| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkGlyphRunPainter.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/private/GrRecordingContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrColorInfo.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/SkGr.h" |
| #include "src/gpu/text/GrTextBlobCache.h" |
| #include "src/gpu/text/GrTextContext.h" |
| #endif |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkMaskFilter.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/private/SkTDArray.h" |
| #include "src/core/SkDevice.h" |
| #include "src/core/SkDistanceFieldGen.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkEnumerate.h" |
| #include "src/core/SkFontPriv.h" |
| #include "src/core/SkRasterClip.h" |
| #include "src/core/SkStrike.h" |
| #include "src/core/SkStrikeCache.h" |
| #include "src/core/SkStrikeForGPU.h" |
| #include "src/core/SkStrikeSpec.h" |
| #include "src/core/SkTraceEvent.h" |
| |
| #include <climits> |
| |
| // -- SkGlyphRunListPainter ------------------------------------------------------------------------ |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, |
| SkColorType colorType, |
| SkScalerContextFlags flags, |
| SkStrikeForGPUCacheInterface* strikeCache) |
| : fDeviceProps{props} |
| , fBitmapFallbackProps{SkSurfaceProps{props.flags(), kUnknown_SkPixelGeometry}} |
| , fColorType{colorType}, fScalerContextFlags{flags} |
| , fStrikeCache{strikeCache} {} |
| |
| // TODO: unify with code in GrTextContext.cpp |
| static SkScalerContextFlags compute_scaler_context_flags(const SkColorSpace* cs) { |
| // If we're doing linear blending, then we can disable the gamma hacks. |
| // Otherwise, leave them on. In either case, we still want the contrast boost: |
| // TODO: Can we be even smarter about mask gamma based on the dest transfer function? |
| if (cs && cs->gammaIsLinear()) { |
| return SkScalerContextFlags::kBoostContrast; |
| } else { |
| return SkScalerContextFlags::kFakeGammaAndBoostContrast; |
| } |
| } |
| |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, |
| SkColorType colorType, |
| SkColorSpace* cs, |
| SkStrikeForGPUCacheInterface* strikeCache) |
| : SkGlyphRunListPainter(props, colorType, compute_scaler_context_flags(cs), strikeCache) {} |
| |
| #if SK_SUPPORT_GPU |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, const GrColorInfo& csi) |
| : SkGlyphRunListPainter(props, |
| kUnknown_SkColorType, |
| compute_scaler_context_flags(csi.colorSpace()), |
| SkStrikeCache::GlobalStrikeCache()) {} |
| |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const GrRenderTargetContext& rtc) |
| : SkGlyphRunListPainter{rtc.surfaceProps(), rtc.colorInfo()} {} |
| |
| #endif |
| |
| void SkGlyphRunListPainter::drawForBitmapDevice( |
| const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix, |
| const BitmapDevicePainter* bitmapDevice) { |
| ScopedBuffers _ = this->ensureBuffers(glyphRunList); |
| |
| // TODO: fStrikeCache is only used for GPU, and some compilers complain about it during the no |
| // gpu build. Remove when SkGlyphRunListPainter is split into GPU and CPU version. |
| (void)fStrikeCache; |
| |
| const SkPaint& runPaint = glyphRunList.paint(); |
| // The bitmap blitters can only draw lcd text to a N32 bitmap in srcOver. Otherwise, |
| // convert the lcd text into A8 text. The props communicates this to the scaler. |
| auto& props = (kN32_SkColorType == fColorType && runPaint.isSrcOver()) |
| ? fDeviceProps |
| : fBitmapFallbackProps; |
| |
| SkPoint origin = glyphRunList.origin(); |
| for (auto& glyphRun : glyphRunList) { |
| const SkFont& runFont = glyphRun.font(); |
| #ifdef SK_SUPPORT_LEGACY_CPU_EMOJI |
| if (SkStrikeSpec::ShouldDrawAsPath(runPaint, runFont, deviceMatrix)) { |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakePath( |
| runFont, runPaint, props, fScalerContextFlags); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startSource(glyphRun.source(), origin); |
| strike->prepareForDrawingPathsCPU(&fDrawable); |
| |
| // The paint we draw paths with must have the same anti-aliasing state as the runFont |
| // allowing the paths to have the same edging as the glyph masks. |
| SkPaint pathPaint = runPaint; |
| pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing()); |
| |
| bitmapDevice->paintPaths(&fDrawable, strikeSpec.strikeToSourceRatio(), pathPaint); |
| } else { |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, props, fScalerContextFlags, deviceMatrix); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startDevice(glyphRun.source(), origin, deviceMatrix, strike->roundingSpec()); |
| strike->prepareForDrawingMasksCPU(&fDrawable); |
| bitmapDevice->paintMasks(&fDrawable, runPaint); |
| } |
| #else |
| fRejects.setSource(glyphRun.source()); |
| |
| if (SkStrikeSpec::ShouldDrawAsPath(runPaint, runFont, deviceMatrix)) { |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakePath( |
| runFont, runPaint, props, fScalerContextFlags); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startSource(fRejects.source(), origin); |
| strike->prepareForPathDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| |
| // The paint we draw paths with must have the same anti-aliasing state as the runFont |
| // allowing the paths to have the same edging as the glyph masks. |
| SkPaint pathPaint = runPaint; |
| pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing()); |
| |
| bitmapDevice->paintPaths(&fDrawable, strikeSpec.strikeToSourceRatio(), pathPaint); |
| } |
| if (!fRejects.source().empty()) { |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, props, fScalerContextFlags, deviceMatrix); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startDevice(fRejects.source(), origin, deviceMatrix, strike->roundingSpec()); |
| strike->prepareForDrawingMasksCPU(&fDrawable); |
| bitmapDevice->paintMasks(&fDrawable, runPaint); |
| } |
| |
| // TODO: have the mask stage above reject the glyphs that are too big, and handle the |
| // rejects in a more sophisticated stage. |
| #endif |
| |
| } |
| } |
| |
| #if SK_SUPPORT_GPU |
| void SkGlyphRunListPainter::processGlyphRunList(const SkGlyphRunList& glyphRunList, |
| const SkMatrix& viewMatrix, |
| const SkSurfaceProps& props, |
| bool contextSupportsDistanceFieldText, |
| const GrTextContext::Options& options, |
| SkGlyphRunPainterInterface* process) { |
| |
| SkPoint origin = glyphRunList.origin(); |
| const SkPaint& runPaint = glyphRunList.paint(); |
| ScopedBuffers _ = this->ensureBuffers(glyphRunList); |
| |
| for (const auto& glyphRun : glyphRunList) { |
| fRejects.setSource(glyphRun.source()); |
| const SkFont& runFont = glyphRun.font(); |
| |
| |
| bool useSDFT = GrTextContext::CanDrawAsDistanceFields( |
| runPaint, runFont, viewMatrix, props, contextSupportsDistanceFieldText, options); |
| |
| bool usePaths = |
| useSDFT ? false : SkStrikeSpec::ShouldDrawAsPath(runPaint, runFont, viewMatrix); |
| |
| if (!useSDFT && !usePaths) { |
| // Process masks - this should be the 99.99% case. |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags, viewMatrix); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| fDrawable.startDevice(fRejects.source(), origin, viewMatrix, strike->roundingSpec()); |
| strike->prepareForMaskDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| |
| if (process) { |
| // processDeviceMasks must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processDeviceMasks(fDrawable.drawable(), strikeSpec); |
| } |
| } else if (useSDFT) { |
| // Process SDFT - This should be the .009% case. |
| SkScalar minScale, maxScale; |
| SkStrikeSpec strikeSpec; |
| std::tie(strikeSpec, minScale, maxScale) = |
| SkStrikeSpec::MakeSDFT(runFont, runPaint, fDeviceProps, viewMatrix, options); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| fDrawable.startSource(fRejects.source(), origin); |
| strike->prepareForSDFTDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| |
| if (process) { |
| // processSourceSDFT must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processSourceSDFT( |
| fDrawable.drawable(), strikeSpec, runFont, minScale, maxScale); |
| } |
| } |
| |
| // Glyphs are generated in different scales relative to the source space. Masks are drawn |
| // in device space, and SDFT and Paths are draw in a fixed constant space. This is the |
| // factor used to scale the generated glyphs back to source space. |
| SkScalar maxDimensionInSourceSpace = 0.0; |
| if (!fRejects.source().empty()) { |
| // Path case |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakePath( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| fDrawable.startSource(fRejects.source(), origin); |
| strike->prepareForPathDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| maxDimensionInSourceSpace = |
| fRejects.rejectedMaxDimension() * strikeSpec.strikeToSourceRatio(); |
| |
| if (process) { |
| // processSourcePaths must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processSourcePaths(fDrawable.drawable(), runFont, strikeSpec); |
| } |
| } |
| |
| // Getting glyphs to the screen in a fallback situation can be complex. Here is the set of |
| // transformations that have to happen. Normally, they would all be accommodated by the font |
| // scaler, but the atlas has an upper limit to the glyphs it can handle. So the GPU is used |
| // to make up the difference from the smaller atlas size to the larger size needed by the |
| // final transform. Here are the transformations that are applied. |
| // |
| // final transform = [view matrix] * [text scale] * [text size] |
| // |
| // There are three cases: |
| // * Go Fast - view matrix is scale and translate, and all the glyphs are small enough |
| // Just scale the positions, and have the glyph cache handle the view matrix |
| // transformation. |
| // The text scale is 1. |
| // * It's complicated - view matrix is not scale and translate, and the glyphs are small |
| // enough The glyph cache does not handle the view matrix, but stores the glyphs at the |
| // text size specified by the run paint. The GPU handles the rotation, etc. specified |
| // by the view matrix. |
| // The text scale is 1. |
| // * Too big - The glyphs are too big to fit in the atlas |
| // Reduce the text size so the glyphs will fit in the atlas, but don't apply any |
| // transformations from the view matrix. Calculate a text scale based on that reduction. |
| // This scale factor is used to increase the size of the destination rectangles. The |
| // destination rectangles are then scaled, rotated, etc. by the GPU using the view matrix. |
| |
| if (!fRejects.source().empty() && maxDimensionInSourceSpace != 0) { |
| |
| SkScalar maxScale = viewMatrix.getMaxScale(); |
| |
| // This is a linear estimate of the longest dimension among all the glyph widths and |
| // heights. |
| SkScalar conservativeMaxGlyphDimension = maxDimensionInSourceSpace * maxScale; |
| |
| // If the situation that the matrix is simple, and all the glyphs are small enough. |
| // Go fast! |
| // N.B. If the matrix has scale, that will be reflected in the strike through the |
| // viewMatrix in the useFastPath case. |
| bool useDeviceCache = |
| viewMatrix.isScaleTranslate() |
| && conservativeMaxGlyphDimension <= SkStrikeCommon::kSkSideTooBigForAtlas; |
| |
| // A scaled and translated transform is the common case, and is handled directly in |
| // fallback. Even if the transform is scale and translate, fallback must be careful |
| // to use glyphs that fit in the atlas. If a glyph will not fit in the atlas, then |
| // the general transform case is used to render the glyphs. |
| if (useDeviceCache) { |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags, viewMatrix); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| fDrawable.startDevice( |
| fRejects.source(), origin, viewMatrix, strike->roundingSpec()); |
| |
| strike->prepareForMaskDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| SkASSERT(fRejects.source().empty()); |
| |
| if (process) { |
| process->processDeviceMasks(fDrawable.drawable(), strikeSpec); |
| } |
| } else { |
| // If the matrix is complicated or if scaling is used to fit the glyphs in the |
| // atlas, then this case is used. |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeSourceFallback( |
| runFont, runPaint, fDeviceProps, |
| fScalerContextFlags, maxDimensionInSourceSpace); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| fDrawable.startSource(fRejects.source(), origin); |
| strike->prepareForMaskDrawing(&fDrawable, &fRejects); |
| fRejects.flipRejectsToSource(); |
| SkASSERT(fRejects.source().empty()); |
| |
| if (process) { |
| process->processSourceMasks(fDrawable.drawable(), strikeSpec); |
| } |
| } |
| } |
| } // For all glyph runs |
| } |
| #endif // SK_SUPPORT_GPU |
| |
| auto SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) -> ScopedBuffers { |
| size_t size = 0; |
| for (const SkGlyphRun& run : glyphRunList) { |
| size = std::max(run.runSize(), size); |
| } |
| return ScopedBuffers(this, size); |
| } |
| |
| SkGlyphRunListPainter::ScopedBuffers |
| SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) { |
| return ScopedBuffers(this, glyphRun.runSize()); |
| } |
| |
| #if SK_SUPPORT_GPU |
| // -- GrTextContext -------------------------------------------------------------------------------- |
| SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorInfo& colorInfo) { |
| SkColor4f filteredColor = paint.getColor4f(); |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { |
| filteredColor = xform->apply(filteredColor); |
| } |
| if (paint.getColorFilter() != nullptr) { |
| filteredColor = paint.getColorFilter()->filterColor4f(filteredColor, colorInfo.colorSpace(), |
| colorInfo.colorSpace()); |
| } |
| return filteredColor.premul(); |
| } |
| |
| void GrTextContext::drawGlyphRunList( |
| GrRecordingContext* context, GrTextTarget* target, const GrClip& clip, |
| const SkMatrix& viewMatrix, const SkSurfaceProps& props, |
| const SkGlyphRunList& glyphRunList) { |
| SkPoint origin = glyphRunList.origin(); |
| |
| // Get the first paint to use as the key paint. |
| const SkPaint& listPaint = glyphRunList.paint(); |
| |
| SkPMColor4f filteredColor = generate_filtered_color(listPaint, target->colorInfo()); |
| GrColor color = generate_filtered_color(listPaint, target->colorInfo()).toBytes_RGBA(); |
| |
| // If we have been abandoned, then don't draw |
| if (context->priv().abandoned()) { |
| return; |
| } |
| |
| SkMaskFilterBase::BlurRec blurRec; |
| // It might be worth caching these things, but its not clear at this time |
| // TODO for animated mask filters, this will fill up our cache. We need a safeguard here |
| const SkMaskFilter* mf = listPaint.getMaskFilter(); |
| bool canCache = glyphRunList.canCache() && !(listPaint.getPathEffect() || |
| (mf && !as_MFB(mf)->asABlur(&blurRec))); |
| SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(target->colorInfo()); |
| |
| auto grStrikeCache = context->priv().getGrStrikeCache(); |
| GrTextBlobCache* textBlobCache = context->priv().getTextBlobCache(); |
| |
| sk_sp<GrTextBlob> cacheBlob; |
| GrTextBlob::Key key; |
| if (canCache) { |
| bool hasLCD = glyphRunList.anyRunsLCD(); |
| |
| // We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry |
| SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() : |
| kUnknown_SkPixelGeometry; |
| |
| // TODO we want to figure out a way to be able to use the canonical color on LCD text, |
| // see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to |
| // ensure we always match the same key |
| GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT : |
| ComputeCanonicalColor(listPaint, hasLCD); |
| |
| key.fPixelGeometry = pixelGeometry; |
| key.fUniqueID = glyphRunList.uniqueID(); |
| key.fStyle = listPaint.getStyle(); |
| key.fHasBlur = SkToBool(mf); |
| key.fCanonicalColor = canonicalColor; |
| key.fScalerContextFlags = scalerContextFlags; |
| cacheBlob = textBlobCache->find(key); |
| } |
| |
| bool forceW = fOptions.fDistanceFieldVerticesAlwaysHaveW; |
| if (cacheBlob) { |
| if (cacheBlob->mustRegenerate(listPaint, glyphRunList.anyRunsSubpixelPositioned(), |
| blurRec, viewMatrix, origin.x(),origin.y())) { |
| // We have to remake the blob because changes may invalidate our masks. |
| // TODO we could probably get away reuse most of the time if the pointer is unique, |
| // but we'd have to clear the subrun information |
| textBlobCache->remove(cacheBlob.get()); |
| cacheBlob = textBlobCache->makeCachedBlob( |
| glyphRunList, key, blurRec, listPaint, forceW, color, grStrikeCache); |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, |
| listPaint, viewMatrix, props, |
| glyphRunList, target->glyphPainter()); |
| } else { |
| textBlobCache->makeMRU(cacheBlob.get()); |
| |
| if (CACHE_SANITY_CHECK) { |
| sk_sp<GrTextBlob> sanityBlob(textBlobCache->makeBlob( |
| glyphRunList, forceW, color, grStrikeCache)); |
| sanityBlob->setupKey(key, blurRec, listPaint); |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, |
| listPaint, viewMatrix, props, glyphRunList, |
| target->glyphPainter()); |
| GrTextBlob::AssertEqual(*sanityBlob, *cacheBlob); |
| } |
| } |
| } else { |
| if (canCache) { |
| cacheBlob = textBlobCache->makeCachedBlob( |
| glyphRunList, key, blurRec, listPaint, forceW, color, grStrikeCache); |
| } else { |
| cacheBlob = textBlobCache->makeBlob(glyphRunList, forceW, color, grStrikeCache); |
| } |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, listPaint, |
| viewMatrix, props, glyphRunList, |
| target->glyphPainter()); |
| } |
| |
| cacheBlob->flush(target, props, fDistanceAdjustTable.get(), listPaint, filteredColor, |
| clip, viewMatrix, origin.x(), origin.y()); |
| } |
| |
| void GrTextBlob::generateFromGlyphRunList(const GrShaderCaps& shaderCaps, |
| const GrTextContext::Options& options, |
| const SkPaint& paint, |
| const SkMatrix& viewMatrix, |
| const SkSurfaceProps& props, |
| const SkGlyphRunList& glyphRunList, |
| SkGlyphRunListPainter* glyphPainter) { |
| SkPoint origin = glyphRunList.origin(); |
| const SkPaint& runPaint = glyphRunList.paint(); |
| this->initReusableBlob(SkPaintPriv::ComputeLuminanceColor(runPaint), viewMatrix, |
| origin.x(), origin.y()); |
| |
| glyphPainter->processGlyphRunList(glyphRunList, |
| viewMatrix, |
| props, |
| shaderCaps.supportsDistanceFieldText(), |
| options, |
| this); |
| } |
| |
| GrTextBlob::SubRun::SubRun(SubRunType type, GrTextBlob* textBlob, const SkStrikeSpec& strikeSpec, |
| GrMaskFormat format, const GrTextBlob::SubRunBufferSpec& bufferSpec, |
| sk_sp<GrTextStrike>&& grStrike) |
| : fType{type} |
| , fBlob{textBlob} |
| , fMaskFormat{format} |
| , fGlyphStartIndex{std::get<0>(bufferSpec)} |
| , fGlyphEndIndex{std::get<1>(bufferSpec)} |
| , fVertexStartIndex{std::get<2>(bufferSpec)} |
| , fVertexEndIndex{std::get<3>(bufferSpec)} |
| , fStrikeSpec{strikeSpec} |
| , fStrike{grStrike} |
| , fColor{textBlob->fColor} |
| , fX{textBlob->fInitialX} |
| , fY{textBlob->fInitialY} |
| , fCurrentViewMatrix{textBlob->fInitialViewMatrix} { |
| SkASSERT(type != kTransformedPath); |
| } |
| |
| GrTextBlob::SubRun::SubRun(GrTextBlob* textBlob, const SkStrikeSpec& strikeSpec) |
| : fType{kTransformedPath} |
| , fBlob{textBlob} |
| , fMaskFormat{kA8_GrMaskFormat} |
| , fGlyphStartIndex{0} |
| , fGlyphEndIndex{0} |
| , fVertexStartIndex{0} |
| , fVertexEndIndex{0} |
| , fStrikeSpec{strikeSpec} |
| , fStrike{nullptr} |
| , fColor{textBlob->fColor} |
| , fPaths{} { } |
| |
| class GrTextBlob::SubRun* GrTextBlob::makeSubRun(SubRunType type, |
| const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec, |
| GrMaskFormat format) { |
| bool hasW = this->hasW(type); |
| uint32_t glyphsStart = fGlyphsCursor; |
| fGlyphsCursor += drawables.size(); |
| uint32_t glyphsEnd = fGlyphsCursor; |
| size_t verticesStart = fVerticesCursor; |
| fVerticesCursor += drawables.size() * GetVertexStride(format, hasW) * kVerticesPerGlyph; |
| size_t verticesEnd = fVerticesCursor; |
| |
| SubRunBufferSpec bufferSpec = std::make_tuple( |
| glyphsStart, glyphsEnd, verticesStart, verticesEnd); |
| |
| sk_sp<GrTextStrike> grStrike = strikeSpec.findOrCreateGrStrike(fStrikeCache); |
| |
| SubRun& subRun = fSubRuns.emplace_back( |
| type, this, strikeSpec, format, bufferSpec, std::move(grStrike)); |
| |
| subRun.appendGlyphs(drawables); |
| |
| return &subRun; |
| } |
| |
| void GrTextBlob::SubRun::appendGlyphs(const SkZip<SkGlyphVariant, SkPoint>& drawables) { |
| GrTextStrike* grStrike = fStrike.get(); |
| SkScalar strikeToSource = fStrikeSpec.strikeToSourceRatio(); |
| uint32_t glyphCursor = fGlyphStartIndex; |
| size_t vertexCursor = fVertexStartIndex; |
| bool hasW = this->hasW(); |
| GrColor color = this->color(); |
| // glyphs drawn in perspective must always have a w coord. |
| SkASSERT(hasW || !fBlob->fInitialViewMatrix.hasPerspective()); |
| size_t vertexStride = GetVertexStride(fMaskFormat, hasW); |
| // We always write the third position component used by SDFs. If it is unused it gets |
| // overwritten. Similarly, we always write the color and the blob will later overwrite it |
| // with texture coords if it is unused. |
| size_t colorOffset = hasW ? sizeof(SkPoint3) : sizeof(SkPoint); |
| for (auto t : drawables) { |
| SkGlyph* skGlyph; SkPoint pos; |
| std::tie(skGlyph, pos) = t; |
| |
| GrGlyph* grGlyph = grStrike->getGlyph(*skGlyph); |
| // Only floor the device coordinates. |
| SkRect dstRect; |
| if (!this->needsTransform()) { |
| pos = {SkScalarFloorToScalar(pos.x()), SkScalarFloorToScalar(pos.y())}; |
| dstRect = grGlyph->destRect(pos); |
| } else { |
| dstRect = grGlyph->destRect(pos, strikeToSource); |
| } |
| |
| this->joinGlyphBounds(dstRect); |
| |
| intptr_t vertex = reinterpret_cast<intptr_t>(fBlob->fVertices + vertexCursor); |
| |
| // V0 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fTop, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = color; |
| vertex += vertexStride; |
| |
| // V1 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fBottom, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = color; |
| vertex += vertexStride; |
| |
| // V2 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fTop, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = color; |
| vertex += vertexStride; |
| |
| // V3 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fBottom, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = color; |
| |
| vertexCursor += vertexStride * kVerticesPerGlyph; |
| fBlob->fGlyphs[glyphCursor++] = grGlyph; |
| } |
| SkASSERT(glyphCursor == fGlyphEndIndex); |
| SkASSERT(vertexCursor == fVertexEndIndex); |
| } |
| |
| void GrTextBlob::addSingleMaskFormat( |
| SubRunType type, |
| const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec, |
| GrMaskFormat format) { |
| this->makeSubRun(type, drawables, strikeSpec, format); |
| } |
| |
| void GrTextBlob::addMultiMaskFormat( |
| SubRunType type, |
| const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec) { |
| this->setHasBitmap(); |
| if (drawables.empty()) { return; } |
| |
| SkGlyph* glyph; |
| std::tie(glyph, std::ignore) = drawables[0]; |
| GrMaskFormat format = GrGlyph::FormatFromSkGlyph(glyph->maskFormat()); |
| size_t startIndex = 0; |
| for (size_t i = 1; i < drawables.size(); i++) { |
| std::tie(glyph, std::ignore) = drawables[i]; |
| GrMaskFormat nextFormat = GrGlyph::FormatFromSkGlyph(glyph->maskFormat()); |
| if (format != nextFormat) { |
| auto sameFormat = drawables.subspan(startIndex, i - startIndex); |
| this->addSingleMaskFormat(type, sameFormat, strikeSpec, format); |
| format = nextFormat; |
| startIndex = i; |
| } |
| } |
| auto sameFormat = drawables.last(drawables.size() - startIndex); |
| this->addSingleMaskFormat(type, sameFormat, strikeSpec, format); |
| } |
| |
| void GrTextBlob::addSDFT(const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec, |
| const SkFont& runFont, |
| SkScalar minScale, |
| SkScalar maxScale) { |
| this->setHasDistanceField(); |
| this->setMinAndMaxScale(minScale, maxScale); |
| |
| SubRun* subRun = this->makeSubRun(kTransformedSDFT, drawables, strikeSpec, kA8_GrMaskFormat); |
| subRun->setUseLCDText(runFont.getEdging() == SkFont::Edging::kSubpixelAntiAlias); |
| subRun->setAntiAliased(runFont.hasSomeAntiAliasing()); |
| } |
| |
| void GrTextBlob::processDeviceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec) { |
| this->addMultiMaskFormat(kDirectMask, drawables, strikeSpec); |
| } |
| |
| void GrTextBlob::processSourcePaths(const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkFont& runFont, |
| const SkStrikeSpec& strikeSpec) { |
| this->setHasBitmap(); |
| SubRun& subRun = fSubRuns.emplace_back(this, strikeSpec); |
| subRun.setAntiAliased(runFont.hasSomeAntiAliasing()); |
| for (auto t : drawables) { |
| const SkPath* path; SkPoint pos; |
| std::tie(path, pos) = t; |
| subRun.fPaths.emplace_back(*path, pos); |
| } |
| } |
| |
| void GrTextBlob::processSourceSDFT(const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec, |
| const SkFont& runFont, |
| SkScalar minScale, |
| SkScalar maxScale) { |
| this->addSDFT(drawables, strikeSpec, runFont, minScale, maxScale); |
| } |
| |
| void GrTextBlob::processSourceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables, |
| const SkStrikeSpec& strikeSpec) { |
| this->addMultiMaskFormat(kTransformedMask, drawables, strikeSpec); |
| } |
| |
| #if GR_TEST_UTILS |
| |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| |
| std::unique_ptr<GrDrawOp> GrTextContext::createOp_TestingOnly(GrRecordingContext* context, |
| GrTextContext* textContext, |
| GrRenderTargetContext* rtc, |
| const SkPaint& skPaint, |
| const SkFont& font, |
| const SkMatrix& viewMatrix, |
| const char* text, |
| int x, |
| int y) { |
| auto direct = context->priv().asDirectContext(); |
| if (!direct) { |
| return nullptr; |
| } |
| |
| auto strikeCache = direct->priv().getGrStrikeCache(); |
| |
| static SkSurfaceProps surfaceProps(SkSurfaceProps::kLegacyFontHost_InitType); |
| |
| size_t textLen = (int)strlen(text); |
| |
| SkPMColor4f filteredColor = generate_filtered_color(skPaint, rtc->colorInfo()); |
| GrColor color = filteredColor.toBytes_RGBA(); |
| |
| auto origin = SkPoint::Make(x, y); |
| SkGlyphRunBuilder builder; |
| builder.drawTextUTF8(skPaint, font, text, textLen, origin); |
| |
| auto glyphRunList = builder.useGlyphRunList(); |
| sk_sp<GrTextBlob> blob; |
| if (!glyphRunList.empty()) { |
| blob = direct->priv().getTextBlobCache()->makeBlob(glyphRunList, false, color, strikeCache); |
| blob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), textContext->fOptions, |
| skPaint, viewMatrix, surfaceProps, |
| glyphRunList, rtc->textTarget()->glyphPainter()); |
| } |
| |
| return blob->test_makeOp(textLen, viewMatrix, x, y, skPaint, filteredColor, surfaceProps, |
| textContext->dfAdjustTable(), rtc->textTarget()); |
| } |
| |
| #endif // GR_TEST_UTILS |
| #endif // SK_SUPPORT_GPU |
| |
| SkGlyphRunListPainter::ScopedBuffers::ScopedBuffers(SkGlyphRunListPainter* painter, size_t size) |
| : fPainter{painter} { |
| fPainter->fDrawable.ensureSize(size); |
| } |
| |
| SkGlyphRunListPainter::ScopedBuffers::~ScopedBuffers() { |
| fPainter->fDrawable.reset(); |
| fPainter->fRejects.reset(); |
| } |
| |
| SkVector SkGlyphPositionRoundingSpec::HalfAxisSampleFreq(bool isSubpixel, SkAxisAlignment axisAlignment) { |
| if (!isSubpixel) { |
| return {SK_ScalarHalf, SK_ScalarHalf}; |
| } else { |
| switch (axisAlignment) { |
| case kX_SkAxisAlignment: |
| return {SkPackedGlyphID::kSubpixelRound, SK_ScalarHalf}; |
| case kY_SkAxisAlignment: |
| return {SK_ScalarHalf, SkPackedGlyphID::kSubpixelRound}; |
| case kNone_SkAxisAlignment: |
| return {SkPackedGlyphID::kSubpixelRound, SkPackedGlyphID::kSubpixelRound}; |
| } |
| } |
| |
| // Some compilers need this. |
| return {0, 0}; |
| } |
| |
| SkIPoint SkGlyphPositionRoundingSpec::IgnorePositionMask( |
| bool isSubpixel, SkAxisAlignment axisAlignment) { |
| return SkIPoint::Make((!isSubpixel || axisAlignment == kY_SkAxisAlignment) ? 0 : ~0, |
| (!isSubpixel || axisAlignment == kX_SkAxisAlignment) ? 0 : ~0); |
| } |
| |
| SkIPoint SkGlyphPositionRoundingSpec::IgnorePositionFieldMask(bool isSubpixel, |
| SkAxisAlignment axisAlignment) { |
| SkIPoint ignoreMask = IgnorePositionMask(isSubpixel, axisAlignment); |
| SkIPoint answer{ignoreMask.x() & SkPackedGlyphID::kXYFieldMask.x(), |
| ignoreMask.y() & SkPackedGlyphID::kXYFieldMask.y()}; |
| return answer; |
| } |
| |
| SkGlyphPositionRoundingSpec::SkGlyphPositionRoundingSpec( |
| bool isSubpixel,SkAxisAlignment axisAlignment) |
| : halfAxisSampleFreq{HalfAxisSampleFreq(isSubpixel, axisAlignment)} |
| , ignorePositionMask{IgnorePositionMask(isSubpixel, axisAlignment)} |
| , ignorePositionFieldMask {IgnorePositionFieldMask(isSubpixel, axisAlignment)}{ } |