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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorSpace_DEFINED
#define SkColorSpace_DEFINED
#include "SkMatrix44.h"
#include "SkRefCnt.h"
class SkData;
/**
* Describes a color gamut with primaries and a white point.
*/
struct SK_API SkColorSpacePrimaries {
float fRX, fRY;
float fGX, fGY;
float fBX, fBY;
float fWX, fWY;
/**
* Convert primaries and a white point to a toXYZD50 matrix, the preferred color gamut
* representation of SkColorSpace.
*/
bool toXYZD50(SkMatrix44* toXYZD50) const;
};
/**
* Contains the coefficients for a common transfer function equation, specified as
* a transformation from a curved space to linear.
*
* LinearVal = C*InputVal + F , for 0.0f <= InputVal < D
* LinearVal = (A*InputVal + B)^G + E, for D <= InputVal <= 1.0f
*
* Function is undefined if InputVal is not in [ 0.0f, 1.0f ].
* Resulting LinearVals must be in [ 0.0f, 1.0f ].
* Function must be positive and increasing.
*/
struct SK_API SkColorSpaceTransferFn {
float fG;
float fA;
float fB;
float fC;
float fD;
float fE;
float fF;
};
class SK_API SkColorSpace : public SkRefCnt {
public:
/**
* Common, named profiles that we can recognize.
*/
enum Named : uint8_t {
/**
* By far the most common color space.
* This is the default space for images, unmarked content, and monitors.
*/
kSRGB_Named,
/**
* Very common wide gamut color space.
* Often used by images and monitors.
*/
kAdobeRGB_Named,
/**
* Colorspace with the sRGB primaries, but a linear (1.0) gamma. Commonly used for
* half-float surfaces, and high precision individual colors (gradient stops, etc...)
*/
kSRGBLinear_Named,
};
enum RenderTargetGamma : uint8_t {
kLinear_RenderTargetGamma,
/**
* Transfer function is the canonical sRGB curve, which has a short linear segment
* followed by a 2.4f exponential.
*/
kSRGB_RenderTargetGamma,
};
/**
* Create an SkColorSpace from a transfer function and a color gamut.
*
* Transfer function can be specified as a render target, as the coefficients to an equation,
* or as three exponents (R, G, B).
* Gamut is specified using the matrix transformation to XYZ D50.
*/
static sk_sp<SkColorSpace> MakeRGB(RenderTargetGamma gamma, const SkMatrix44& toXYZD50);
static sk_sp<SkColorSpace> MakeRGB(const SkColorSpaceTransferFn& coeffs,
const SkMatrix44& toXYZD50);
/**
* Create a common, named SkColorSpace.
*/
static sk_sp<SkColorSpace> MakeNamed(Named);
/**
* Create an SkColorSpace from an ICC profile.
*/
static sk_sp<SkColorSpace> MakeICC(const void*, size_t);
/**
* Returns true if the color space gamma is near enough to be approximated as sRGB.
*/
bool gammaCloseToSRGB() const;
/**
* Returns true if the color space gamma is linear.
*/
bool gammaIsLinear() const;
/**
* Returns nullptr on failure. Fails when we fallback to serializing ICC data and
* the data is too large to serialize.
*/
sk_sp<SkData> serialize() const;
/**
* If |memory| is nullptr, returns the size required to serialize.
* Otherwise, serializes into |memory| and returns the size.
*/
size_t writeToMemory(void* memory) const;
static sk_sp<SkColorSpace> Deserialize(const void* data, size_t length);
/**
* If both are null, we return true. If one is null and the other is not, we return false.
* If both are non-null, we do a deeper compare.
*/
static bool Equals(const SkColorSpace* src, const SkColorSpace* dst);
protected:
SkColorSpace() {}
};
#endif