| cbuffer _UniformBuffer : register(b0, space0) | |
| { | |
| float4 _12_sk_RTAdjust : packoffset(c0); | |
| }; | |
| static float4 gl_Position; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 gl_Position : SV_Position; | |
| }; | |
| void vert_main() | |
| { | |
| gl_Position = 1.0f.xxxx; | |
| gl_Position = float4((gl_Position.xy * _12_sk_RTAdjust.xz) + (gl_Position.ww * _12_sk_RTAdjust.yw), 0.0f, gl_Position.w); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| vert_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.gl_Position = gl_Position; | |
| return stage_output; | |
| } |