| out vec4 sk_FragColor; | |
| layout (location = 0) in float defaultVarying; | |
| layout (location = 1) noperspective in float linearVarying; | |
| layout (location = 2) flat in float flatVarying; | |
| void main() { | |
| sk_FragColor = vec4(defaultVarying, linearVarying, flatVarying, 1.0); | |
| } |