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* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SKSL_FIELD
#define SKSL_FIELD
#include "include/private/SkSLModifiers.h"
#include "include/private/SkSLSymbol.h"
#include "src/sksl/SkSLPosition.h"
#include "src/sksl/ir/SkSLType.h"
#include "src/sksl/ir/SkSLVariable.h"
namespace SkSL {
* A symbol which should be interpreted as a field access. Fields are added to the symboltable
* whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the
* result of declaring anonymous interface blocks.
class Field final : public Symbol {
static constexpr Kind kSymbolKind = Kind::kField;
Field(int offset, const Variable* owner, int fieldIndex)
: INHERITED(offset, kSymbolKind, owner->type().fields()[fieldIndex].fName,
, fOwner(owner)
, fFieldIndex(fieldIndex) {}
int fieldIndex() const {
return fFieldIndex;
const Variable& owner() const {
return *fOwner;
String description() const override {
return this->owner().description() + "." + this->name();
const Variable* fOwner;
int fFieldIndex;
using INHERITED = Symbol;
} // namespace SkSL