| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_TextureInfo_DEFINED |
| #define skgpu_graphite_TextureInfo_DEFINED |
| |
| #include "include/gpu/graphite/GraphiteTypes.h" |
| |
| #ifdef SK_METAL |
| #include "include/private/gpu/graphite/MtlTypesPriv.h" |
| #endif |
| |
| namespace skgpu::graphite { |
| |
| // Forward declares so we can friend classes in other namespaces |
| #ifdef SK_METAL |
| namespace graphite { |
| class MtlCaps; |
| class MtlTexture; |
| } |
| #endif |
| |
| class TextureInfo { |
| public: |
| TextureInfo() {} |
| #ifdef SK_METAL |
| TextureInfo(const MtlTextureInfo& mtlInfo) |
| : fBackend(BackendApi::kMetal) |
| , fValid(true) |
| , fSampleCount(mtlInfo.fSampleCount) |
| , fLevelCount(mtlInfo.fLevelCount) |
| , fProtected(Protected::kNo) |
| , fMtlSpec(mtlInfo) {} |
| #endif |
| |
| ~TextureInfo() {} |
| TextureInfo(const TextureInfo&) = default; |
| TextureInfo& operator=(const TextureInfo&); |
| |
| bool operator==(const TextureInfo&) const; |
| bool operator!=(const TextureInfo& that) const { return !(*this == that); } |
| |
| bool isValid() const { return fValid; } |
| BackendApi backend() const { return fBackend; } |
| |
| uint32_t numSamples() const { return fSampleCount; } |
| uint32_t numMipLevels() const { return fLevelCount; } |
| Protected isProtected() const { return fProtected; } |
| |
| #ifdef SK_METAL |
| bool getMtlTextureInfo(MtlTextureInfo* info) const { |
| if (!this->isValid() || fBackend != BackendApi::kMetal) { |
| return false; |
| } |
| *info = MtlTextureSpecToTextureInfo(fMtlSpec, fSampleCount, fLevelCount); |
| return true; |
| } |
| #endif |
| |
| private: |
| #ifdef SK_METAL |
| friend class MtlCaps; |
| friend class MtlGraphicsPipeline; |
| friend class MtlTexture; |
| const MtlTextureSpec& mtlTextureSpec() const { |
| SkASSERT(fValid && fBackend == BackendApi::kMetal); |
| return fMtlSpec; |
| } |
| #endif |
| |
| BackendApi fBackend = BackendApi::kMock; |
| bool fValid = false; |
| |
| uint32_t fSampleCount = 1; |
| uint32_t fLevelCount = 0; |
| Protected fProtected = Protected::kNo; |
| |
| union { |
| #ifdef SK_METAL |
| MtlTextureSpec fMtlSpec; |
| #endif |
| }; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif //skgpu_graphite_TextureInfo_DEFINED |