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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetContext_DEFINED
#define GrRenderTargetContext_DEFINED
#include "include/core/SkCanvas.h"
#include "include/core/SkDrawable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurface.h"
#include "include/core/SkSurfaceProps.h"
#include "include/private/GrTypesPriv.h"
#include "src/gpu/GrPaint.h"
#include "src/gpu/GrRenderTargetProxy.h"
#include "src/gpu/GrSurfaceContext.h"
#include "src/gpu/GrXferProcessor.h"
#include "src/gpu/geometry/GrQuad.h"
#include "src/gpu/text/GrTextTarget.h"
class GrBackendSemaphore;
class GrClip;
class GrColorSpaceXform;
class GrCoverageCountingPathRenderer;
class GrDrawingManager;
class GrDrawOp;
class GrFixedClip;
class GrOp;
class GrRenderTarget;
class GrRenderTargetContextPriv;
class GrRenderTargetOpList;
class GrShape;
class GrStyle;
class GrTextureProxy;
struct GrUserStencilSettings;
struct SkDrawShadowRec;
class SkGlyphRunList;
struct SkIPoint;
struct SkIRect;
class SkLatticeIter;
class SkMatrix;
class SkPaint;
class SkPath;
struct SkPoint;
struct SkRect;
class SkRegion;
class SkRRect;
struct SkRSXform;
class SkTextBlob;
class SkVertices;
/**
* A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets.
*/
class SK_API GrRenderTargetContext : public GrSurfaceContext {
public:
~GrRenderTargetContext() override;
virtual void drawGlyphRunList(const GrClip&, const SkMatrix& viewMatrix, const SkGlyphRunList&);
/**
* Provides a perfomance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
enum class CanClearFullscreen : bool {
kNo = false,
kYes = true
};
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param CanClearFullscreen allows partial clears to be converted to fullscreen clears on
* tiling platforms where that is an optimization.
*/
void clear(const SkIRect* rect, const SkPMColor4f& color, CanClearFullscreen);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix
* @param style The style to apply. Null means fill. Currently path effects are not
* allowed.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect&,
const GrStyle* style = nullptr);
/**
* Maps a rectangle of shader coordinates to a rectangle and fills that rectangle.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix which applies to rectToDraw
* @param rectToDraw the rectangle to draw
* @param localRect the rectangle of shader coordinates applied to rectToDraw
*/
void fillRectToRect(const GrClip& clip,
GrPaint&& paint,
GrAA aa,
const SkMatrix& viewMatrix,
const SkRect& rectToDraw,
const SkRect& localRect) {
this->drawFilledQuad(clip, std::move(paint), aa,
aa == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone,
GrQuad::MakeFromRect(rectToDraw, viewMatrix), GrQuad(localRect));
}
/**
* Fills a rect with a paint and a localMatrix.
*/
void fillRectWithLocalMatrix(const GrClip& clip,
GrPaint&& paint,
GrAA aa,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix) {
this->drawFilledQuad(clip, std::move(paint), aa,
aa == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone,
GrQuad::MakeFromRect(rect, viewMatrix),
GrQuad::MakeFromRect(rect, localMatrix));
}
/**
* Creates an op that draws a fill rect with per-edge control over anti-aliasing.
*
* This is a specialized version of fillQuadWithEdgeAA, but is kept separate since knowing
* the geometry is a rectangle affords more optimizations.
*/
void fillRectWithEdgeAA(const GrClip& clip, GrPaint&& paint, GrAA aa, GrQuadAAFlags edgeAA,
const SkMatrix& viewMatrix, const SkRect& rect,
const SkRect* optionalLocalRect = nullptr) {
const SkRect& localRect = optionalLocalRect ? *optionalLocalRect : rect;
this->drawFilledQuad(clip, std::move(paint), aa, edgeAA,
GrQuad::MakeFromRect(rect, viewMatrix), GrQuad(localRect));
}
/**
* Similar to fillRectWithEdgeAA but draws an arbitrary 2D convex quadrilateral transformed
* by 'viewMatrix', with per-edge control over anti-aliasing. The quad should follow the
* ordering used by SkRect::toQuad(), which determines how the edge AA is applied:
* - "top" = points [0] and [1]
* - "right" = points[1] and [2]
* - "bottom" = points[2] and [3]
* - "left" = points[3] and [0]
*
* The last argument, 'optionalLocalQuad', can be null if no separate local coordinates are
* necessary.
*/
void fillQuadWithEdgeAA(const GrClip& clip, GrPaint&& paint, GrAA aa, GrQuadAAFlags edgeAA,
const SkMatrix& viewMatrix, const SkPoint quad[4],
const SkPoint optionalLocalQuad[4]) {
const SkPoint* localQuad = optionalLocalQuad ? optionalLocalQuad : quad;
this->drawFilledQuad(clip, std::move(paint), aa, edgeAA,
GrQuad::MakeFromSkQuad(quad, viewMatrix),
GrQuad::MakeFromSkQuad(localQuad, SkMatrix::I()));
}
/** Used with drawQuadSet */
struct QuadSetEntry {
SkRect fRect;
SkPMColor4f fColor; // Overrides any color on the GrPaint
SkMatrix fLocalMatrix;
GrQuadAAFlags fAAFlags;
};
// TODO(michaelludwig) - remove if the bulk API is not useful for SkiaRenderer
void drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix,
const QuadSetEntry[], int cnt);
/**
* Creates an op that draws a subrectangle of a texture. The passed color is modulated by the
* texture's color. 'srcRect' specifies the rectangle of the texture to draw. 'dstRect'
* specifies the rectangle to draw in local coords which will be transformed by 'viewMatrix' to
* device space.
*/
void drawTexture(const GrClip& clip, sk_sp<GrTextureProxy>, GrSamplerState::Filter,
SkBlendMode mode, const SkPMColor4f&, const SkRect& srcRect,
const SkRect& dstRect, GrAA, GrQuadAAFlags, SkCanvas::SrcRectConstraint,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform);
/**
* Variant of drawTexture that instead draws the texture applied to 'dstQuad' transformed by
* 'viewMatrix', using the 'srcQuad' texture coordinates clamped to the optional 'domain'. If
* 'domain' is null, it's equivalent to using the fast src rect constraint. If 'domain' is
* provided, the strict src rect constraint is applied using 'domain'.
*/
void drawTextureQuad(const GrClip& clip, sk_sp<GrTextureProxy>, GrSamplerState::Filter,
SkBlendMode mode, const SkPMColor4f&, const SkPoint srcQuad[4],
const SkPoint dstQuad[4], GrAA, GrQuadAAFlags, const SkRect* domain,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform);
/** Used with drawTextureSet */
struct TextureSetEntry {
sk_sp<GrTextureProxy> fProxy;
SkRect fSrcRect;
SkRect fDstRect;
const SkPoint* fDstClipQuad; // Must be null, or point to an array of 4 points
const SkMatrix* fPreViewMatrix; // If not null, entry's CTM is 'viewMatrix' * fPreViewMatrix
float fAlpha;
GrQuadAAFlags fAAFlags;
};
/**
* Draws a set of textures with a shared filter, color, view matrix, color xform, and
* texture color xform. The textures must all have the same GrTextureType and GrConfig.
*
* If any entries provide a non-null fDstClip array, it will be read from immediately based on
* fDstClipCount, so the pointer can become invalid after this returns.
*/
void drawTextureSet(const GrClip&, const TextureSetEntry[], int cnt, GrSamplerState::Filter,
SkBlendMode mode, GrAA aa, SkCanvas::SrcRectConstraint,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform);
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrect is antialiased.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param style style to apply to the rrect. Currently path effects are not allowed.
*/
void drawRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStyle& style);
/**
* Use a fast method to render the ambient and spot shadows for a path.
* Will return false if not possible for the given path.
*
* @param viewMatrix transformation matrix
* @param path the path to shadow
* @param rec parameters for shadow rendering
*/
bool drawFastShadow(const GrClip&,
const SkMatrix& viewMatrix,
const SkPath& path,
const SkDrawShadowRec& rec);
/**
* Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is
* undefined if outer does not contain inner.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrects edges are antialiased
* @param viewMatrix transformation matrix
* @param outer the outer roundrect
* @param inner the inner roundrect
*/
void drawDRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the path is antialiased.
* @param viewMatrix transformation matrix
* @param path the path to draw
* @param style style to apply to the path.
*/
void drawPath(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStyle&);
/**
* Draws a shape.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the path is antialiased.
* @param viewMatrix transformation matrix
* @param shape the shape to draw
*/
void drawShape(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const GrShape&);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param vertices specifies the mesh to draw.
* @param bones bone deformation matrices.
* @param boneCount number of bone matrices.
* @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
const SkVertices::Bone bones[],
int boneCount,
GrPrimitiveType* overridePrimType = nullptr);
/**
* Draws textured sprites from an atlas with a paint. This currently does not support AA for the
* sprite rectangle edges.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param spriteCount number of sprites.
* @param xform array of compressed transformation data, required.
* @param texRect array of texture rectangles used to access the paint.
* @param colors optional array of per-sprite colors, supercedes
* the paint's color field.
*/
void drawAtlas(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
int spriteCount,
const SkRSXform xform[],
const SkRect texRect[],
const SkColor colors[]);
/**
* Draws a region.
*
* @param paint describes how to color pixels
* @param viewMatrix transformation matrix
* @param aa should the rects of the region be antialiased.
* @param region the region to be drawn
* @param style style to apply to the region
*/
void drawRegion(const GrClip&,
GrPaint&& paint,
GrAA aa,
const SkMatrix& viewMatrix,
const SkRegion& region,
const GrStyle& style,
const GrUserStencilSettings* ss = nullptr);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the oval is antialiased.
* @param viewMatrix transformation matrix
* @param oval the bounding rect of the oval.
* @param style style to apply to the oval. Currently path effects are not allowed.
*/
void drawOval(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStyle& style);
/**
* Draws a partial arc of an oval.
*
* @param paint describes how to color pixels.
* @param GrGrAA Controls whether the arc is antialiased.
* @param viewMatrix transformation matrix.
* @param oval the bounding rect of the oval.
* @param startAngle starting angle in degrees.
* @param sweepAngle angle to sweep in degrees. Must be in (-360, 360)
* @param useCenter true means that the implied path begins at the oval center, connects as
* a line to the point indicated by the start contains the arc indicated by
* the sweep angle. If false the line beginning at the center point is
* omitted.
* @param style style to apply to the oval.
*/
void drawArc(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
SkScalar startAngle,
SkScalar sweepAngle,
bool useCenter,
const GrStyle& style);
/**
* Draw the image as a set of rects, specified by |iter|.
*/
void drawImageLattice(const GrClip&,
GrPaint&&,
const SkMatrix& viewMatrix,
sk_sp<GrTextureProxy>,
sk_sp<GrColorSpaceXform>,
GrSamplerState::Filter,
std::unique_ptr<SkLatticeIter>,
const SkRect& dst);
/**
* Draws the src texture with no matrix. The dstRect is the dstPoint with the width and height
* of the srcRect. The srcRect and dstRect are clipped to the bounds of the src and dst surfaces
* respectively.
*/
bool blitTexture(GrTextureProxy* src, const SkIRect& srcRect, const SkIPoint& dstPoint);
/**
* Adds the necessary signal and wait semaphores and adds the passed in SkDrawable to the
* command stream.
*/
void drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>, const SkRect& bounds);
using ReadPixelsCallback = SkSurface::ReadPixelsCallback;
using ReadPixelsCallbackYUV420 = SkSurface::ReadPixelsCallbackYUV420;
using ReadPixelsContext = SkSurface::ReadPixelsContext;
using RescaleGamma = SkSurface::RescaleGamma;
// GPU implementation for SkSurface::asyncRescaleAndReadPixels.
void asyncRescaleAndReadPixels(const SkImageInfo& info, const SkIRect& srcRect,
RescaleGamma rescaleGamma, SkFilterQuality rescaleQuality,
ReadPixelsCallback callback, ReadPixelsContext context);
// GPU implementation for SkSurface::asyncRescaleAndReadPixelsYUV420.
void asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace, const SkIRect& srcRect,
int dstW, int dstH, RescaleGamma rescaleGamma,
SkFilterQuality rescaleQuality,
ReadPixelsCallbackYUV420 callback,
ReadPixelsContext context);
/**
* After this returns any pending surface IO will be issued to the backend 3D API and
* if the surface has MSAA it will be resolved.
*/
GrSemaphoresSubmitted flush(SkSurface::BackendSurfaceAccess access, const GrFlushInfo&);
/**
* The next time this GrRenderTargetContext is flushed, the gpu will wait on the passed in
* semaphores before executing any commands.
*/
bool waitOnSemaphores(int numSemaphores, const GrBackendSemaphore waitSemaphores[]);
void insertEventMarker(const SkString&);
GrFSAAType fsaaType() const { return fRenderTargetProxy->fsaaType(); }
const GrCaps* caps() const;
int width() const { return fRenderTargetProxy->width(); }
int height() const { return fRenderTargetProxy->height(); }
int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); }
int numStencilSamples() const { return fRenderTargetProxy->numStencilSamples(); }
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); }
bool wrapsVkSecondaryCB() const { return fRenderTargetProxy->wrapsVkSecondaryCB(); }
GrMipMapped mipMapped() const;
void setNeedsStencil() { fRenderTargetProxy->setNeedsStencil(); }
// This entry point should only be called if the backing GPU object is known to be
// instantiated.
GrRenderTarget* accessRenderTarget() { return fRenderTargetProxy->peekRenderTarget(); }
GrSurfaceProxy* asSurfaceProxy() override { return fRenderTargetProxy.get(); }
const GrSurfaceProxy* asSurfaceProxy() const override { return fRenderTargetProxy.get(); }
sk_sp<GrSurfaceProxy> asSurfaceProxyRef() override { return fRenderTargetProxy; }
GrTextureProxy* asTextureProxy() override;
const GrTextureProxy* asTextureProxy() const override;
sk_sp<GrTextureProxy> asTextureProxyRef() override;
GrRenderTargetProxy* asRenderTargetProxy() override { return fRenderTargetProxy.get(); }
sk_sp<GrRenderTargetProxy> asRenderTargetProxyRef() override { return fRenderTargetProxy; }
GrRenderTargetContext* asRenderTargetContext() override { return this; }
// Provides access to functions that aren't part of the public API.
GrRenderTargetContextPriv priv();
const GrRenderTargetContextPriv priv() const;
GrTextTarget* textTarget() { return fTextTarget.get(); }
bool isWrapped_ForTesting() const;
protected:
GrRenderTargetContext(GrRecordingContext*, sk_sp<GrRenderTargetProxy>,
sk_sp<SkColorSpace>, const SkSurfaceProps*,
bool managedOpList = true);
SkDEBUGCODE(void validate() const override;)
private:
class TextTarget;
enum class QuadOptimization;
GrAAType chooseAAType(GrAA);
friend class GrAtlasTextBlob; // for access to add[Mesh]DrawOp
friend class GrClipStackClip; // for access to getOpList
friend class GrDrawingManager; // for ctor
friend class GrRenderTargetContextPriv;
// All the path renderers currently make their own ops
friend class GrSoftwarePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDashLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAHairLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAALinearizingConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrSmallPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDefaultPathRenderer; // for access to add[Mesh]DrawOp
friend class GrStencilAndCoverPathRenderer; // for access to add[Mesh]DrawOp
friend class GrTessellatingPathRenderer; // for access to add[Mesh]DrawOp
friend class GrCCPerFlushResources; // for access to addDrawOp
friend class GrCoverageCountingPathRenderer; // for access to addDrawOp
// for a unit test
friend void test_draw_op(GrContext*,
GrRenderTargetContext*,
std::unique_ptr<GrFragmentProcessor>,
sk_sp<GrTextureProxy>);
void internalClear(const GrFixedClip&, const SkPMColor4f&, CanClearFullscreen);
void internalStencilClear(const GrFixedClip&, bool insideStencilMask);
// Only consumes the GrPaint if successful.
bool drawFilledDRRect(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& origOuter,
const SkRRect& origInner);
// If the drawn quad's paint is a const blended color, provide it as a non-null pointer to
// 'constColor', which enables the draw-as-clear optimization. Otherwise it is assumed the paint
// requires some form of shading that invalidates using a clear op.
//
// The non-const pointers should be the original draw request on input, and will be updated as
// appropriate depending on the returned optimization level.
//
// 'stencilSettings' are provided merely for decision making purposes; When non-null,
// optimization strategies that submit special ops are avoided.
QuadOptimization attemptQuadOptimization(const GrClip& clip,
const SkPMColor4f* constColor,
const GrUserStencilSettings* stencilSettings,
GrAA* aa,
GrQuadAAFlags* edgeFlags,
GrQuad* deviceQuad,
GrQuad* localQuad);
// If stencil settings, 'ss', are non-null, AA controls MSAA or no AA. If they are null, then AA
// can choose between coverage, MSAA as per chooseAAType(). This will always attempt to apply
// quad optimizations, so all quad/rect public APIs should rely on this function for consistent
// clipping behavior.
void drawFilledQuad(const GrClip& clip,
GrPaint&& paint,
GrAA aa,
GrQuadAAFlags edgeFlags,
const GrQuad& deviceQuad,
const GrQuad& localQuad,
const GrUserStencilSettings* ss = nullptr);
void drawShapeUsingPathRenderer(const GrClip&, GrPaint&&, GrAA, const SkMatrix&,
const GrShape&);
// Allows caller of addDrawOp to know which op list an op will be added to.
using WillAddOpFn = void(GrOp*, uint32_t opListID);
// These perform processing specific to GrDrawOp-derived ops before recording them into an
// op list. Before adding the op to an op list the WillAddOpFn is called. Note that it
// will not be called in the event that the op is discarded. Moreover, the op may merge into
// another op after the function is called (either before addDrawOp returns or some time later).
void addDrawOp(const GrClip&, std::unique_ptr<GrDrawOp>,
const std::function<WillAddOpFn>& = std::function<WillAddOpFn>());
// Makes a copy of the proxy if it is necessary for the draw and places the texture that should
// be used by GrXferProcessor to access the destination color in 'result'. If the return
// value is false then a texture copy could not be made.
bool SK_WARN_UNUSED_RESULT setupDstProxy(GrRenderTargetProxy*,
const GrClip&,
const GrOp& op,
GrXferProcessor::DstProxy* result);
// The rescaling step of asyncRescaleAndReadPixels[YUV420]().
sk_sp<GrRenderTargetContext> rescale(const SkImageInfo& info, const SkIRect& srcRect,
SkSurface::RescaleGamma rescaleGamma,
SkFilterQuality rescaleQuality);
// The async read step of asyncRescaleAndReadPixels()
void asyncReadPixels(const SkIRect& rect, SkColorType colorType, ReadPixelsCallback callback,
ReadPixelsContext context);
// Inserts a transfer, part of the implementation of asyncReadPixels and
// asyncRescaleAndReadPixelsYUV420().
struct PixelTransferResult {
using ConversionSignature = void(void* dst, const void* mappedBuffer);
// If null then the transfer could not be performed. Otherwise this buffer will contain
// the pixel data when the transfer is complete.
sk_sp<GrGpuBuffer> fTransferBuffer;
// If this is null then the transfer buffer will contain the data in the requested
// color type. Otherwise, when the transfer is done this must be called to convert
// from the transfer buffer's color type to the requested color type.
std::function<ConversionSignature> fPixelConverter;
};
// Inserts a transfer of rect to a buffer that this call will create.
PixelTransferResult transferPixels(GrColorType colorType, const SkIRect& rect);
GrRenderTargetOpList* getRTOpList();
GrOpList* getOpList() override;
std::unique_ptr<GrTextTarget> fTextTarget;
sk_sp<GrRenderTargetProxy> fRenderTargetProxy;
// In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked
// it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'.
sk_sp<GrRenderTargetOpList> fOpList;
SkSurfaceProps fSurfaceProps;
bool fManagedOpList;
typedef GrSurfaceContext INHERITED;
};
#endif