| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skcpu_Draw_DEFINED |
| #define skcpu_Draw_DEFINED |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPixmap.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSamplingOptions.h" |
| #include "include/core/SkSpan.h" |
| #include "include/core/SkStrokeRec.h" |
| #include "include/core/SkSurfaceProps.h" |
| #include "include/private/base/SkDebug.h" |
| #include "src/base/SkZip.h" |
| #include "src/core/SkDrawTypes.h" |
| #include "src/core/SkMask.h" |
| |
| class SkArenaAlloc; |
| class SkBitmap; |
| class SkBlender; |
| class SkBlitter; |
| class SkDevice; |
| class SkGlyph; |
| class SkMaskFilter; |
| class SkMatrix; |
| class SkPath; |
| struct SkPathRaw; |
| class SkRRect; |
| class SkRasterClip; |
| class SkShader; |
| class SkVertices; |
| struct SkIRect; |
| struct SkPoint; |
| struct SkPoint3; |
| struct SkRSXform; |
| struct SkRect; |
| |
| namespace sktext { |
| class GlyphRunList; |
| } |
| |
| namespace skcpu { |
| |
| class GlyphRunListPainter; |
| class ContextImpl; |
| |
| |
| /** Helper function that creates a mask from a path and a required maskfilter. |
| Note however, that the resulting mask will not have been actually filtered, |
| that must be done afterwards (by calling filterMask). The maskfilter is provided |
| solelely to assist in computing the mask's bounds (if the mode requests that). |
| */ |
| bool DrawToMask(const SkPathRaw& devRaw, |
| const SkIRect& clipBounds, |
| const SkMaskFilter*, |
| const SkMatrix* filterMatrix, |
| SkMaskBuilder* dst, |
| SkMaskBuilder::CreateMode mode, |
| SkStrokeRec::InitStyle style); |
| |
| /** |
| * BitmapDevicePainter provides a minimal interface for painting pre-rasterized objects like glyphs |
| * and bitmaps. |
| * |
| * This interface creates a seam that allows components to intercept and handle low-level drawing |
| * primitives. For example, SkOverdrawCanvas uses this to visualize overdraw by drawing bounding |
| * boxes for glyphs |
| */ |
| class BitmapDevicePainter { |
| public: |
| BitmapDevicePainter() = default; |
| BitmapDevicePainter(const BitmapDevicePainter&) = default; |
| virtual ~BitmapDevicePainter() = default; |
| |
| virtual void paintMasks(SkZip<const SkGlyph*, SkPoint> accepted, |
| const SkPaint& paint) const = 0; |
| virtual void drawBitmap(const SkBitmap&, |
| const SkMatrix&, |
| const SkRect* dstOrNull, |
| const SkSamplingOptions&, |
| const SkPaint&) const = 0; |
| }; |
| |
| /** |
| * The Draw class is the workhorse for the software rendering backend. It is an implementation |
| * detail of SkCanvas that orchestrates the drawing of primitives into a CPU-backed SkPixmap. |
| * |
| * A Draw object is a lightweight context configured with everything needed for a single drawing |
| * operation: |
| * - The destination pixels (SkPixmap) |
| * - The current transformation matrix |
| * - The clipping region |
| * |
| * Its primary responsibility is to analyze the primitive (path, rect, etc.), the SkPaint, and the |
| * device state to select and configure the most efficient SkBlitter. The SkBlitter then handles |
| * the actual work of writing pixels into the destination pixmap. |
| * The default Blitter is chosen via SkBlitter::Choose() |
| */ |
| class Draw : public BitmapDevicePainter { |
| public: |
| Draw(); |
| |
| void drawPaint(const SkPaint&) const; |
| void drawRect(const SkRect& prePaintRect, |
| const SkPaint&, |
| const SkMatrix* paintMatrix, |
| const SkRect* postPaintRect) const; |
| void drawRect(const SkRect& rect, const SkPaint& paint) const { |
| this->drawRect(rect, paint, nullptr, nullptr); |
| } |
| void drawOval(const SkRect&, const SkPaint&) const; |
| void drawRRect(const SkRRect&, const SkPaint&) const; |
| // Specialized draw for RRect that only draws if it is nine-patchable. |
| bool drawRRectNinePatch(const SkRRect&, const SkPaint&) const; |
| /** |
| * If prePathMatrix is not null, it should logically be applied before any |
| * stroking or other effects. If there are no effects on the paint that |
| * affect the geometry/rasterization, then the pre matrix can just be |
| * pre-concated with the current matrix. |
| */ |
| void drawPath(const SkPath& path, |
| const SkPaint& paint, |
| const SkMatrix* prePathMatrix) const { |
| this->drawPath(path, paint, prePathMatrix, SkDrawCoverage::kNo); |
| } |
| |
| /** |
| * Overwrite the target with the path's coverage (i.e. its mask). |
| * Will overwrite the entire device, so it need not be zero'd first. |
| * |
| * Only device A8 is supported right now. |
| */ |
| void drawPathCoverage(const SkPath& src, |
| const SkPaint& paint, |
| SkBlitter* customBlitter = nullptr) const { |
| bool isHairline = paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() == 0; |
| this->drawPath(src, |
| paint, |
| nullptr, |
| isHairline ? SkDrawCoverage::kNo : SkDrawCoverage::kYes, |
| customBlitter); |
| } |
| |
| void drawDevicePoints(SkCanvas::PointMode, |
| SkSpan<const SkPoint>, |
| const SkPaint&, |
| SkDevice*) const; |
| |
| enum class RectType { |
| kHair, |
| kFill, |
| kStroke, |
| kPath, |
| }; |
| |
| /** |
| * Based on the paint's style, strokeWidth, and the matrix, classify how |
| * to draw the rect. If no special-case is available, returns |
| * RectType::kPath. |
| * |
| * Iff RectType == RectType::kStroke, then strokeSize is set to the device |
| * width and height of the stroke. |
| */ |
| static RectType ComputeRectType(const SkRect&, |
| const SkPaint&, |
| const SkMatrix&, |
| SkPoint* strokeSize); |
| |
| using BlitterChooser = SkBlitter*(const SkPixmap& dst, |
| const SkMatrix& ctm, |
| const SkPaint&, |
| SkArenaAlloc*, |
| SkDrawCoverage drawCoverage, |
| sk_sp<SkShader> clipShader, |
| const SkSurfaceProps&, |
| const SkRect& devBounds); |
| |
| /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */ |
| void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull, |
| const SkSamplingOptions&, const SkPaint&) const override; |
| void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const; |
| void drawGlyphRunList(SkCanvas* canvas, |
| GlyphRunListPainter* glyphPainter, |
| const sktext::GlyphRunList& glyphRunList, |
| const SkPaint& paint) const; |
| |
| void paintMasks(SkZip<const SkGlyph*, SkPoint> accepted, const SkPaint& paint) const override; |
| |
| void drawPoints(SkCanvas::PointMode, SkSpan<const SkPoint>, const SkPaint&, SkDevice*) const; |
| /* If skipColorXform, skips color conversion when assigning per-vertex colors */ |
| void drawVertices(const SkVertices*, |
| sk_sp<SkBlender>, |
| const SkPaint&, |
| bool skipColorXform) const; |
| void drawAtlas(SkSpan<const SkRSXform>, SkSpan<const SkRect>, SkSpan<const SkColor>, |
| sk_sp<SkBlender>, const SkPaint&); |
| |
| void drawDevMask(const SkMask& mask, const SkPaint&, const SkMatrix*) const; |
| void drawBitmapAsMask(const SkBitmap&, const SkSamplingOptions&, const SkPaint&, |
| const SkMatrix* paintMatrix) const; |
| |
| private: |
| void drawPath(const SkPath&, |
| const SkPaint&, |
| const SkMatrix* preMatrix, |
| SkDrawCoverage drawCoverage, |
| SkBlitter* customBlitter = nullptr) const; |
| |
| void drawLine(const SkPoint[2], const SkPaint&) const; |
| |
| void drawDevPath(const SkPathRaw&, |
| const SkPaint& paint, |
| SkDrawCoverage drawCoverage, |
| SkBlitter* customBlitter, |
| bool doFill) const; |
| /** |
| * Return the current clip bounds, in local coordinates, with slop to account |
| * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then |
| * run through the inverse of the matrix). |
| * |
| * If the matrix cannot be inverted, or the current clip is empty, return |
| * false and ignore bounds parameter. |
| */ |
| [[nodiscard]] bool computeConservativeLocalClipBounds(SkRect* bounds) const; |
| |
| void drawFixedVertices(const SkVertices* vertices, |
| sk_sp<SkBlender> blender, |
| const SkPaint& paint, |
| const SkMatrix& ctmInverse, |
| const SkPoint* dev2, |
| const SkPoint3* dev3, |
| SkArenaAlloc* outerAlloc, |
| bool skipColorXform) const; |
| |
| public: |
| SkPixmap fDst; |
| BlitterChooser* fBlitterChooser{nullptr}; // required |
| const SkMatrix* fCTM{nullptr}; // required |
| const SkRasterClip* fRC{nullptr}; // required |
| const SkSurfaceProps* fProps{nullptr}; // optional |
| |
| const ContextImpl* fCtx{nullptr}; // optional for now |
| |
| #ifdef SK_DEBUG |
| void validate() const; |
| #else |
| void validate() const {} |
| #endif |
| }; |
| |
| } // namespace skcpu |
| |
| #endif |