| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSurfaceProps_DEFINED |
| #define SkSurfaceProps_DEFINED |
| |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/base/SkTo.h" |
| |
| /** |
| * Description of how the LCD strips are arranged for each pixel. If this is unknown, or the |
| * pixels are meant to be "portable" and/or transformed before showing (e.g. rotated, scaled) |
| * then use kUnknown_SkPixelGeometry. |
| */ |
| enum SkPixelGeometry { |
| kUnknown_SkPixelGeometry, |
| kRGB_H_SkPixelGeometry, |
| kBGR_H_SkPixelGeometry, |
| kRGB_V_SkPixelGeometry, |
| kBGR_V_SkPixelGeometry, |
| }; |
| |
| // Returns true iff geo is a known geometry and is RGB. |
| static inline bool SkPixelGeometryIsRGB(SkPixelGeometry geo) { |
| return kRGB_H_SkPixelGeometry == geo || kRGB_V_SkPixelGeometry == geo; |
| } |
| |
| // Returns true iff geo is a known geometry and is BGR. |
| static inline bool SkPixelGeometryIsBGR(SkPixelGeometry geo) { |
| return kBGR_H_SkPixelGeometry == geo || kBGR_V_SkPixelGeometry == geo; |
| } |
| |
| // Returns true iff geo is a known geometry and is horizontal. |
| static inline bool SkPixelGeometryIsH(SkPixelGeometry geo) { |
| return kRGB_H_SkPixelGeometry == geo || kBGR_H_SkPixelGeometry == geo; |
| } |
| |
| // Returns true iff geo is a known geometry and is vertical. |
| static inline bool SkPixelGeometryIsV(SkPixelGeometry geo) { |
| return kRGB_V_SkPixelGeometry == geo || kBGR_V_SkPixelGeometry == geo; |
| } |
| |
| /** |
| * Describes properties and constraints of a given SkSurface. The rendering engine can parse these |
| * during drawing, and can sometimes optimize its performance (e.g. disabling an expensive |
| * feature). |
| */ |
| class SK_API SkSurfaceProps { |
| public: |
| enum Flags { |
| kDefault_Flag = 0, |
| kUseDeviceIndependentFonts_Flag = 1 << 0, |
| // Use internal MSAA to render to non-MSAA GPU surfaces. |
| kDynamicMSAA_Flag = 1 << 1, |
| // If set, all rendering will have dithering enabled |
| // Currently this only impacts GPU backends |
| kAlwaysDither_Flag = 1 << 2, |
| }; |
| |
| /** No flags, unknown pixel geometry, platform-default contrast/gamma. */ |
| SkSurfaceProps(); |
| /** TODO(kschmi): Remove this constructor and replace with the one below. **/ |
| SkSurfaceProps(uint32_t flags, SkPixelGeometry); |
| /** Specified pixel geometry, text contrast, and gamma **/ |
| SkSurfaceProps(uint32_t flags, SkPixelGeometry, SkScalar textContrast, SkScalar textGamma); |
| |
| SkSurfaceProps(const SkSurfaceProps&) = default; |
| SkSurfaceProps& operator=(const SkSurfaceProps&) = default; |
| |
| SkSurfaceProps cloneWithPixelGeometry(SkPixelGeometry newPixelGeometry) const { |
| return SkSurfaceProps(fFlags, newPixelGeometry, fTextContrast, fTextGamma); |
| } |
| |
| static constexpr SkScalar kMaxContrastInclusive = 1; |
| static constexpr SkScalar kMinContrastInclusive = 0; |
| static constexpr SkScalar kMaxGammaExclusive = 4; |
| static constexpr SkScalar kMinGammaInclusive = 0; |
| |
| uint32_t flags() const { return fFlags; } |
| SkPixelGeometry pixelGeometry() const { return fPixelGeometry; } |
| SkScalar textContrast() const { return fTextContrast; } |
| SkScalar textGamma() const { return fTextGamma; } |
| |
| bool isUseDeviceIndependentFonts() const { |
| return SkToBool(fFlags & kUseDeviceIndependentFonts_Flag); |
| } |
| |
| bool isAlwaysDither() const { |
| return SkToBool(fFlags & kAlwaysDither_Flag); |
| } |
| |
| bool operator==(const SkSurfaceProps& that) const { |
| return fFlags == that.fFlags && fPixelGeometry == that.fPixelGeometry && |
| fTextContrast == that.fTextContrast && fTextGamma == that.fTextGamma; |
| } |
| |
| bool operator!=(const SkSurfaceProps& that) const { |
| return !(*this == that); |
| } |
| |
| private: |
| uint32_t fFlags; |
| SkPixelGeometry fPixelGeometry; |
| |
| // This gamma value is specifically about blending of mask coverage. |
| // The surface also has a color space, but that applies to the colors. |
| SkScalar fTextContrast; |
| SkScalar fTextGamma; |
| }; |
| |
| #endif |