blob: 841758377f39a49023dcdedcb64aa8bb7077eeee [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var result: f32 = 0.0;
const _skTemp0 = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
const a: mat2x2<f32> = mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]);
result = result + a[0].x;
const _skTemp1 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
const b: mat2x2<f32> = mat2x2<f32>(_skTemp1[0][0], _skTemp1[0][1], _skTemp1[1][0], _skTemp1[1][1]);
result = result + b[0].x;
const _skTemp2 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
const c: mat3x3<f32> = mat3x3<f32>(_skTemp2[0][0], _skTemp2[0][1], _skTemp2[0][2], _skTemp2[1][0], _skTemp2[1][1], _skTemp2[1][2], _skTemp2[2][0], _skTemp2[2][1], _skTemp2[2][2]);
result = result + c[0].x;
const _skTemp3 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
const d: mat3x3<f32> = mat3x3<f32>(_skTemp3[0][0], _skTemp3[0][1], 0.0, _skTemp3[1][0], _skTemp3[1][1], 0.0, 0.0, 0.0, 1.0);
result = result + d[0].x;
const _skTemp4 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
const _skTemp5 = mat3x3<f32>(_skTemp4[0][0], _skTemp4[0][1], 0.0, _skTemp4[1][0], _skTemp4[1][1], 0.0, 0.0, 0.0, 1.0);
const e: mat4x4<f32> = mat4x4<f32>(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], 0.0, _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], 0.0, _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], 0.0, 0.0, 0.0, 0.0, 1.0);
result = result + e[0].x;
const _skTemp6 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
const _skTemp7 = mat3x3<f32>(_skTemp6[0][0], _skTemp6[0][1], _skTemp6[0][2], _skTemp6[1][0], _skTemp6[1][1], _skTemp6[1][2], _skTemp6[2][0], _skTemp6[2][1], _skTemp6[2][2]);
const f: mat2x2<f32> = mat2x2<f32>(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1]);
result = result + f[0].x;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(result == 6.0));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}