| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Uniforms { | |
| float4 colorGreen; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| float4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| uint u1 = 0u; | |
| u1++; | |
| uint u2 = 305441741u; | |
| u2++; | |
| uint u3 = 2147483646u; | |
| u3++; | |
| uint u4 = 4294967294u; | |
| u4++; | |
| ushort u5 = 65534u; | |
| u5++; | |
| _out.sk_FragColor = _uniforms.colorGreen; | |
| return _out; | |
| } |