blob: 4334ade9abda57028e70aa62dfd54cd2f2ce0ec4 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_win_DEFINED
#define WindowContextFactory_win_DEFINED
#include <Windows.h>
#include <memory>
namespace skwindow {
class WindowContext;
class DisplayParams;
#ifdef SK_VULKAN
std::unique_ptr<WindowContext> MakeVulkanForWin(HWND, std::unique_ptr<const DisplayParams>);
#if defined(SK_GRAPHITE)
std::unique_ptr<WindowContext> MakeGraphiteVulkanForWin(HWND, std::unique_ptr<const DisplayParams>);
#endif
#endif
#ifdef SK_GL
std::unique_ptr<WindowContext> MakeGLForWin(HWND, std::unique_ptr<const DisplayParams>);
#endif
#ifdef SK_ANGLE
std::unique_ptr<WindowContext> MakeANGLEForWin(HWND, std::unique_ptr<const DisplayParams>);
#endif
#ifdef SK_DIRECT3D
std::unique_ptr<WindowContext> MakeD3D12ForWin(HWND, std::unique_ptr<const DisplayParams>);
#endif
#ifdef SK_DAWN
#if defined(SK_GRAPHITE)
std::unique_ptr<WindowContext> MakeGraphiteDawnD3D12ForWin(HWND,
std::unique_ptr<const DisplayParams>);
#endif
#endif
std::unique_ptr<WindowContext> MakeRasterForWin(HWND, std::unique_ptr<const DisplayParams>);
} // namespace skwindow
#endif