| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| float4 main(float2 _22) | |
| { | |
| float4 x = 1.0f.xxxx; | |
| while (x.w == 1.0f) | |
| { | |
| x.x -= 0.25f; | |
| if (x.x <= 0.0f) | |
| { | |
| break; | |
| } | |
| } | |
| while (x.z > 0.0f) | |
| { | |
| x.z -= 0.25f; | |
| if (x.w == 1.0f) | |
| { | |
| continue; | |
| } | |
| x.y = 0.0f; | |
| } | |
| return x; | |
| } | |
| void frag_main() | |
| { | |
| float2 _18 = 0.0f.xx; | |
| sk_FragColor = main(_18); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |