| out vec4 sk_FragColor; | |
| uniform float unknownInput; | |
| void main() { | |
| if (unknownInput > 5.0) { | |
| sk_FragColor = vec4(0.75); | |
| } else { | |
| discard; | |
| } | |
| int i = 0; | |
| while (i < 10) { | |
| sk_FragColor *= 0.5; | |
| i++; | |
| } | |
| do { | |
| sk_FragColor += 0.25; | |
| } while (sk_FragColor.x < 0.75); | |
| for (int i = 0;i < 10; i++) { | |
| if (i % 2 == 1) break; else if (i > 100) return; else continue; | |
| } | |
| return; | |
| } |