| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| int _29[2] = { 1, 2 }; |
| int i2[2] = _29; |
| int _31[2] = { 1, 2 }; |
| int s2[2] = _31; |
| float _37[2] = { 1.0f, 2.0f }; |
| float f2[2] = _37; |
| float _39[2] = { 1.0f, 2.0f }; |
| float h2[2] = _39; |
| i2 = _31; |
| s2 = _31; |
| f2 = _39; |
| h2 = _39; |
| float cf2[2] = _37; |
| bool _48 = false; |
| if (true && true) |
| { |
| _48 = true && true; |
| } |
| else |
| { |
| _48 = false; |
| } |
| bool _52 = false; |
| if (_48) |
| { |
| _52 = true && true; |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _56 = false; |
| if (_52) |
| { |
| _56 = true && true; |
| } |
| else |
| { |
| _56 = false; |
| } |
| float4 _57 = 0.0f.xxxx; |
| if (_56) |
| { |
| _57 = _7_colorGreen; |
| } |
| else |
| { |
| _57 = _7_colorRed; |
| } |
| return _57; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |