blob: 00e07cbbd48cb5befda50585d47dc8b7034ddb27 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkRandom.h"
#include "SkSurface.h"
/**
* Simulates drawing layers images in a grid a la a tile based compositor. The layers are all
* untransformed.
*/
class CompositingImages : public Benchmark {
public:
CompositingImages(SkISize tileSize, SkISize tileGridSize, int layerCnt, bool subpixelOffset)
: fTileSize(tileSize)
, fTileGridSize(tileGridSize)
, fLayerCnt(layerCnt)
, fSubpixelOffset(subpixelOffset) {
fName.appendf("compositing_images_tile_size_%dx%d_tile_cnt_%dx%d_layers_%d",
fTileSize.fWidth, fTileSize.fHeight, fTileGridSize.fWidth,
fTileGridSize.fHeight, fLayerCnt);
if (subpixelOffset) {
fName.append("_subpixel");
}
}
bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
protected:
const char* onGetName() override { return fName.c_str(); }
void onPerCanvasPreDraw(SkCanvas* canvas) override {
auto ii = SkImageInfo::Make(fTileSize.fWidth, fTileSize.fHeight, kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
SkRandom random;
int numImages = fLayerCnt * fTileGridSize.fWidth * fTileGridSize.fHeight;
fImages.reset(new sk_sp<SkImage>[numImages]);
for (int i = 0; i < numImages; ++i) {
auto surf = canvas->makeSurface(ii);
SkColor color = random.nextU();
surf->getCanvas()->clear(color);
SkPaint paint;
paint.setColor(~color);
paint.setBlendMode(SkBlendMode::kSrc);
surf->getCanvas()->drawRect(
SkRect::MakeLTRB(3, 3, fTileSize.fWidth - 3, fTileSize.fHeight - 3), paint);
fImages[i] = surf->makeImageSnapshot();
}
}
void onPerCanvasPostDraw(SkCanvas*) override { fImages.reset(); }
void onDraw(int loops, SkCanvas* canvas) override {
SkScalar o = this->offset();
SkPaint paint;
paint.setFilterQuality(kNone_SkFilterQuality);
// TODO: Use per-edge AA flags for tiles when API available.
paint.setAntiAlias(true);
for (int i = 0; i < loops; ++i) {
int imgIdx = 0;
for (int l = 0; l < fLayerCnt; ++l) {
for (int y = 0; y < fTileGridSize.fHeight; ++y) {
for (int x = 0; x < fTileGridSize.fWidth; ++x) {
canvas->drawImage(fImages[imgIdx++].get(), x * fTileSize.fWidth + o,
y * fTileSize.fHeight + o, &paint);
}
}
}
// Prevent any batching between composited "frames".
canvas->flush();
}
}
private:
SkScalar offset() const {
return fSubpixelOffset ? SK_ScalarHalf : 0.f;
}
SkIPoint onGetSize() override {
SkScalar o = this->offset();
return SkIPoint::Make(SkScalarCeilToInt(fTileSize.fWidth * fTileGridSize.fWidth + o),
SkScalarCeilToInt(fTileSize.fHeight * fTileGridSize.fHeight + o));
}
std::unique_ptr<sk_sp<SkImage>[]> fImages;
SkString fName;
SkISize fTileSize;
SkISize fTileGridSize;
int fLayerCnt;
bool fSubpixelOffset;
typedef Benchmark INHERITED;
};
// Subpixel = false; all of the draw commands align with integer pixels so AA will be automatically
// turned off within the operation
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 1, false));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 1, false));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 1, false));
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 4, false));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 4, false));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 4, false));
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 16, false));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 16, false));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 16, false));
// Subpixel = true; force the draw commands to not align with pixels exactly so AA remains on
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 1, true));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 1, true));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 1, true));
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 4, true));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 4, true));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 4, true));
DEF_BENCH(return new CompositingImages({256, 256}, {8, 8}, 16, true));
DEF_BENCH(return new CompositingImages({512, 512}, {4, 4}, 16, true));
DEF_BENCH(return new CompositingImages({1024, 512}, {2, 4}, 16, true));