blob: f378d6d9c53f9897fac278b9d9605c1dfd4c0bce [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/window/GLWindowContext.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/ganesh/GrBackendSurface.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "include/gpu/ganesh/gl/GrGLDirectContext.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/gl/GrGLDefines.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"
#include "src/image/SkImage_Base.h"
#include "tools/window/DisplayParams.h"
namespace skwindow::internal {
GLWindowContext::GLWindowContext(std::unique_ptr<const DisplayParams> params)
: WindowContext(DisplayParamsBuilder(params.get()).roundUpMSAA().build())
, fBackendContext(nullptr)
, fSurface(nullptr) {}
void GLWindowContext::initializeContext() {
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
fContext = GrDirectContexts::MakeGL(fBackendContext, fDisplayParams->grContextOptions());
if (!fContext && fDisplayParams->msaaSampleCount() > 1) {
int newMSAA = fDisplayParams->msaaSampleCount() / 2;
fDisplayParams =
DisplayParamsBuilder(fDisplayParams.get()).msaaSampleCount(newMSAA).build();
this->initializeContext();
return;
}
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this (lua?)
fContext->abandonContext();
fContext.reset();
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
GrGLFramebufferInfo fbInfo;
fbInfo.fFBOID = buffer;
fbInfo.fFormat = GR_GL_RGBA8;
fbInfo.fProtected = skgpu::Protected(fDisplayParams->createProtectedNativeBackend());
auto backendRT = GrBackendRenderTargets::MakeGL(fWidth,
fHeight,
fSampleCount,
fStencilBits,
fbInfo);
fSurface = SkSurfaces::WrapBackendRenderTarget(fContext.get(),
backendRT,
kBottomLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
fDisplayParams->colorSpace(),
&fDisplayParams->surfaceProps());
}
}
return fSurface;
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(std::unique_ptr<const DisplayParams> params) {
fDisplayParams = std::move(params);
this->destroyContext();
this->initializeContext();
}
} // namespace skwindow::internal