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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/dawn/GrDawnUniformHandler.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
GrDawnUniformHandler::GrDawnUniformHandler(GrGLSLProgramBuilder* program)
: INHERITED(program)
, fUniforms(kUniformsPerBlock)
, fSamplers(kUniformsPerBlock)
, fTextures(kUniformsPerBlock)
{
}
const GrShaderVar& GrDawnUniformHandler::getUniformVariable(UniformHandle u) const {
return fUniforms[u.toIndex()].fVar;
}
const char* GrDawnUniformHandler::getUniformCStr(UniformHandle u) const {
return fUniforms[u.toIndex()].fVar.getName().c_str();
}
// FIXME: this code was ripped from GrVkUniformHandler; should be refactored.
namespace {
uint32_t grsltype_to_alignment_mask(GrSLType type) {
switch(type) {
case kByte_GrSLType: // fall through
case kUByte_GrSLType:
return 0x0;
case kByte2_GrSLType: // fall through
case kUByte2_GrSLType:
return 0x1;
case kByte3_GrSLType: // fall through
case kByte4_GrSLType:
case kUByte3_GrSLType:
case kUByte4_GrSLType:
return 0x3;
case kShort_GrSLType: // fall through
case kUShort_GrSLType:
return 0x1;
case kShort2_GrSLType: // fall through
case kUShort2_GrSLType:
return 0x3;
case kShort3_GrSLType: // fall through
case kShort4_GrSLType:
case kUShort3_GrSLType:
case kUShort4_GrSLType:
return 0x7;
case kInt_GrSLType:
case kUint_GrSLType:
return 0x3;
case kHalf_GrSLType: // fall through
case kFloat_GrSLType:
return 0x3;
case kHalf2_GrSLType: // fall through
case kFloat2_GrSLType:
return 0x7;
case kHalf3_GrSLType: // fall through
case kFloat3_GrSLType:
return 0xF;
case kHalf4_GrSLType: // fall through
case kFloat4_GrSLType:
return 0xF;
case kUint2_GrSLType:
return 0x7;
case kInt2_GrSLType:
return 0x7;
case kInt3_GrSLType:
return 0xF;
case kInt4_GrSLType:
return 0xF;
case kHalf2x2_GrSLType: // fall through
case kFloat2x2_GrSLType:
return 0x7;
case kHalf3x3_GrSLType: // fall through
case kFloat3x3_GrSLType:
return 0xF;
case kHalf4x4_GrSLType: // fall through
case kFloat4x4_GrSLType:
return 0xF;
// This query is only valid for certain types.
case kVoid_GrSLType:
case kBool_GrSLType:
case kTexture2DSampler_GrSLType:
case kTextureExternalSampler_GrSLType:
case kTexture2DRectSampler_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
break;
}
SK_ABORT("Unexpected type");
}
static inline uint32_t grsltype_to_size(GrSLType type) {
switch(type) {
case kByte_GrSLType:
case kUByte_GrSLType:
return 1;
case kByte2_GrSLType:
case kUByte2_GrSLType:
return 2;
case kByte3_GrSLType:
case kUByte3_GrSLType:
return 3;
case kByte4_GrSLType:
case kUByte4_GrSLType:
return 4;
case kShort_GrSLType:
return sizeof(int16_t);
case kShort2_GrSLType:
return 2 * sizeof(int16_t);
case kShort3_GrSLType:
return 3 * sizeof(int16_t);
case kShort4_GrSLType:
return 4 * sizeof(int16_t);
case kUShort_GrSLType:
return sizeof(uint16_t);
case kUShort2_GrSLType:
return 2 * sizeof(uint16_t);
case kUShort3_GrSLType:
return 3 * sizeof(uint16_t);
case kUShort4_GrSLType:
return 4 * sizeof(uint16_t);
case kInt_GrSLType:
return sizeof(int32_t);
case kUint_GrSLType:
return sizeof(int32_t);
case kHalf_GrSLType: // fall through
case kFloat_GrSLType:
return sizeof(float);
case kHalf2_GrSLType: // fall through
case kFloat2_GrSLType:
return 2 * sizeof(float);
case kHalf3_GrSLType: // fall through
case kFloat3_GrSLType:
return 3 * sizeof(float);
case kHalf4_GrSLType: // fall through
case kFloat4_GrSLType:
return 4 * sizeof(float);
case kUint2_GrSLType:
return 2 * sizeof(uint32_t);
case kInt2_GrSLType:
return 2 * sizeof(int32_t);
case kInt3_GrSLType:
return 3 * sizeof(int32_t);
case kInt4_GrSLType:
return 4 * sizeof(int32_t);
case kHalf2x2_GrSLType: // fall through
case kFloat2x2_GrSLType:
//TODO: this will be 4 * szof(float) on std430.
return 8 * sizeof(float);
case kHalf3x3_GrSLType: // fall through
case kFloat3x3_GrSLType:
return 12 * sizeof(float);
case kHalf4x4_GrSLType: // fall through
case kFloat4x4_GrSLType:
return 16 * sizeof(float);
// This query is only valid for certain types.
case kVoid_GrSLType:
case kBool_GrSLType:
case kTexture2DSampler_GrSLType:
case kTextureExternalSampler_GrSLType:
case kTexture2DRectSampler_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
break;
}
SK_ABORT("Unexpected type");
}
uint32_t get_ubo_offset(uint32_t* currentOffset,
GrSLType type,
int arrayCount) {
uint32_t alignmentMask = grsltype_to_alignment_mask(type);
// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
if (arrayCount || type == kFloat2x2_GrSLType) {
alignmentMask = 0xF;
}
uint32_t offsetDiff = *currentOffset & alignmentMask;
if (offsetDiff != 0) {
offsetDiff = alignmentMask - offsetDiff + 1;
}
uint32_t uniformOffset = *currentOffset + offsetDiff;
SkASSERT(sizeof(float) == 4);
if (arrayCount) {
uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_size(type));
SkASSERT(0 == (elementSize & 0xF));
*currentOffset = uniformOffset + elementSize * arrayCount;
} else {
*currentOffset = uniformOffset + grsltype_to_size(type);
}
return uniformOffset;
}
}
GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray(
uint32_t visibility,
GrSLType type,
const char* name,
bool mangleName,
int arrayCount,
const char** outName) {
UniformInfo& info = fUniforms.push_back();
info.fVisibility = visibility;
if (visibility == kFragment_GrShaderFlag) {
info.fUBOOffset = get_ubo_offset(&fCurrentFragmentUBOOffset, type, arrayCount);
} else {
info.fUBOOffset = get_ubo_offset(&fCurrentGeometryUBOOffset, type, arrayCount);
}
GrShaderVar& var = info.fVar;
char prefix = 'u';
if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
prefix = '\0';
}
fProgramBuilder->nameVariable(var.accessName(), prefix, name, mangleName);
var.setType(type);
var.setTypeModifier(GrShaderVar::kNone_TypeModifier);
var.setArrayCount(arrayCount);
SkString layoutQualifier;
layoutQualifier.appendf("offset = %d", info.fUBOOffset);
var.addLayoutQualifier(layoutQualifier.c_str());
if (outName) {
*outName = var.c_str();
}
return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
}
void GrDawnUniformHandler::updateUniformVisibility(UniformHandle u, uint32_t visibility) {
fUniforms[u.toIndex()].fVisibility |= visibility;
}
GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTexture* texture,
const GrSamplerState&,
const GrSwizzle& swizzle,
const char* name,
const GrShaderCaps* caps) {
SkString mangleName;
char prefix = 's';
fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
GrSLType samplerType = kSampler_GrSLType, textureType = kTexture2D_GrSLType;
int binding = kSamplerBindingBase + fSamplers.count() * 2;
UniformInfo& info = fSamplers.push_back();
info.fVar.setType(samplerType);
info.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
info.fVar.setName(mangleName);
SkString layoutQualifier;
layoutQualifier.appendf("set = 0, binding = %d", binding);
info.fVar.addLayoutQualifier(layoutQualifier.c_str());
info.fVisibility = kFragment_GrShaderFlag;
info.fUBOOffset = 0;
fSamplerSwizzles.push_back(swizzle);
SkASSERT(fSamplerSwizzles.count() == fSamplers.count());
SkString mangleTexName;
char texPrefix = 't';
fProgramBuilder->nameVariable(&mangleTexName, texPrefix, name, true);
UniformInfo& texInfo = fTextures.push_back();
texInfo.fVar.setType(textureType);
texInfo.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
texInfo.fVar.setName(mangleTexName);
SkString texLayoutQualifier;
texLayoutQualifier.appendf("set = 0, binding = %d", binding + 1);
texInfo.fVar.addLayoutQualifier(texLayoutQualifier.c_str());
texInfo.fVisibility = kFragment_GrShaderFlag;
texInfo.fUBOOffset = 0;
SkString reference;
reference.printf("makeSampler2D(%s, %s)", texInfo.fVar.getName().c_str(),
info.fVar.getName().c_str());
fSamplerReferences.push_back() = reference;
return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
}
const char* GrDawnUniformHandler::samplerVariable(
GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplerReferences[handle.toIndex()].c_str();
}
GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplerSwizzles[handle.toIndex()];
}
void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
for (int i = 0; i < fSamplers.count(); ++i) {
if (fSamplers[i].fVisibility & visibility) {
fSamplers[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
}
}
SkString uniformsString;
for (int i = 0; i < fUniforms.count(); ++i) {
if (fUniforms[i].fVisibility & visibility) {
fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
uniformsString.append(";\n");
}
}
if (!uniformsString.isEmpty()) {
uint32_t uniformBinding;
const char* stage;
if (kVertex_GrShaderFlag == visibility) {
uniformBinding = kGeometryBinding;
stage = "vertex";
} else if (kGeometry_GrShaderFlag == visibility) {
uniformBinding = kGeometryBinding;
stage = "geometry";
} else {
SkASSERT(kFragment_GrShaderFlag == visibility);
uniformBinding = kFragBinding;
stage = "fragment";
}
out->appendf("layout (set = 0, binding = %d) uniform %sUniformBuffer\n{\n",
uniformBinding, stage);
out->appendf("%s\n};\n", uniformsString.c_str());
}
}