| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tests/Test.h" |
| |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/graphite/CombinationBuilder.h" |
| #include "include/gpu/graphite/Context.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/gpu/graphite/ContextPriv.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| |
| using namespace skgpu::graphite; |
| |
| #ifdef SK_ENABLE_PRECOMPILE |
| |
| namespace { |
| |
| // combines two child blenders using 'blendFrac' |
| // 1 uniform ("blendFrac") |
| // 2 children ("a", "b") |
| // TODO: add a helper function |
| sk_sp<SkRuntimeEffect> get_combo_effect() { |
| SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForBlender(SkString( |
| "uniform float blendFrac;" |
| "uniform blender a;" |
| "uniform blender b;" |
| "half4 main(half4 src, half4 dst) {" |
| "return (blendFrac * a.eval(src, dst)) + ((1 - blendFrac) * b.eval(src, dst));" |
| "}" |
| )); |
| |
| return result.effect; |
| } |
| |
| // returns opaque red w/ the red value determined by 'redColor' |
| // 1 uniform ("redColor) |
| sk_sp<SkRuntimeEffect> get_red_effect() { |
| SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForBlender(SkString( |
| "uniform float redColor;" |
| "half4 main(half4 src, half4 dst) {" |
| "return half4(redColor, 0, 0, 1);" |
| "}" |
| )); |
| |
| return result.effect; |
| } |
| |
| // returns opaque blue w/ the blue value determined by 'blueColor' |
| // 1 uniform ("blueColor) |
| sk_sp<SkRuntimeEffect> get_blue_effect() { |
| SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForBlender(SkString( |
| "uniform float blueColor;" |
| "half4 main(half4 src, half4 dst) {" |
| "return half4(0, 0, blueColor, 1);" |
| "}" |
| )); |
| |
| return result.effect; |
| } |
| |
| static sk_sp<SkBlender> get_blender(sk_sp<SkRuntimeEffect> comboEffect, |
| sk_sp<SkRuntimeEffect> redEffect, |
| sk_sp<SkRuntimeEffect> blueEffect) { |
| sk_sp<SkBlender> redBlender; |
| { |
| SkRuntimeBlendBuilder builder(redEffect); |
| builder.uniform("redColor") = 1.0f; |
| redBlender = builder.makeBlender(); |
| } |
| |
| sk_sp<SkBlender> blueBlender; |
| { |
| SkRuntimeBlendBuilder builder(blueEffect); |
| builder.uniform("blueColor") = 1.0f; |
| blueBlender = builder.makeBlender(); |
| } |
| |
| sk_sp<SkBlender> linearBlender; |
| { |
| SkRuntimeBlendBuilder builder(comboEffect); |
| builder.uniform("blendFrac") = 0.5f; |
| builder.child("a") = redBlender; |
| builder.child("b") = blueBlender; |
| linearBlender = builder.makeBlender(); |
| } |
| |
| return linearBlender; |
| } |
| |
| } // anonymous namespace |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(RTEffectTest, reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| sk_sp<SkRuntimeEffect> comboEffect = get_combo_effect(); |
| sk_sp<SkRuntimeEffect> redEffect = get_red_effect(); |
| sk_sp<SkRuntimeEffect> blueEffect = get_blue_effect(); |
| |
| BlenderID comboId = context->addUserDefinedBlender(comboEffect); |
| SkASSERT(comboId.isValid()); |
| |
| BlenderID redId = context->addUserDefinedBlender(redEffect); |
| SkASSERT(redId.isValid()); |
| |
| BlenderID blueId = context->addUserDefinedBlender(blueEffect); |
| SkASSERT(blueId.isValid()); |
| |
| auto comboEntry = dict->getEntry(comboId); |
| REPORTER_ASSERT(reporter, comboEntry); |
| |
| auto redEntry = dict->getEntry(redId); |
| REPORTER_ASSERT(reporter, redEntry); |
| |
| auto blueEntry = dict->getEntry(blueId); |
| REPORTER_ASSERT(reporter, blueEntry); |
| |
| // TODO: |
| // add runtime effect shaders and color filters |
| // check that the shader snippet has the expected properties: uniforms, children, functions |
| |
| sk_sp<SkBlender> blender = get_blender(comboEffect, redEffect, blueEffect); |
| |
| // TODO: |
| // check that the uniforms can be extracted from 'blender' correctly |
| } |
| |
| #endif // SK_ENABLE_PRECOMPILE |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(Shader_FindOrCreateSnippetForRuntimeEffect, reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "half4 main(float2 coords) {" |
| "return half4(coords.xy01);" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); |
| |
| // If we pass the same effect again, we should get the same snippet ID as before. |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilter_FindOrCreateSnippetForRuntimeEffect, |
| reporter, |
| context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( |
| SkRuntimeEffect::MakeForColorFilter, |
| "half4 main(half4 color) {" |
| "return color.gbra;" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); |
| |
| // If we pass the same effect again, we should get the same snippet ID as before. |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ShaderUniforms_FindOrCreateSnippetForRuntimeEffect, |
| reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform float3x3 MyFloat3x3Uniform;" |
| "uniform int4 MyInt4ArrayUniform[1];" |
| "uniform half2 MyHalf2ArrayUniform[99];" |
| "half4 main(float2 coords) {" |
| "return half4(coords.xy01);" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Delete the test effect. |
| testEffect = nullptr; |
| |
| // Verify that it can be looked up by its snippet ID. |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| |
| // The uniform span should match our expectations even though the runtime effect was deleted. |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilterUniforms_FindOrCreateSnippetForRuntimeEffect, |
| reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( |
| SkRuntimeEffect::MakeForColorFilter, |
| "uniform float3x3 MyFloat3x3Uniform;" |
| "uniform int4 MyInt4ArrayUniform[1];" |
| "uniform half2 MyHalf2ArrayUniform[99];" |
| "half4 main(half4 color) {" |
| "return color.gbra;" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Delete the test effect. |
| testEffect = nullptr; |
| |
| // Verify that it can be looked up by its snippet ID. |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| |
| // The uniform span should match our expectations even though the runtime effect was deleted. |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); |
| } |