| |
| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/gl/GrGLInterface.h" |
| #include "tools/sk_app/GLWindowContext.h" |
| #include "tools/sk_app/mac/WindowContextFactory_mac.h" |
| |
| #include <OpenGL/gl.h> |
| #include <Cocoa/Cocoa.h> |
| |
| using sk_app::DisplayParams; |
| using sk_app::window_context_factory::MacWindowInfo; |
| using sk_app::GLWindowContext; |
| |
| namespace { |
| |
| class GLWindowContext_mac : public GLWindowContext { |
| public: |
| GLWindowContext_mac(const MacWindowInfo&, const DisplayParams&); |
| |
| ~GLWindowContext_mac() override; |
| |
| void onSwapBuffers() override; |
| |
| sk_sp<const GrGLInterface> onInitializeContext() override; |
| void onDestroyContext() override; |
| |
| void resize(int w, int h) override; |
| |
| private: |
| void teardownContext(); |
| |
| NSView* fMainView; |
| NSOpenGLContext* fGLContext; |
| NSOpenGLPixelFormat* fPixelFormat; |
| |
| using INHERITED = GLWindowContext; |
| }; |
| |
| GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params) |
| : INHERITED(params) |
| , fMainView(info.fMainView) |
| , fGLContext(nil) { |
| |
| // any config code here (particularly for msaa)? |
| |
| this->initializeContext(); |
| } |
| |
| GLWindowContext_mac::~GLWindowContext_mac() { |
| teardownContext(); |
| } |
| |
| void GLWindowContext_mac::teardownContext() { |
| [NSOpenGLContext clearCurrentContext]; |
| [fPixelFormat release]; |
| fPixelFormat = nil; |
| [fGLContext release]; |
| fGLContext = nil; |
| } |
| |
| sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() { |
| SkASSERT(nil != fMainView); |
| |
| if (!fGLContext) { |
| // set up pixel format |
| constexpr int kMaxAttributes = 19; |
| NSOpenGLPixelFormatAttribute attributes[kMaxAttributes]; |
| int numAttributes = 0; |
| attributes[numAttributes++] = NSOpenGLPFAAccelerated; |
| attributes[numAttributes++] = NSOpenGLPFAClosestPolicy; |
| attributes[numAttributes++] = NSOpenGLPFADoubleBuffer; |
| attributes[numAttributes++] = NSOpenGLPFAOpenGLProfile; |
| attributes[numAttributes++] = NSOpenGLProfileVersion3_2Core; |
| attributes[numAttributes++] = NSOpenGLPFAColorSize; |
| attributes[numAttributes++] = 24; |
| attributes[numAttributes++] = NSOpenGLPFAAlphaSize; |
| attributes[numAttributes++] = 8; |
| attributes[numAttributes++] = NSOpenGLPFADepthSize; |
| attributes[numAttributes++] = 0; |
| attributes[numAttributes++] = NSOpenGLPFAStencilSize; |
| attributes[numAttributes++] = 8; |
| if (fDisplayParams.fMSAASampleCount > 1) { |
| attributes[numAttributes++] = NSOpenGLPFAMultisample; |
| attributes[numAttributes++] = NSOpenGLPFASampleBuffers; |
| attributes[numAttributes++] = 1; |
| attributes[numAttributes++] = NSOpenGLPFASamples; |
| attributes[numAttributes++] = fDisplayParams.fMSAASampleCount; |
| } else { |
| attributes[numAttributes++] = NSOpenGLPFASampleBuffers; |
| attributes[numAttributes++] = 0; |
| } |
| attributes[numAttributes++] = 0; |
| SkASSERT(numAttributes <= kMaxAttributes); |
| |
| fPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; |
| if (nil == fPixelFormat) { |
| return nullptr; |
| } |
| |
| // create context |
| fGLContext = [[NSOpenGLContext alloc] initWithFormat:fPixelFormat shareContext:nil]; |
| if (nil == fGLContext) { |
| [fPixelFormat release]; |
| fPixelFormat = nil; |
| return nullptr; |
| } |
| |
| [fMainView setWantsBestResolutionOpenGLSurface:YES]; |
| [fGLContext setView:fMainView]; |
| } |
| |
| GLint swapInterval = fDisplayParams.fDisableVsync ? 0 : 1; |
| [fGLContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; |
| |
| // make context current |
| [fGLContext makeCurrentContext]; |
| |
| glClearStencil(0); |
| glClearColor(0, 0, 0, 255); |
| glStencilMask(0xffffffff); |
| glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| |
| GLint stencilBits; |
| [fPixelFormat getValues:&stencilBits forAttribute:NSOpenGLPFAStencilSize forVirtualScreen:0]; |
| fStencilBits = stencilBits; |
| GLint sampleCount; |
| [fPixelFormat getValues:&sampleCount forAttribute:NSOpenGLPFASamples forVirtualScreen:0]; |
| fSampleCount = sampleCount; |
| fSampleCount = std::max(fSampleCount, 1); |
| |
| CGFloat backingScaleFactor = sk_app::GetBackingScaleFactor(fMainView); |
| fWidth = fMainView.bounds.size.width * backingScaleFactor; |
| fHeight = fMainView.bounds.size.height * backingScaleFactor; |
| glViewport(0, 0, fWidth, fHeight); |
| |
| return GrGLMakeNativeInterface(); |
| } |
| |
| void GLWindowContext_mac::onDestroyContext() { |
| // We only need to tear down the GLContext if we've changed the sample count. |
| if (fGLContext && fSampleCount != fDisplayParams.fMSAASampleCount) { |
| teardownContext(); |
| } |
| } |
| |
| void GLWindowContext_mac::onSwapBuffers() { |
| [fGLContext flushBuffer]; |
| } |
| |
| void GLWindowContext_mac::resize(int w, int h) { |
| [fGLContext update]; |
| |
| // The super class always recreates the context. |
| INHERITED::resize(0, 0); |
| } |
| |
| |
| } // anonymous namespace |
| |
| namespace sk_app { |
| namespace window_context_factory { |
| |
| std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo& info, |
| const DisplayParams& params) { |
| std::unique_ptr<WindowContext> ctx(new GLWindowContext_mac(info, params)); |
| if (!ctx->isValid()) { |
| return nullptr; |
| } |
| return ctx; |
| } |
| |
| } // namespace window_context_factory |
| } // namespace sk_app |