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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRecord_DEFINED
#define SkRecord_DEFINED
#include "SkChunkAlloc.h"
#include "SkRecords.h"
#include "SkTLogic.h"
#include "SkTemplates.h"
// SkRecord (REC-ord) represents a sequence of SkCanvas calls, saved for future use.
// These future uses may include: replay, optimization, serialization, or combinations of those.
//
// Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to
// work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface
// for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas.
//
// SkRecord often looks like it's compatible with any type T, but really it's compatible with any
// type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible
// only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you
// get this wrong.
class SkRecord : SkNoncopyable {
public:
SkRecord(size_t chunkBytes = 4096, unsigned firstReserveCount = 64 / sizeof(void*))
: fAlloc(chunkBytes), fCount(0), fReserved(0), kFirstReserveCount(firstReserveCount) {}
~SkRecord() {
Destroyer destroyer;
for (unsigned i = 0; i < this->count(); i++) {
this->mutate<void>(i, destroyer);
}
}
// Returns the number of canvas commands in this SkRecord.
unsigned count() const { return fCount; }
// Visit the i-th canvas command with a functor matching this interface:
// template <typename T>
// R operator()(const T& record) { ... }
// This operator() must be defined for at least all SkRecords::*.
template <typename R, typename F>
R visit(unsigned i, F& f) const {
SkASSERT(i < this->count());
return fRecords[i].visit<R>(fTypes[i], f);
}
// Mutate the i-th canvas command with a functor matching this interface:
// template <typename T>
// R operator()(T* record) { ... }
// This operator() must be defined for at least all SkRecords::*.
template <typename R, typename F>
R mutate(unsigned i, F& f) {
SkASSERT(i < this->count());
return fRecords[i].mutate<R>(fTypes[i], f);
}
// TODO: It'd be nice to infer R from F for visit and mutate if we ever get std::result_of.
// Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed.
// Here T can be any class, not just those from SkRecords. Throws on failure.
template <typename T>
T* alloc(size_t count = 1) {
return (T*)fAlloc.allocThrow(sizeof(T) * count);
}
// Add a new command of type T to the end of this SkRecord.
// You are expected to placement new an object of type T onto this pointer.
template <typename T>
T* append() {
if (fCount == fReserved) {
fReserved = SkTMax(kFirstReserveCount, fReserved*2);
fRecords.realloc(fReserved);
fTypes.realloc(fReserved);
}
fTypes[fCount] = T::kType;
return fRecords[fCount++].set(this->allocCommand<T>());
}
// Replace the i-th command with a new command of type T.
// You are expected to placement new an object of type T onto this pointer.
// References to the original command are invalidated.
template <typename T>
T* replace(unsigned i) {
SkASSERT(i < this->count());
Destroyer destroyer;
this->mutate<void>(i, destroyer);
fTypes[i] = T::kType;
return fRecords[i].set(this->allocCommand<T>());
}
// Replace the i-th command with a new command of type T.
// You are expected to placement new an object of type T onto this pointer.
// You must show proof that you've already adopted the existing command.
template <typename T, typename Existing>
T* replace(unsigned i, const SkRecords::Adopted<Existing>& proofOfAdoption) {
SkASSERT(i < this->count());
SkASSERT(Existing::kType == fTypes[i]);
SkASSERT(proofOfAdoption == fRecords[i].ptr<Existing>());
fTypes[i] = T::kType;
return fRecords[i].set(this->allocCommand<T>());
}
private:
// Implementation notes!
//
// Logically an SkRecord is structured as an array of pointers into a big chunk of memory where
// records representing each canvas draw call are stored:
//
// fRecords: [*][*][*]...
// | | |
// | | |
// | | +---------------------------------------+
// | +-----------------+ |
// | | |
// v v v
// fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]...
//
// In the scheme above, the pointers in fRecords are void*: they have no type. The type is not
// stored in fAlloc either; we just write raw data there. But we need that type information.
// Here are some options:
// 1) use inheritance, virtuals, and vtables to make the fRecords pointers smarter
// 2) store the type data manually in fAlloc at the start of each record
// 3) store the type data manually somewhere with fRecords
//
// This code uses approach 3). The implementation feels very similar to 1), but it's
// devirtualized instead of using the language's polymorphism mechanisms. This lets us work
// with the types themselves (as SkRecords::Type), a sort of limited free RTTI; it lets us pay
// only 1 byte to store the type instead of a full pointer (4-8 bytes); and it leads to better
// decoupling between the SkRecords::* record types and the operations performed on them in
// visit() or mutate(). The recorded canvas calls don't have to have any idea about the
// operations performed on them.
//
// We store the types in a parallel fTypes array, mainly so that they can be tightly packed as
// single bytes. This has the side effect of allowing very fast analysis passes over an
// SkRecord looking for just patterns of draw commands (or using this as a quick reject
// mechanism) though there's admittedly not a very good API exposed publically for this.
//
// The cost to append a T into this structure is 1 + sizeof(void*) + sizeof(T).
// A mutator that can be used with replace to destroy canvas commands.
struct Destroyer {
template <typename T>
void operator()(T* record) { record->~T(); }
};
// Logically the same as SkRecords::Type, but packed into 8 bits.
struct Type8 {
public:
// This intentionally converts implicitly back and forth.
Type8(SkRecords::Type type) : fType(type) { SkASSERT(*this == type); }
operator SkRecords::Type () { return (SkRecords::Type)fType; }
private:
uint8_t fType;
};
// No point in allocating any more than one of an empty struct.
// We could just return NULL but it's sort of confusing to return NULL on success.
template <typename T>
SK_WHEN(SkTIsEmpty<T>, T*) allocCommand() {
static T singleton = {};
return &singleton;
}
template <typename T>
SK_WHEN(!SkTIsEmpty<T>, T*) allocCommand() { return this->alloc<T>(); }
// An untyped pointer to some bytes in fAlloc. This is the interface for polymorphic dispatch:
// visit() and mutate() work with the parallel fTypes array to do the work of a vtable.
struct Record {
public:
// Point this record to its data in fAlloc. Returns ptr for convenience.
template <typename T>
T* set(T* ptr) {
fPtr = ptr;
return ptr;
}
// Get the data in fAlloc, assuming it's of type T.
template <typename T>
T* ptr() const { return (T*)fPtr; }
// Visit this record with functor F (see public API above) assuming the record we're
// pointing to has this type.
template <typename R, typename F>
R visit(Type8 type, F& f) const {
#define CASE(T) case SkRecords::T##_Type: return f(*this->ptr<SkRecords::T>());
switch(type) { SK_RECORD_TYPES(CASE) }
#undef CASE
SkDEBUGFAIL("Unreachable");
return R();
}
// Mutate this record with functor F (see public API above) assuming the record we're
// pointing to has this type.
template <typename R, typename F>
R mutate(Type8 type, F& f) {
#define CASE(T) case SkRecords::T##_Type: return f(this->ptr<SkRecords::T>());
switch(type) { SK_RECORD_TYPES(CASE) }
#undef CASE
SkDEBUGFAIL("Unreachable");
return R();
}
private:
void* fPtr;
};
// fAlloc needs to be a data structure which can append variable length data in contiguous
// chunks, returning a stable handle to that data for later retrieval.
//
// fRecords and fTypes need to be data structures that can append fixed length data, and need to
// support efficient forward iteration. (They don't need to be contiguous or indexable.)
SkChunkAlloc fAlloc;
SkAutoTMalloc<Record> fRecords;
SkAutoTMalloc<Type8> fTypes;
// fCount and fReserved measure both fRecords and fTypes, which always grow in lock step.
unsigned fCount;
unsigned fReserved;
const unsigned kFirstReserveCount;
};
#endif//SkRecord_DEFINED