blob: 23b2a1bd083cd127d2996730ff8ce8d9274a7754 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
struct S {
int x, y;
};
half4 main(float2 coords) {
float f1[4] = float[4](1, 2, 3, 4);
float f2[4] = float[4](1, 2, 3, 4);
float[4] f3 = float[4](1, 2, 3, -4);
int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6));
int3[2] v2 = int3[2](int3(1, 2, 3), int3(4, 5, 6));
int3 v3[2] = int3[2](int3(1, 2, 3), int3(4, 5, -6));
half2x2[3] m1 = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6));
half2x2 m2[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6));
half2x2 m3[3] = half2x2[3](half2x2(1), half2x2(2, 3, 4, 5), half2x2(6));
S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
S[3] s2 = S[3](S(1, 2), S(0, 0), S(5, 6));
S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
return (f1 == f2) && (f1 != f3) &&
(v1 == v2) && (v1 != v3) &&
(m1 == m2) && (m1 != m3) &&
(s1 != s2) && (s3 == s1) ? colorGreen : colorRed;
}