| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| struct testBlock { | |
| float x; | |
| } test[2]; | |
| struct Globals { | |
| constant testBlock* test; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant array<testBlock, 2>& test [[buffer(123)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Globals _globals{&test}; | |
| (void)_globals; | |
| Outputs _out; | |
| (void)_out; | |
| _out.sk_FragColor = half4(half(_uniforms.test[1].x)); | |
| return _out; | |
| } |