Add doc link for installing Xcode

Change-Id: Ib1973d57fab3c7a509955451c3d65bf1828991e1
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551889
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
diff --git a/site/docs/dev/contrib/bazel.md b/site/docs/dev/contrib/bazel.md
index bd9ab5c..8ddb5b8 100644
--- a/site/docs/dev/contrib/bazel.md
+++ b/site/docs/dev/contrib/bazel.md
@@ -61,9 +61,12 @@
 Similar to the Linux guide, this uses the `clang_mac` configuration (defined in `//.bazelrc`).
 
 When building for Mac, we require the user to have Xcode installed on their device so that we can
-use system headers and Mac-specific includes when compiling. Our Bazel toolchain assumes you have
-`xcode-select` in your path so that we may symlink the user's current Xcode directory in the
-toolchain's cache. Make sure `xcode-select -p` returns a valid path.
+use system headers and Mac-specific includes when compiling. Googlers, as per usual, follow the
+instructions at [go/skia-corp-xcode](http://go/skia-corp-xcode) to install Xcode.
+
+Our Bazel toolchain assumes you have `xcode-select` in your path so that we may symlink the
+user's current Xcode directory in the toolchain's cache. Make sure `xcode-select -p`
+returns a valid path.
 
 Your Xcode path should resemble `/Applications/Xcode.app/Contents/Developer/`. Either move your
 Xcode or use `xcode-select` to use the Xcode in this location.
diff --git a/site/docs/user/build.md b/site/docs/user/build.md
index 9a0054d..3ccec52 100644
--- a/site/docs/user/build.md
+++ b/site/docs/user/build.md
@@ -255,6 +255,9 @@
 Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode
 project.
 
+Googlers should see [go/skia-corp-xcode](http://go/skia-corp-xcode) for
+instructions on setting up Xcode on a corp machine.
+
 ## iOS
 
 Run GN to generate your build files. Set `target_os="ios"` to build for iOS.