blob: 8580af9b2b57a9d6d13e33546cffa3b5808c898b [file] [log] [blame]
uniform half4 colorWhite, colorGreen, colorRed;
uniform float2x2 testMatrix2x2;
uniform float3x3 testMatrix3x3;
uniform float4x4 testMatrix4x4;
bool test_fscalar() {
float x = colorWhite.r;
x = +x;
x = -x;
return x == -1;
}
bool test_iscalar() {
int x = int(colorWhite.r);
x = +x;
x = -x;
return x == -1;
}
bool test_fvec() {
half2 x = colorWhite.rg;
x = +x;
x = -x;
return x == half2(-1);
}
bool test_ivec() {
int2 x = int2(colorWhite.r);
x = +x;
x = -x;
return x == int2(-1);
}
bool test_mat2() {
const float2x2 negated = float2x2(-1, -2,
-3, -4);
float2x2 x = testMatrix2x2;
x = +x;
x = -x;
return x == negated;
}
bool test_mat3() {
const float3x3 negated = float3x3(-1, -2, -3,
-4, -5, -6,
-7, -8, -9);
float3x3 x = testMatrix3x3;
x = +x;
x = -x;
return x == negated;
}
bool test_mat4() {
const float4x4 negated = float4x4(-1, -2, -3, -4,
-5, -6, -7, -8,
-9, -10, -11, -12,
-13, -14, -15, -16);
float4x4 x = testMatrix4x4;
x = +x;
x = -x;
return x == negated;
}
half4 main(float2 coords) {
return test_fscalar()
&& test_iscalar()
&& test_fvec()
&& test_ivec()
&& test_mat2()
&& test_mat3()
&& test_mat4() ? colorGreen : colorRed;
}