
| for (int i = 0; i < ARRAY; ++i) { |
| fData[i] = rand.nextU(); |
| } |
| |
| if (fUsePortable) { |
| fName = "clz_portable"; |
| } else { |
| fName = "clz_intrinsic"; |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| // just so the compiler doesn't remove our loops |
| virtual void process(int) {} |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| int accum = 0; |
| |
| if (fUsePortable) { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += SkCLZ_portable(fData[i]); |
| } |
| this->process(accum); |
| } |
| } else { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += SkCLZ(fData[i]); |
| } |
| this->process(accum); |
| } |
| } |
| } |
| |
| const char* onGetName() override { |
| return fName; |
| } |
| |
| private: |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| class CTZBench : public Benchmark { |
| enum { |
| ARRAY = 1000, |
| }; |
| uint32_t fData[ARRAY]; |
| bool fUsePortable; |
| |
| public: |
| CTZBench(bool usePortable) : fUsePortable(usePortable) { |
| |
| SkRandom rand; |
| for (int i = 0; i < ARRAY; ++i) { |
| fData[i] = rand.nextU(); |
| } |
| |
| if (fUsePortable) { |
| fName = "ctz_portable"; |
| } else { |
| fName = "ctz_intrinsic"; |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| // just so the compiler doesn't remove our loops |
| virtual void process(int) {} |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| int accum = 0; |
| |
| if (fUsePortable) { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += SkCTZ_portable(fData[i]); |
| } |
| this->process(accum); |
| } |
| } else { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += SkCTZ(fData[i]); |
| } |
| this->process(accum); |
| } |
| } |
| } |
| |
| const char* onGetName() override { |
| return fName; |
| } |
| |
| private: |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class NormalizeBench : public Benchmark { |
| enum { |
| ARRAY =1000, |
| }; |
| SkVector fVec[ARRAY]; |
| |
| public: |
| NormalizeBench() { |
| SkRandom rand; |
| for (int i = 0; i < ARRAY; ++i) { |
| fVec[i].set(rand.nextSScalar1(), rand.nextSScalar1()); |
| } |
| |
| fName = "point_normalize"; |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| // just so the compiler doesn't remove our loops |
| virtual void process(int) {} |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| int accum = 0; |
| |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < ARRAY; ++i) { |
| accum += fVec[i].normalize(); |
| } |
| this->process(accum); |
| } |
| } |
| |
| const char* onGetName() override { |
| return fName; |
| } |
| |
| private: |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class FixedMathBench : public Benchmark { |
| enum { |
| N = 1000, |
| }; |
| float fData[N]; |
| SkFixed fResult[N]; |
| public: |
| |
| FixedMathBench() { |
| SkRandom rand; |
| for (int i = 0; i < N; ++i) { |
| fData[i] = rand.nextSScalar1(); |
| } |
| |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| for (int j = 0; j < loops; ++j) { |
| for (int i = 0; i < N - 4; ++i) { |
| fResult[i] = SkFloatToFixed(fData[i]); |
| } |
| } |
| |
| SkPaint paint; |
| if (paint.getAlpha() == 0) { |
| SkDebugf("%d\n", fResult[0]); |
| } |
| } |
| |
| const char* onGetName() override { |
| return "float_to_fixed"; |
| } |
| |
| private: |
| using INHERITED = Benchmark; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| template <typename T> |
| class DivModBench : public Benchmark { |
| SkString fName; |
| public: |
| explicit DivModBench(const char* name) { |
| fName.printf("divmod_%s", name); |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| protected: |
| const char* onGetName() override { |
| return fName.c_str(); |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| volatile T a = 0, b = 0; |
| T div = 0, mod = 0; |
| for (int i = 0; i < loops; i++) { |
| if ((T)i == 0) continue; // Small T will wrap around. |
| SkTDivMod((T)(i+1), (T)i, &div, &mod); |
| a ^= div; |
| b ^= mod; |
| } |
| } |
| }; |
| DEF_BENCH(return new DivModBench<uint8_t>("uint8_t")) |
| DEF_BENCH(return new DivModBench<uint16_t>("uint16_t")) |
| DEF_BENCH(return new DivModBench<uint32_t>("uint32_t")) |
| DEF_BENCH(return new DivModBench<uint64_t>("uint64_t")) |
| |
| DEF_BENCH(return new DivModBench<int8_t>("int8_t")) |
| DEF_BENCH(return new DivModBench<int16_t>("int16_t")) |
| DEF_BENCH(return new DivModBench<int32_t>("int32_t")) |
| DEF_BENCH(return new DivModBench<int64_t>("int64_t")) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_BENCH( return new NoOpMathBench(); ) |
| DEF_BENCH( return new SkRSqrtMathBench(); ) |
| DEF_BENCH( return new SlowISqrtMathBench(); ) |
| DEF_BENCH( return new FastISqrtMathBench(); ) |
| DEF_BENCH( return new QMul64Bench(); ) |
| DEF_BENCH( return new QMul32Bench(); ) |
| |
| DEF_BENCH( return new IsFiniteBench(-1); ) |
| DEF_BENCH( return new IsFiniteBench(0); ) |
| DEF_BENCH( return new IsFiniteBench(1); ) |
| DEF_BENCH( return new IsFiniteBench(2); ) |
| DEF_BENCH( return new IsFiniteBench(3); ) |
| DEF_BENCH( return new IsFiniteBench(4); ) |
| DEF_BENCH( return new IsFiniteBench(5); ) |
| |
| DEF_BENCH( return new FloorBench(false); ) |
| DEF_BENCH( return new FloorBench(true); ) |
| |
| DEF_BENCH( return new CLZBench(false); ) |
| DEF_BENCH( return new CLZBench(true); ) |
| DEF_BENCH( return new CTZBench(false); ) |
| DEF_BENCH( return new CTZBench(true); ) |
| |
| DEF_BENCH( return new NormalizeBench(); ) |
| |
| DEF_BENCH( return new FixedMathBench(); ) |
| |
| ////////////////////////////////////////////////////////////// |
| |
| #include "include/private/base/SkFloatBits.h" |
| class Floor2IntBench : public Benchmark { |
| enum { |
| ARRAY = 1000, |
| }; |
| float fData[ARRAY]; |
| const bool fSat; |
| public: |
| |
| Floor2IntBench(bool sat) : fSat(sat) { |
| SkRandom rand; |
| |
| for (int i = 0; i < ARRAY; ++i) { |
| fData[i] = SkBits2Float(rand.nextU()); |
| } |
| |
| if (sat) { |
| fName = "floor2int_sat"; |
| } else { |
| fName = "floor2int_undef"; |
| } |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == Backend::kNonRendering; |
| } |
| |
| // These exist to try to stop the compiler from detecting what we doing, and throwing |
| // parts away (or knowing exactly how big the loop counts are). |
| virtual void process(unsigned) {} |
| virtual int count() { return ARRAY; } |
| |
| protected: |
| void onDraw(int loops, SkCanvas*) override { |
| // used unsigned to avoid undefined behavior if/when the += might overflow |
| unsigned accum = 0; |
| |
| for (int j = 0; j < loops; ++j) { |
| int n = this->count(); |
| if (fSat) { |
| for (int i = 0; i < n; ++i) { |
| accum += sk_float_floor2int(fData[i]); |
| } |
| } else { |
| for (int i = 0; i < n; ++i) { |
| accum += sk_float_floor2int_no_saturate(fData[i]); |
| } |
| } |
| this->process(accum); |
| } |
| } |
| |
| const char* onGetName() override { return fName; } |
| |
| private: |
| const char* fName; |
| |
| using INHERITED = Benchmark; |
| }; |
| DEF_BENCH( return new Floor2IntBench(false); ) |
| DEF_BENCH( return new Floor2IntBench(true); ) |
| |