blob: 952dc00c87cc224bb27f895c27d7d793f7bca358 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrProgramDesc.h"
#include "GrPipeline.h"
#include "GrPrimitiveProcessor.h"
#include "GrProcessor.h"
#include "GrRenderTargetPriv.h"
#include "GrShaderCaps.h"
#include "GrTexturePriv.h"
#include "SkChecksum.h"
#include "SkTo.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
enum {
kSamplerOrImageTypeKeyBits = 4
};
static inline uint16_t texture_type_key(GrTextureType type) {
int value = UINT16_MAX;
switch (type) {
case GrTextureType::k2D:
value = 0;
break;
case GrTextureType::kExternal:
value = 1;
break;
case GrTextureType::kRectangle:
value = 2;
break;
}
SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value);
return SkToU16(value);
}
static uint16_t sampler_key(GrTextureType textureType, GrPixelConfig config,
const GrShaderCaps& caps) {
int samplerTypeKey = texture_type_key(textureType);
GR_STATIC_ASSERT(1 == sizeof(caps.configTextureSwizzle(config).asKey()));
return SkToU16(samplerTypeKey |
caps.configTextureSwizzle(config).asKey() << kSamplerOrImageTypeKeyBits |
(GrSLSamplerPrecision(config) << (8 + kSamplerOrImageTypeKeyBits)));
}
static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrFragmentProcessor& fp,
GrGpu* gpu, const GrShaderCaps& caps) {
int numTextureSamplers = fp.numTextureSamplers();
// Need two bytes per key.
int word32Count = (numTextureSamplers + 1) / 2;
if (0 == word32Count) {
return;
}
uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count));
for (int i = 0; i < numTextureSamplers; ++i) {
const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i);
const GrTexture* tex = sampler.peekTexture();
k16[i] = sampler_key(tex->texturePriv().textureType(), tex->config(), caps);
uint32_t extraSamplerKey = gpu->getExtraSamplerKeyForProgram(
sampler.samplerState(), sampler.proxy()->backendFormat());
if (extraSamplerKey) {
SkASSERT(sampler.proxy()->textureType() == GrTextureType::kExternal);
// We first mark the normal sampler key with last bit to flag that it has an extra
// sampler key. We then add all the extraSamplerKeys to the end of the normal ones.
SkASSERT((k16[i] & (1 << 15)) == 0);
k16[i] = k16[i] | (1 << 15);
b->add32(extraSamplerKey);
}
}
// zero the last 16 bits if the number of uniforms for samplers is odd.
if (numTextureSamplers & 0x1) {
k16[numTextureSamplers] = 0;
}
}
static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp,
const GrShaderCaps& caps) {
int numTextureSamplers = pp.numTextureSamplers();
// Need two bytes per key.
int word32Count = (numTextureSamplers + 1) / 2;
if (0 == word32Count) {
return;
}
uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count));
for (int i = 0; i < numTextureSamplers; ++i) {
const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
k16[i] = sampler_key(sampler.textureType(), sampler.config(), caps);
uint32_t extraSamplerKey = sampler.extraSamplerKey();
if (extraSamplerKey) {
SkASSERT(sampler.textureType() == GrTextureType::kExternal);
// We first mark the normal sampler key with last bit to flag that it has an extra
// sampler key. We then add all the extraSamplerKeys to the end of the normal ones.
SkASSERT((k16[i] & (1 << 15)) == 0);
k16[i] = k16[i] | (1 << 15);
b->add32(extraSamplerKey);
}
}
// zero the last 16 bits if the number of uniforms for samplers is odd.
if (numTextureSamplers & 0x1) {
k16[numTextureSamplers] = 0;
}
}
/**
* A function which emits a meta key into the key builder. This is required because shader code may
* be dependent on properties of the effect that the effect itself doesn't use
* in its key (e.g. the pixel format of textures used). So we create a meta-key for
* every effect using this function. It is also responsible for inserting the effect's class ID
* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
* transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
* function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
*/
static bool gen_meta_key(const GrFragmentProcessor& fp,
GrGpu* gpu,
const GrShaderCaps& shaderCaps,
uint32_t transformKey,
GrProcessorKeyBuilder* b) {
size_t processorKeySize = b->size();
uint32_t classID = fp.classID();
// Currently we allow 16 bits for the class id and the overall processor key size.
static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
return false;
}
add_sampler_keys(b, fp, gpu, shaderCaps);
uint32_t* key = b->add32n(2);
key[0] = (classID << 16) | SkToU32(processorKeySize);
key[1] = transformKey;
return true;
}
static bool gen_meta_key(const GrPrimitiveProcessor& pp,
const GrShaderCaps& shaderCaps,
uint32_t transformKey,
GrProcessorKeyBuilder* b) {
size_t processorKeySize = b->size();
uint32_t classID = pp.classID();
// Currently we allow 16 bits for the class id and the overall processor key size.
static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
return false;
}
add_sampler_keys(b, pp, shaderCaps);
uint32_t* key = b->add32n(2);
key[0] = (classID << 16) | SkToU32(processorKeySize);
key[1] = transformKey;
return true;
}
static bool gen_meta_key(const GrXferProcessor& xp,
const GrShaderCaps& shaderCaps,
GrProcessorKeyBuilder* b) {
size_t processorKeySize = b->size();
uint32_t classID = xp.classID();
// Currently we allow 16 bits for the class id and the overall processor key size.
static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
return false;
}
b->add32((classID << 16) | SkToU32(processorKeySize));
return true;
}
static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
const GrFragmentProcessor& fp,
GrGpu* gpu,
const GrShaderCaps& shaderCaps,
GrProcessorKeyBuilder* b) {
for (int i = 0; i < fp.numChildProcessors(); ++i) {
if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), gpu, shaderCaps, b)) {
return false;
}
}
fp.getGLSLProcessorKey(shaderCaps, b);
return gen_meta_key(fp, gpu, shaderCaps, primProc.getTransformKey(fp.coordTransforms(),
fp.numCoordTransforms()), b);
}
bool GrProgramDesc::Build(GrProgramDesc* desc,
GrPixelConfig config,
const GrPrimitiveProcessor& primProc,
bool hasPointSize,
const GrPipeline& pipeline,
GrGpu* gpu) {
// The descriptor is used as a cache key. Thus when a field of the
// descriptor will not affect program generation (because of the attribute
// bindings in use or other descriptor field settings) it should be set
// to a canonical value to avoid duplicate programs with different keys.
const GrShaderCaps& shaderCaps = *gpu->caps()->shaderCaps();
GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
// Make room for everything up to the effect keys.
desc->key().reset();
desc->key().push_back_n(kProcessorKeysOffset);
GrProcessorKeyBuilder b(&desc->key());
primProc.getGLSLProcessorKey(shaderCaps, &b);
primProc.getAttributeKey(&b);
if (!gen_meta_key(primProc, shaderCaps, 0, &b)) {
desc->key().reset();
return false;
}
for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
if (!gen_frag_proc_and_meta_keys(primProc, fp, gpu, shaderCaps, &b)) {
desc->key().reset();
return false;
}
}
const GrXferProcessor& xp = pipeline.getXferProcessor();
const GrSurfaceOrigin* originIfDstTexture = nullptr;
GrSurfaceOrigin origin;
if (pipeline.dstTextureProxy()) {
origin = pipeline.dstTextureProxy()->origin();
originIfDstTexture = &origin;
}
xp.getGLSLProcessorKey(shaderCaps, &b, originIfDstTexture);
if (!gen_meta_key(xp, shaderCaps, &b)) {
desc->key().reset();
return false;
}
// --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
// Because header is a pointer into the dynamic array, we can't push any new data into the key
// below here.
KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
// make sure any padding in the header is zeroed.
memset(header, 0, kHeaderSize);
header->fOutputSwizzle = shaderCaps.configOutputSwizzle(config).asKey();
header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
header->fColorFragmentProcessorCnt = pipeline.numColorFragmentProcessors();
header->fCoverageFragmentProcessorCnt = pipeline.numCoverageFragmentProcessors();
// Fail if the client requested more processors than the key can fit.
if (header->fColorFragmentProcessorCnt != pipeline.numColorFragmentProcessors() ||
header->fCoverageFragmentProcessorCnt != pipeline.numCoverageFragmentProcessors()) {
return false;
}
header->fHasPointSize = hasPointSize ? 1 : 0;
return true;
}