| struct A | |
| { | |
| int x; | |
| int y; | |
| }; | |
| struct B | |
| { | |
| float x; | |
| float y[2]; | |
| A z; | |
| }; | |
| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| static A a1 = { 0, 0 }; | |
| static B b1 = { 0.0f, { 0.0f, 0.0f }, { 0, 0 } }; | |
| void frag_main() | |
| { | |
| a1.x = 0; | |
| b1.x = 0.0f; | |
| sk_FragColor.x = float(a1.x) + b1.x; | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |