)]}'
{
  "commit": "ce701145e1ee47785ec0c8f6560dfb178216af5d",
  "tree": "7eff8dba0999f2d39363a792026a6126254cffd4",
  "parents": [
    "0ad5b2a9cebdf545455b6e6ab0159ab016d000eb"
  ],
  "author": {
    "name": "Brian Osman",
    "email": "brianosman@google.com",
    "time": "Tue Jan 23 13:24:46 2024 -0500"
  },
  "committer": {
    "name": "SkCQ",
    "email": "skcq-be@skia-corp.google.com.iam.gserviceaccount.com",
    "time": "Wed Jan 31 19:19:14 2024 +0000"
  },
  "message": "Add GM to test dithering image draws\n\nWe\u0027d like to see consistent results from drawImage and imageShader, but\nthat\u0027s not what happens. (At least, not on GPU. CPU converts drawImage\nto imageShader, so we do get dithering in both cases there).\n\nBug: b/320529640\nBug: b/40043601\nChange-Id: Ie90f4cf5bd27d8a4ae92ede0021294b17fb51287\nReviewed-on: https://skia-review.googlesource.com/c/skia/+/807596\nReviewed-by: Michael Ludwig \u003cmichaelludwig@google.com\u003e\nCommit-Queue: Brian Osman \u003cbrianosman@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "add",
      "old_id": "0000000000000000000000000000000000000000",
      "old_mode": 0,
      "old_path": "/dev/null",
      "new_id": "7713956bc788a20b818c56057ccece623127f40d",
      "new_mode": 33188,
      "new_path": "gm/imagedither.cpp"
    },
    {
      "type": "modify",
      "old_id": "66bd29efe16c6a5bd5be6d9da63cf6a03089f05d",
      "old_mode": 33188,
      "old_path": "gn/gm.gni",
      "new_id": "b8b3eed9633ab93a7440d0da8f6a46b9e1a20365",
      "new_mode": 33188,
      "new_path": "gn/gm.gni"
    }
  ]
}
